using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SharedLibraryCore.Dtos
{
    public class ServerInfo
    {
        public string Name { get; set; }
        public int Port { get; set; }
        public string Map { get; set; }
        public string GameType { get; set; }
        public int ClientCount { get; set; }
        public int MaxClients { get; set; }
        public List<ChatInfo> ChatHistory { get; set; }
        public List<PlayerInfo> Players { get; set; }
        public Helpers.PlayerHistory[] PlayerHistory { get; set; }
        public List<ClientCountSnapshot> ClientCountHistory { get; set; }
        public long ID { get; set; }
        public bool Online { get; set; }
        public string ConnectProtocolUrl { get; set; }
        public string IPAddress { get; set; }
        public bool IsPasswordProtected { get; set; }
        public string Endpoint => $"{IPAddress}:{Port}";

        public double? LobbyZScore
        {
            get
            {
                var valid = Players.Where(player => player.ZScore != null && player.ZScore != 0)
                    .ToList();
                
                if (!valid.Any())
                {
                    return null;
                }

                return Math.Round(valid.Select(player => player.ZScore.Value).Average(), 2);
            }
        }
    }
}