using IW4MAdmin.Application.EventParsers; using IW4MAdmin.Application.IO; using IW4MAdmin.Application.RconParsers; using SharedLibraryCore; using SharedLibraryCore.Configuration; using SharedLibraryCore.Database.Models; using SharedLibraryCore.Dtos; using SharedLibraryCore.Exceptions; using SharedLibraryCore.Interfaces; using SharedLibraryCore.Localization; using SharedLibraryCore.Objects; using SharedLibraryCore.Services; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using static SharedLibraryCore.Database.Models.EFClient; namespace IW4MAdmin { public class IW4MServer : Server { private static readonly Index loc = Utilities.CurrentLocalization.LocalizationIndex; private GameLogEventDetection LogEvent; private DateTime SessionStart; public int Id { get; private set; } public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg) { } override public async Task OnClientConnected(EFClient clientFromLog) { Logger.WriteDebug($"Client slot #{clientFromLog.ClientNumber} now reserved"); Clients[clientFromLog.ClientNumber] = new EFClient(); try { EFClient client = await Manager.GetClientService().GetUnique(clientFromLog.NetworkId); // first time client is connecting to server if (client == null) { Logger.WriteDebug($"Client {clientFromLog} first time connecting"); client = await Manager.GetClientService().Create(clientFromLog); } // client has connected in the past else { // this is only a temporary version until the IPAddress is transmitted client.CurrentAlias = new EFAlias { Name = clientFromLog.Name, IPAddress = clientFromLog.IPAddress }; } Logger.WriteInfo($"Client {client} connected..."); // Do the player specific stuff client.ClientNumber = clientFromLog.ClientNumber; client.IsBot = clientFromLog.IsBot; client.Score = clientFromLog.Score; client.Ping = clientFromLog.Ping; client.CurrentServer = this; Clients[client.ClientNumber] = client; client.State = EFClient.ClientState.Connected; #if DEBUG == true Logger.WriteDebug($"End PreConnect for {client}"); #endif var e = new GameEvent() { Origin = client, Owner = this, Type = GameEvent.EventType.Connect }; Manager.GetEventHandler().AddEvent(e); await client.OnJoin(client.IPAddress); } catch (Exception ex) { Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {clientFromLog}"); Logger.WriteError(ex.GetExceptionInfo()); } } override public async Task OnClientDisconnected(EFClient client) { #if DEBUG == true if (client.ClientNumber >= 0) { #endif Logger.WriteInfo($"Client {client} [{client.State.ToString().ToLower()}] disconnecting..."); await client.OnDisconnect(); Clients[client.ClientNumber] = null; var e = new GameEvent() { Origin = client, Owner = this, Type = GameEvent.EventType.Disconnect }; Manager.GetEventHandler().AddEvent(e); #if DEBUG == true } #endif } public override async Task ExecuteEvent(GameEvent E) { bool canExecuteCommand = true; if (!await ProcessEvent(E)) { return; } Command C = null; if (E.Type == GameEvent.EventType.Command) { try { C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E); } catch (CommandException e) { Logger.WriteInfo(e.Message); } if (C != null) { E.Extra = C; } } foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) { try { await plugin.OnEventAsync(E, this); } catch (AuthorizationException e) { E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}"); canExecuteCommand = false; } catch (Exception Except) { Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]"); Logger.WriteDebug(Except.GetExceptionInfo()); } } // hack: this prevents commands from getting executing that 'shouldn't' be if (E.Type == GameEvent.EventType.Command && E.Extra != null && (canExecuteCommand || E.Origin?.Level == EFClient.Permission.Console)) { await (((Command)E.Extra).ExecuteAsync(E)); } } /// /// Perform the server specific tasks when an event occurs /// /// /// override protected async Task ProcessEvent(GameEvent E) { if (E.Type == GameEvent.EventType.ChangePermission) { var newPermission = (EFClient.Permission)E.Extra; if (newPermission < Permission.Moderator) { // remove banned or demoted privileged user Manager.GetPrivilegedClients().Remove(E.Target.ClientId); } else { Manager.GetPrivilegedClients()[E.Target.ClientId] = E.Target; } await Manager.GetClientService().UpdateLevel((Permission)E.Extra, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.PreConnect) { // we don't want to track bots in the database at all if ignore bots is requested if (E.Origin.IsBot && Manager.GetApplicationSettings().Configuration().IgnoreBots) { return false; } var existingClient = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin)); CONNECT: if (Clients[E.Origin.ClientNumber] == null) { #if DEBUG == true Logger.WriteDebug($"Begin PreConnect for {E.Origin}"); #endif await OnClientConnected(E.Origin); ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "CONNECTED", Time = DateTime.UtcNow }); if (E.Origin.Level > EFClient.Permission.Moderator) { E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count)); } } // for some reason there's still a client in the spot else if (existingClient == null) { Logger.WriteWarning($"{E.Origin} is connecteding but {Clients[E.Origin.ClientNumber]} is currently in that client slot"); await OnClientDisconnected(Clients[E.Origin.ClientNumber]); goto CONNECT; } else { return false; } } else if (E.Type == GameEvent.EventType.Flag) { // todo: maybe move this to a seperate function Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Flag, Expires = DateTime.UtcNow, Offender = E.Target, Offense = E.Data, Punisher = E.Origin, When = DateTime.UtcNow, Link = E.Target.AliasLink }; var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty); E.Target.SetLevel(Permission.Flagged, E.Origin); } else if (E.Type == GameEvent.EventType.Unflag) { E.Target.SetLevel(Permission.User, E.Origin); } else if (E.Type == GameEvent.EventType.Report) { Reports.Add(new Report() { Origin = E.Origin, Target = E.Target, Reason = E.Data }); } else if (E.Type == GameEvent.EventType.TempBan) { await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin); ; } else if (E.Type == GameEvent.EventType.Ban) { bool isEvade = E.Extra != null ? (bool)E.Extra : false; await Ban(E.Data, E.Target, E.Origin, isEvade); } else if (E.Type == GameEvent.EventType.Unban) { await Unban(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Kick) { await Kick(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Warn) { await Warn(E.Data, E.Target, E.Origin); } //else if (E.Type == GameEvent.EventType.Quit) //{ // var origin = GetClientsAsList().FirstOrDefault(_client => _client.NetworkId.Equals(E.Origin)); // if (origin != null) // { // var e = new GameEvent() // { // Type = GameEvent.EventType.Disconnect, // Origin = origin, // Owner = this // }; // Manager.GetEventHandler().AddEvent(e); // } // else // { // return false; // } //} else if (E.Type == GameEvent.EventType.Disconnect) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "DISCONNECTED", Time = DateTime.UtcNow }); await new MetaService().AddPersistentMeta("LastMapPlayed", CurrentMap.Alias, E.Origin); await new MetaService().AddPersistentMeta("LastServerPlayed", E.Owner.Hostname, E.Origin); } else if (E.Type == GameEvent.EventType.PreDisconnect) { //if ((DateTime.UtcNow - SessionStart).TotalSeconds < 30) //{ // Logger.WriteInfo($"Cancelling pre disconnect for {E.Origin} as it occured too close to map end"); // E.FailReason = GameEvent.EventFailReason.Invalid; // return false; //} // predisconnect comes from minimal rcon polled players and minimal log players // so we need to disconnect the "full" version of the client var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin)); if (client != null) { #if DEBUG == true Logger.WriteDebug($"Begin PreDisconnect for {client}"); #endif await OnClientDisconnected(client); #if DEBUG == true Logger.WriteDebug($"End PreDisconnect for {client}"); #endif } else { Logger.WriteDebug($"Client {E.Origin} detected as disconnecting, but could not find them in the player list"); Logger.WriteDebug($"Expected {E.Origin} but found {GetClientsAsList().FirstOrDefault(_client => _client.ClientNumber == E.Origin.ClientNumber)}"); return false; } } else if (E.Type == GameEvent.EventType.Update) { #if DEBUG == true Logger.WriteDebug($"Begin Update for {E.Origin}"); #endif await OnClientUpdate(E.Origin); } if (E.Type == GameEvent.EventType.Say) { E.Data = E.Data.StripColors(); if (E.Data.Length > 0) { // this may be a fix for a hard to reproduce null exception error lock (ChatHistory) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = E.Data ?? "NULL", Time = DateTime.UtcNow }); } } } if (E.Type == GameEvent.EventType.MapChange) { Logger.WriteInfo($"New map loaded - {ClientNum} active players"); // iw4 doesn't log the game info if (E.Extra == null) { var dict = await this.GetInfoAsync(); if (dict == null) { Logger.WriteWarning("Map change event response doesn't have any data"); } else { Gametype = dict["gametype"].StripColors(); Hostname = dict["hostname"]?.StripColors(); string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name; CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } else { var dict = (Dictionary)E.Extra; Gametype = dict["g_gametype"].StripColors(); Hostname = dict["sv_hostname"].StripColors(); MaxClients = int.Parse(dict["sv_maxclients"]); string mapname = dict["mapname"].StripColors(); CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } if (E.Type == GameEvent.EventType.MapEnd) { Logger.WriteInfo("Game ending..."); SessionStart = DateTime.UtcNow; } if (E.Type == GameEvent.EventType.Tell) { await Tell(E.Message, E.Target); } if (E.Type == GameEvent.EventType.Broadcast) { #if DEBUG == false // this is a little ugly but I don't want to change the abstract class if (E.Data != null) { await E.Owner.ExecuteCommandAsync(E.Data); } #endif } lock (ChatHistory) { while (ChatHistory.Count > Math.Ceiling(ClientNum / 2.0)) { ChatHistory.RemoveAt(0); } } // the last client hasn't fully disconnected yet // so there will still be at least 1 client left if (ClientNum < 2) { ChatHistory.Clear(); } return true; } private Task OnClientUpdate(EFClient origin) { var client = Clients[origin.ClientNumber]; if (client != null) { client.Ping = origin.Ping; client.Score = origin.Score; // update their IP if it hasn't been set yet if (client.IPAddress == null && !client.IsBot) { return client.OnJoin(origin.IPAddress); } } return Task.CompletedTask; } /// /// lists the connecting and disconnecting clients via RCon response /// array index 0 = connecting clients /// array index 1 = disconnecting clients /// /// async Task[]> PollPlayersAsync() { #if DEBUG var now = DateTime.Now; #endif var currentClients = GetClientsAsList(); var polledClients = (await this.GetStatusAsync()).AsEnumerable(); if (Manager.GetApplicationSettings().Configuration().IgnoreBots) { polledClients = polledClients.Where(c => !c.IsBot); } #if DEBUG Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms"); #endif Throttled = false; var disconnectingClients = currentClients.Except(polledClients); var connectingClients = polledClients.Except(currentClients); var updatedClients = polledClients.Except(connectingClients).Except(disconnectingClients); return new List[] { connectingClients.ToList(), disconnectingClients.ToList(), updatedClients.ToList() }; } DateTime start = DateTime.Now; DateTime playerCountStart = DateTime.Now; DateTime lastCount = DateTime.Now; override public async Task ProcessUpdatesAsync(CancellationToken cts) { try { #region SHUTDOWN if (Manager.ShutdownRequested()) { foreach (var client in GetClientsAsList()) { var e = new GameEvent() { Type = GameEvent.EventType.PreDisconnect, Origin = client, Owner = this, }; Manager.GetEventHandler().AddEvent(e); await e.WaitAsync(); } foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) { await plugin.OnUnloadAsync(); } return true; } #endregion try { var polledClients = await PollPlayersAsync(); var waiterList = new List(); foreach (var disconnectingClient in polledClients[1]) { if (disconnectingClient.State == EFClient.ClientState.Disconnecting) { continue; } var e = new GameEvent() { Type = GameEvent.EventType.PreDisconnect, Origin = disconnectingClient, Owner = this }; Manager.GetEventHandler().AddEvent(e); // wait until the disconnect event is complete // because we don't want to try to fill up a slot that's not empty yet waiterList.Add(e); } // wait for all the disconnect tasks to finish await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000))); waiterList.Clear(); // this are our new connecting clients foreach (var client in polledClients[0]) { var e = new GameEvent() { Type = GameEvent.EventType.PreConnect, Origin = client, Owner = this }; Manager.GetEventHandler().AddEvent(e); waiterList.Add(e); } // wait for all the connect tasks to finish await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000))); waiterList.Clear(); // these are the clients that have updated foreach (var client in polledClients[2]) { var e = new GameEvent() { Type = GameEvent.EventType.Update, Origin = client, Owner = this }; Manager.GetEventHandler().AddEvent(e); waiterList.Add(e); } await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000))); if (ConnectionErrors > 0) { Logger.WriteVerbose($"{loc["MANAGER_CONNECTION_REST"]} {IP}:{Port}"); var _event = new GameEvent() { Type = GameEvent.EventType.ConnectionRestored, Owner = this, Origin = Utilities.IW4MAdminClient(this), Target = Utilities.IW4MAdminClient(this) }; Manager.GetEventHandler().AddEvent(_event); Throttled = false; } ConnectionErrors = 0; LastPoll = DateTime.Now; } catch (NetworkException e) { ConnectionErrors++; if (ConnectionErrors == 3) { Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}"); Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}"); var _event = new GameEvent() { Type = GameEvent.EventType.ConnectionLost, Owner = this, Origin = Utilities.IW4MAdminClient(this), Target = Utilities.IW4MAdminClient(this), Extra = e, Data = ConnectionErrors.ToString() }; Manager.GetEventHandler().AddEvent(_event); Throttled = true; } return true; } LastMessage = DateTime.Now - start; lastCount = DateTime.Now; // update the player history if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) { while (ClientHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours { ClientHistory.Dequeue(); } ClientHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum)); playerCountStart = DateTime.Now; } // send out broadcast messages if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod && BroadcastMessages.Count > 0 && ClientNum > 0) { string[] messages = (await this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage])).Split(Environment.NewLine); foreach (string message in messages) { Broadcast(message); } NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1; start = DateTime.Now; } return true; } // this one is ok catch (ServerException e) { if (e is NetworkException) { Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}"); Logger.WriteDebug(e.GetExceptionInfo()); } return false; } catch (Exception E) { Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}"); Logger.WriteDebug(E.GetExceptionInfo()); return false; } } public async Task Initialize() { RconParser = Manager.AdditionalRConParsers .FirstOrDefault(_parser => _parser.Version == ServerConfig.RConParserVersion); EventParser = Manager.AdditionalEventParsers .FirstOrDefault(_parser => _parser.Version == ServerConfig.EventParserVersion); RconParser = RconParser ?? new BaseRConParser(); EventParser = EventParser ?? new BaseEventParser(); RemoteConnection.SetConfiguration(RconParser.Configuration); var version = await this.GetDvarAsync("version"); Version = version.Value; GameName = Utilities.GetGame(version?.Value ?? RconParser.Version); if (GameName == Game.UKN) { GameName = RconParser.GameName; } if (version?.Value?.Length != 0) { RconParser = Manager.AdditionalRConParsers.FirstOrDefault(_parser => _parser.Version == version.Value) ?? RconParser; EventParser = Manager.AdditionalEventParsers.FirstOrDefault(_parser => _parser.Version == version.Value) ?? EventParser; Version = RconParser.Version; } var infoResponse = RconParser.Configuration.CommandPrefixes.RConGetInfo != null ? await this.GetInfoAsync() : null; // this is normally slow, but I'm only doing it because different games have different prefixes var hostname = infoResponse == null ? (await this.GetDvarAsync("sv_hostname")).Value : infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First(); var mapname = infoResponse == null ? (await this.GetDvarAsync("mapname")).Value : infoResponse["mapname"]; int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies (await this.GetDvarAsync("party_maxplayers")).Value : infoResponse == null ? (await this.GetDvarAsync("sv_maxclients")).Value : Convert.ToInt32(infoResponse["sv_maxclients"]); var gametype = infoResponse == null ? (await this.GetDvarAsync("g_gametype")).Value : infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First(); var basepath = await this.GetDvarAsync("fs_basepath"); var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ? (await this.GetDvarAsync("fs_game")).Value : infoResponse["fs_game"]; var logfile = await this.GetDvarAsync("g_log"); var logsync = await this.GetDvarAsync("g_logsync"); var ip = await this.GetDvarAsync("net_ip"); WorkingDirectory = basepath.Value; try { var website = await this.GetDvarAsync("_website"); Website = website.Value; } catch (DvarException) { Website = loc["SERVER_WEBSITE_GENERIC"]; } InitializeMaps(); this.Hostname = hostname.StripColors(); this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; this.MaxClients = maxplayers; this.FSGame = game; this.Gametype = gametype; this.IP = ip.Value == "localhost" ? ServerConfig.IPAddress : ip.Value ?? ServerConfig.IPAddress; if ((logsync.Value == 0 || logfile.Value == string.Empty) && RconParser.CanGenerateLogPath) { // this DVAR isn't set until the a map is loaded await this.SetDvarAsync("logfile", 2); await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4 //await this.SetDvarAsync("g_log", "games_mp.log"); Logger.WriteWarning("Game log file not properly initialized, restarting map..."); await this.ExecuteCommandAsync("map_restart"); logfile = await this.GetDvarAsync("g_log"); } CustomCallback = await ScriptLoaded(); // they've manually specified the log path if (!string.IsNullOrEmpty(ServerConfig.ManualLogPath)) { LogPath = ServerConfig.ManualLogPath; } else { string mainPath = EventParser.Configuration.GameDirectory; LogPath = string.IsNullOrEmpty(game) ? $"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile?.Value}" : $"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game?.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile?.Value}"; // fix wine drive name mangling if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { LogPath = Regex.Replace($"{Path.DirectorySeparatorChar}{LogPath}", @"[A-Z]:/", ""); } if (!File.Exists(LogPath) && ServerConfig.GameLogServerUrl == null) { Logger.WriteError($"{LogPath} {loc["SERVER_ERROR_DNE"]}"); throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {LogPath}"); } } LogEvent = new GameLogEventDetection(this, LogPath, ServerConfig.GameLogServerUrl); Logger.WriteInfo($"Log file is {LogPath}"); _ = Task.Run(() => LogEvent.PollForChanges()); #if !DEBUG Broadcast(loc["BROADCAST_ONLINE"]); #endif } protected override async Task Warn(String Reason, EFClient Target, EFClient Origin) { // ensure player gets warned if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Warn(Reason, ingameClient, Origin); return; } } else { if (Target.Warnings >= 4) { Target.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this)); return; } string message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}"; Target.CurrentServer.Broadcast(message); } Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Warning, Expires = DateTime.UtcNow, Offender = Target, Punisher = Origin, Offense = Reason, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } protected override async Task Kick(String Reason, EFClient Target, EFClient Origin) { // ensure player gets kicked if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Kick(Reason, ingameClient, Origin); return; } } #if !DEBUG else { string formattedKick = String.Format(RconParser.Configuration.CommandPrefixes.Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7"); await Target.CurrentServer.ExecuteCommandAsync(formattedKick); } #endif #if DEBUG await Target.CurrentServer.OnClientDisconnected(Target); #endif var newPenalty = new Penalty() { Type = Penalty.PenaltyType.Kick, Expires = DateTime.UtcNow, Offender = Target, Offense = Reason, Punisher = Origin, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } protected override async Task TempBan(String Reason, TimeSpan length, EFClient Target, EFClient Origin) { // ensure player gets banned if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await TempBan(Reason, length, ingameClient, Origin); return; } } #if !DEBUG else { string formattedKick = String.Format(RconParser.Configuration.CommandPrefixes.Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}"); await Target.CurrentServer.ExecuteCommandAsync(formattedKick); } #else await Target.CurrentServer.OnClientDisconnected(Target); #endif Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.TempBan, Expires = DateTime.UtcNow + length, Offender = Target, Offense = Reason, Punisher = Origin, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } override protected async Task Ban(string reason, EFClient targetClient, EFClient originClient, bool isEvade = false) { // ensure player gets banned if command not performed on them in game if (targetClient.ClientNumber < 0) { EFClient ingameClient = null; ingameClient = Manager.GetServers() .Select(s => s.GetClientsAsList()) .FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) != null) ?.First(c => c.ClientId == targetClient.ClientId); if (ingameClient != null) { await Ban(reason, ingameClient, originClient, isEvade); return; } } else { #if !DEBUG string formattedString = String.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{reason} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7"); await targetClient.CurrentServer.ExecuteCommandAsync(formattedString); #else await targetClient.CurrentServer.OnClientDisconnected(targetClient); #endif } Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Ban, Expires = null, Offender = targetClient, Offense = reason, Punisher = originClient, Link = targetClient.AliasLink, AutomatedOffense = originClient.AdministeredPenalties?.FirstOrDefault()?.AutomatedOffense, IsEvadedOffense = isEvade }; await Manager.GetPenaltyService().Create(newPenalty); targetClient.SetLevel(Permission.Banned, originClient); } override public async Task Unban(string reason, EFClient Target, EFClient Origin) { var unbanPenalty = new Penalty() { Type = Penalty.PenaltyType.Unban, Expires = null, Offender = Target, Offense = reason, Punisher = Origin, When = DateTime.UtcNow, Active = true, Link = Target.AliasLink }; await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId, Origin); await Manager.GetPenaltyService().Create(unbanPenalty); Target.SetLevel(Permission.User, Origin); } override public void InitializeTokens() { Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Task.Run(async () => (await Manager.GetClientService().GetTotalClientsAsync()).ToString()))); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Task.FromResult(Application.Program.Version.ToString()))); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s))); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("ADMINS", (Server s) => Task.FromResult(SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s)))); } } }