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release/pr
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e6d159fc03 | ||
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f3adb75d55 | ||
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d7c24dc98f |
31
Application/Commands/ClearAllReportsCommand.cs
Normal file
31
Application/Commands/ClearAllReportsCommand.cs
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@ -0,0 +1,31 @@
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using System.Threading.Tasks;
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using Data.Models.Client;
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using SharedLibraryCore;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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namespace IW4MAdmin.Application.Commands;
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public class ClearAllReportsCommand : Command
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{
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public ClearAllReportsCommand(CommandConfiguration config, ITranslationLookup layout) : base(config, layout)
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{
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Name = "clearallreports";
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Description = _translationLookup["COMMANDS_REPORTS_CLEAR_DESC"];
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Alias = "car";
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Permission = EFClient.Permission.Administrator;
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RequiresTarget = false;
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}
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public override Task ExecuteAsync(GameEvent gameEvent)
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{
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foreach (var server in gameEvent.Owner.Manager.GetServers())
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{
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server.Reports.Clear();
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}
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gameEvent.Origin.Tell(_translationLookup["COMMANDS_REPORTS_CLEAR_SUCCESS"]);
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return Task.CompletedTask;
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}
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}
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@ -137,6 +137,8 @@ waitForFrameThread()
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waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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{
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{
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self endon( "disconnect" );
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currentIndex = self.currentAnglePosition;
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currentIndex = self.currentAnglePosition;
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wait( 0.05 * afterFrameCount );
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wait( 0.05 * afterFrameCount );
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@ -246,4 +248,4 @@ Callback_PlayerDisconnect()
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{
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{
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level notify( "disconnected", self );
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level notify( "disconnected", self );
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self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
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self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
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}
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}
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@ -143,6 +143,8 @@ waitForFrameThread()
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waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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{
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{
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self endon( "disconnect" );
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currentIndex = self.currentAnglePosition;
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currentIndex = self.currentAnglePosition;
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wait( 0.05 * afterFrameCount );
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wait( 0.05 * afterFrameCount );
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@ -260,4 +262,4 @@ Callback_PlayerDisconnect()
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{
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{
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level notify( "disconnected", self );
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level notify( "disconnected", self );
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self [[maps\mp\gametypes\_globallogic_player::callback_playerdisconnect]]();
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self [[maps\mp\gametypes\_globallogic_player::callback_playerdisconnect]]();
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}
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}
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