make bad GUID parse throw an exception so we don't have a client connect with GUID of 0
no longer print out ac debug messages
fix small issue of trying to parse empty chat messages
fix issue with set level on accounts with multi guid, same IP
include version set on manual parser selection
update projects to .NET Core 2.2
add middleware to support ip whitelisting
(EnableWebfrontConnectionWhitelist and WebfrontConnectionWhitelist)
issue #59
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
jint version downgraded for better stability (also locked the engine instance as it's not thread safe)
updated readme
remove vpn detection from application configuration as it's now in a seperate plugin
defaulted webfront bind URl to all interfaces
readd the custom say name
added visibility percentage to AC
GameEventHandler uses ConcurrentQueue for events
exception handlers for events and log reading
added IW4ScriptCommands plugin
fixed stats
lots of little fixes