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3 Commits

Author SHA1 Message Date
INeedGames
e6d159fc03 Update _customcallbacks.gsc 2023-10-11 23:40:40 -05:00
INeedGames
f3adb75d55 Fix possible infinite loop
Possibility of an exploiter killing an enemy and disconnecting within the `wait` window to trigger an infinite loop.
2023-10-11 23:40:40 -05:00
RaidMax
d7c24dc98f add clear all reports command 2023-09-14 21:40:35 -05:00
5 changed files with 38 additions and 3 deletions

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@ -0,0 +1,31 @@
using System.Threading.Tasks;
using Data.Models.Client;
using SharedLibraryCore;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Interfaces;
namespace IW4MAdmin.Application.Commands;
public class ClearAllReportsCommand : Command
{
public ClearAllReportsCommand(CommandConfiguration config, ITranslationLookup layout) : base(config, layout)
{
Name = "clearallreports";
Description = _translationLookup["COMMANDS_REPORTS_CLEAR_DESC"];
Alias = "car";
Permission = EFClient.Permission.Administrator;
RequiresTarget = false;
}
public override Task ExecuteAsync(GameEvent gameEvent)
{
foreach (var server in gameEvent.Owner.Manager.GetServers())
{
server.Reports.Clear();
}
gameEvent.Origin.Tell(_translationLookup["COMMANDS_REPORTS_CLEAR_SUCCESS"]);
return Task.CompletedTask;
}
}

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@ -137,6 +137,8 @@ waitForFrameThread()
waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount ) waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
{ {
self endon( "disconnect" );
currentIndex = self.currentAnglePosition; currentIndex = self.currentAnglePosition;
wait( 0.05 * afterFrameCount ); wait( 0.05 * afterFrameCount );
@ -246,4 +248,4 @@ Callback_PlayerDisconnect()
{ {
level notify( "disconnected", self ); level notify( "disconnected", self );
self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect(); self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
} }

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@ -143,6 +143,8 @@ waitForFrameThread()
waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount ) waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
{ {
self endon( "disconnect" );
currentIndex = self.currentAnglePosition; currentIndex = self.currentAnglePosition;
wait( 0.05 * afterFrameCount ); wait( 0.05 * afterFrameCount );
@ -260,4 +262,4 @@ Callback_PlayerDisconnect()
{ {
level notify( "disconnected", self ); level notify( "disconnected", self );
self [[maps\mp\gametypes\_globallogic_player::callback_playerdisconnect]](); self [[maps\mp\gametypes\_globallogic_player::callback_playerdisconnect]]();
} }

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@ -56,4 +56,4 @@ Feel free to join the **IW4MAdmin** [Discord](https://discord.gg/ZZFK5p3)
If you come across an issue, bug, or feature request please post an [issue](https://github.com/RaidMax/IW4M-Admin/issues) If you come across an issue, bug, or feature request please post an [issue](https://github.com/RaidMax/IW4M-Admin/issues)
#### Explore the [wiki](https://git.rimmyscorner.com/Parasyn/IW4M-Admin/wiki) to find more information. #### Explore the [wiki](https://github.com/RaidMax/IW4M-Admin/wiki) to find more information.

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