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95eb73da6e | |||
6ec0a24ca2 | |||
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03b5b8b143 | ||
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2c99f7b48e | ||
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e6cdae5a6b | ||
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69691f75f4 |
@ -1,31 +0,0 @@
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using System.Threading.Tasks;
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using Data.Models.Client;
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using SharedLibraryCore;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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namespace IW4MAdmin.Application.Commands;
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public class ClearAllReportsCommand : Command
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{
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public ClearAllReportsCommand(CommandConfiguration config, ITranslationLookup layout) : base(config, layout)
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{
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Name = "clearallreports";
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Description = _translationLookup["COMMANDS_REPORTS_CLEAR_DESC"];
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Alias = "car";
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Permission = EFClient.Permission.Administrator;
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RequiresTarget = false;
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}
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public override Task ExecuteAsync(GameEvent gameEvent)
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{
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foreach (var server in gameEvent.Owner.Manager.GetServers())
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{
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server.Reports.Clear();
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}
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gameEvent.Origin.Tell(_translationLookup["COMMANDS_REPORTS_CLEAR_SUCCESS"]);
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return Task.CompletedTask;
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}
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}
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@ -137,8 +137,6 @@ waitForFrameThread()
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waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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{
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{
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self endon( "disconnect" );
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currentIndex = self.currentAnglePosition;
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currentIndex = self.currentAnglePosition;
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wait( 0.05 * afterFrameCount );
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wait( 0.05 * afterFrameCount );
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@ -248,4 +246,4 @@ Callback_PlayerDisconnect()
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{
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{
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level notify( "disconnected", self );
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level notify( "disconnected", self );
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self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
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self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
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}
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}
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@ -143,8 +143,6 @@ waitForFrameThread()
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waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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{
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{
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self endon( "disconnect" );
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currentIndex = self.currentAnglePosition;
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currentIndex = self.currentAnglePosition;
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wait( 0.05 * afterFrameCount );
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wait( 0.05 * afterFrameCount );
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@ -262,4 +260,4 @@ Callback_PlayerDisconnect()
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{
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{
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level notify( "disconnected", self );
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level notify( "disconnected", self );
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self [[maps\mp\gametypes\_globallogic_player::callback_playerdisconnect]]();
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self [[maps\mp\gametypes\_globallogic_player::callback_playerdisconnect]]();
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}
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}
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@ -56,4 +56,4 @@ Feel free to join the **IW4MAdmin** [Discord](https://discord.gg/ZZFK5p3)
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If you come across an issue, bug, or feature request please post an [issue](https://github.com/RaidMax/IW4M-Admin/issues)
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If you come across an issue, bug, or feature request please post an [issue](https://github.com/RaidMax/IW4M-Admin/issues)
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#### Explore the [wiki](https://github.com/RaidMax/IW4M-Admin/wiki) to find more information.
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#### Explore the [wiki](https://git.rimmyscorner.com/Parasyn/IW4M-Admin/wiki) to find more information.
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