using System.Collections.Generic;
using SharedLibraryCore.Interfaces;
using System.Globalization;
using SharedLibraryCore;
using SharedLibraryCore.Database.Models;

namespace IW4MAdmin.Application.EventParsers
{
    /// <summary>
    /// generic implementation of the IEventParserConfiguration
    /// allows script plugins to generate dynamic configurations
    /// </summary>
    internal sealed class DynamicEventParserConfiguration : IEventParserConfiguration
    {
        public string GameDirectory { get; set; }
        public ParserRegex Say { get; set; }
        public string LocalizeText { get; set; }
        public ParserRegex Join { get; set; }
        public ParserRegex JoinTeam { get; set; }
        public ParserRegex Quit { get; set; }
        public ParserRegex Kill { get; set; }
        public ParserRegex Damage { get; set; }
        public ParserRegex Action { get; set; }
        public ParserRegex Time { get; set; }
        public ParserRegex MapChange { get; set; }
        public ParserRegex MapEnd { get; set; }
        public NumberStyles GuidNumberStyle { get; set; } = NumberStyles.HexNumber;

        public Dictionary<string, EFClient.TeamType> TeamMapping { get; set; } = new();

        public DynamicEventParserConfiguration(IParserRegexFactory parserRegexFactory)
        {
            Say = parserRegexFactory.CreateParserRegex();
            Join = parserRegexFactory.CreateParserRegex();
            JoinTeam = parserRegexFactory.CreateParserRegex();
            Quit = parserRegexFactory.CreateParserRegex();
            Kill = parserRegexFactory.CreateParserRegex();
            Damage = parserRegexFactory.CreateParserRegex();
            Action = parserRegexFactory.CreateParserRegex();
            Time = parserRegexFactory.CreateParserRegex();
            MapChange = parserRegexFactory.CreateParserRegex();
            MapEnd = parserRegexFactory.CreateParserRegex();
        }
    }
}