* don't run build commands in release
* fix test file
* Set up CI with Azure Pipelines
[skip ci]
* Include fonts and fix automessage hidden command
* more project changes
* migration from bower to libman
* more lib man changes
* project update for sneaky commands
* add missing canvas.js dep
update projects not to have stupid extra dlls
include in previous
* update pipeline file
* update post publish script and pipeline definition
* fix broken yaml
* move encoding conversion to seperate script
* remove extra uneeded rank icons
remove garbage language files being created
remove frontend lib when done
* fix publish script path
* grab localizations through powershell
* fix broken batch 🤷
* actually fixed
* only include runtime compilation in debug mode for webfront
* don't deploy un minified css
use full jquery version
* add step to download the scss for open iconic
change the font path
* update mkdir for iconic path
* don't include old iconic css
* correct font path for real now
* copy script plugins
* lots of changes for deployment
* build the projects
* use projectdir instead of solution dir
* nerf script commands plugin
fix live radar left over command
* actually kill script command post build
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* fix the font file copy (I think)
* maybe fix delete folder issue
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
* Update azure-pipelines.yml for Azure Pipelines
hide flagged status of users on webfront unless logged in (will still show the level if they report someone because cba to update the view component w/out auth status)
add terminal to the radar maps
reintroduce throttling for servers that are unreachable (defaults to 60 seconds between polls)
small revert to the RektT5M parser contell -> tell
add migration to introduce gamename to server
impllement quickmessage mapping
temporary bans are now applied to all linked accounts instead of a per-guid basis
rework set level flow
add guid and ip address (if logged in) to public async endpoint
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
updated VPN plugin to use WebClient
message is sent to client trying to execute commands before they are authenticated
fixed rare issue with ToAdmins failing
record bullet distance fraction for client kills (_customcallbacks)
change client level/permissions through webfront
ability to tempban through webfront
exit properly whoops
add all linked accounts to drop down
consolidate linked admin accounts to the most recently seen one
limited some waits to 5s to hopefully prevent a rare thread lock