* Improvements to the GSC part of the Game Interface
* Adds compatibility with PlutoIW5 with minimal changes.
* Fixes issues when commands are called from the web interface when the used profile is not on the server.
* New Debug output when the target or origin of a command is sent by IW4MAdmin but not found in-game.
* Commands that can be run on the context of the target are now run in it.
* Simplifies the command registration and execution.
* Got rid of the huge switch block.
* Introduced AddClientCommand to register new commands for example
* `AddClientCommand("SwitchTeams", true, ::TeamSwitchImpl);`
* `AddClientCommand("Hide", false, ::HideImpl);`
* Callbacks are called with the full event object and the parsed data as parameters to allow maximum flexibility.
* Introduced level.eventBus.gamename to know which game we are to add minor changes.
* Changes - noclip/lockcontrols/playertome
Additional changes to support other games' functions
Co-Authored-By: Amos <4959320+MrAmos123@users.noreply.github.com>
* don't run build commands in release
* fix test file
* Set up CI with Azure Pipelines
[skip ci]
* Include fonts and fix automessage hidden command
* more project changes
* migration from bower to libman
* more lib man changes
* project update for sneaky commands
* add missing canvas.js dep
update projects not to have stupid extra dlls
include in previous
* update pipeline file
* update post publish script and pipeline definition
* fix broken yaml
* move encoding conversion to seperate script
* remove extra uneeded rank icons
remove garbage language files being created
remove frontend lib when done
* fix publish script path
* grab localizations through powershell
* fix broken batch 🤷
* actually fixed
* only include runtime compilation in debug mode for webfront
* don't deploy un minified css
use full jquery version
* add step to download the scss for open iconic
change the font path
* update mkdir for iconic path
* don't include old iconic css
* correct font path for real now
* copy script plugins
* lots of changes for deployment
* build the projects
* use projectdir instead of solution dir
* nerf script commands plugin
fix live radar left over command
* actually kill script command post build
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* fix the font file copy (I think)
* maybe fix delete folder issue
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
refactor some of the main application code to have a cleaner code flow
add enviroment flag to opt out of .net core telemetry in start script
fixed "a moment" missing the "ago"
fixed case sensitive client searches on postgresql
clean up command code flow
Add missing map "mp_cairo" to default settings
update base event parser to include "short" GUIDs
updated some localization
add tooltip to anti cheat metrics on profile for more information about what they mean
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
fixed the max length migration for MySQL
configure the python projects to be able to be published from command line
optimize find active pentalties query
add feature for issue #38
testing fix for concurrent dict access (in stats plugin)