using Data.Models;
using SharedLibraryCore;
using System;
using System.Linq;
// ReSharper disable CompareOfFloatsByEqualityOperator
#pragma warning disable CS0659

namespace IW4MAdmin.Plugins.LiveRadar;

public class RadarEvent
{
    public string Name { get; set; }
    public long Guid { get; set; }
    public Vector3 Location { get; set; }
    public Vector3 ViewAngles { get; set; }
    public string Team { get; set; }
    public int Kills { get; set; }
    public int Deaths { get; set; }
    public int Score { get; set; }
    public int PlayTime { get; set; }
    public string Weapon { get; set; }
    public int Health { get; set; }
    public bool IsAlive { get; set; }
    public Vector3 RadianAngles => new Vector3(ViewAngles.X.ToRadians(), ViewAngles.Y.ToRadians(), ViewAngles.Z.ToRadians());
    public int Id => GetHashCode();

    public override bool Equals(object obj)
    {
        if (obj is RadarEvent re)
        {
            return re.ViewAngles.X == ViewAngles.X &&
                   re.ViewAngles.Y == ViewAngles.Y &&
                   re.ViewAngles.Z == ViewAngles.Z &&
                   re.Location.X == Location.X &&
                   re.Location.Y == Location.Y &&
                   re.Location.Z == Location.Z;
        }

        return false;
    }

    public static RadarEvent Parse(string input, long generatedBotGuid)
    {
        var items = input.Split(';').Skip(1).ToList();

        var parsedEvent = new RadarEvent()
        {
            Guid = generatedBotGuid,
            Location = Vector3.Parse(items[1]),
            ViewAngles = Vector3.Parse(items[2]).FixIW4Angles(),
            Team = items[3],
            Kills = int.Parse(items[4]),
            Deaths = int.Parse(items[5]),
            Score = int.Parse(items[6]),
            Weapon = items[7],
            Health = int.Parse(items[8]),
            IsAlive = items[9] == "1",
            PlayTime = Convert.ToInt32(items[10])
        };

        return parsedEvent;
    }
}