using System; using System.Linq; using System.Threading.Tasks; using SharedLibraryCore.Objects; namespace SharedLibraryCore { public class CommandArgument { public string Name { get; set; } public bool Required { get; set; } } public abstract class Command { public Command(String commandName, String commandDescription, String commandAlias, Player.Permission requiredPermission, bool requiresTarget, CommandArgument[] param = null) { Name = commandName; Description = commandDescription; Alias = commandAlias; Permission = requiredPermission; RequiresTarget = requiresTarget; Arguments = param ?? new CommandArgument[0]; } //Execute the command abstract public Task ExecuteAsync(GameEvent E); public String Name { get; private set; } public String Description { get; private set; } public String Syntax => $"{Utilities.CurrentLocalization.LocalizationSet["COMMAND_HELP_SYNTAX"]} !{Alias} {String.Join(" ", Arguments.Select(a => $"<{(a.Required ? "" : Utilities.CurrentLocalization.LocalizationSet["COMMAND_HELP_OPTIONAL"] + " ")}{a.Name}>"))}"; public String Alias { get; private set; } public int RequiredArgumentCount => Arguments.Count(c => c.Required); public bool RequiresTarget { get; private set; } public Player.Permission Permission { get; private set; } public CommandArgument[] Arguments { get; private set; } } }