using System; namespace IW4MAdmin.Plugins.Stats.Cheat { class Thresholds { public static double HeadshotRatioThresholdLowSample(double deviations) => HeadshotRatioStandardDeviationLowSample * deviations + HeadshotRatioMean; public static double HeadshotRatioThresholdHighSample(double deviations) => HeadshotRatioStandardDeviationHighSample * deviations + HeadshotRatioMean; public const double HeadshotRatioStandardDeviationLowSample = 0.1769994181; public const double HeadshotRatioStandardDeviationHighSample = 0.03924263235; public const double HeadshotRatioMean = 0.222; public static double BoneRatioThresholdLowSample(double deviations) => BoneRatioStandardDeviationLowSample * deviations + BoneRatioMean; public static double BoneRatioThresholdHighSample(double deviations) => BoneRatioStandardDeviationHighSample * deviations + BoneRatioMean; public const double BoneRatioStandardDeviationLowSample = 0.1324612879; public const double BoneRatioStandardDeviationHighSample = 0.0515753935; public const double BoneRatioMean = 0.4593110238; public static double ChestAbdomenRatioThresholdLowSample(double deviations) => ChestAbdomenStandardDeviationLowSample * deviations + ChestAbdomenRatioMean; public static double ChestAbdomenRatioThresholdHighSample(double deviations) => ChestAbdomenStandardDeviationHighSample * deviations + ChestAbdomenRatioMean; public const double ChestAbdomenStandardDeviationLowSample = 0.2859234644; public const double ChestAbdomenStandardDeviationHighSample = 0.2195212861; public const double ChestAbdomenRatioMean = 0.4435; public const int LowSampleMinKills = 15; public const int MediumSampleMinKills = 30; public const int HighSampleMinKills = 100; public const double KillTimeThreshold = 0.2; public const double MaxStrainBan = 0.9; public static double MaxOffset(int sampleSize) => Math.Exp(Math.Max(-3.07 + (-3.07 / Math.Sqrt(sampleSize)), -3.07 - (-3.07 / Math.Sqrt(sampleSize))) + 4 * (0.869)); public const double MaxStrainFlag = 0.36; public static double GetMarginOfError(int numKills) => 1.6455 / Math.Sqrt(numKills); public static double Lerp(double v1, double v2, double amount) { return v1 + (v2 - v1) * amount; } } }