ignore stat events of bots if they are ignored
limit max number of bot profiles to 18, greater than 18 wraps
prevent anti cheat from running on bot events
create localization folder on publish so copying over doesn't fail
include quick message mapping on webfront server history chat
make gravatar on profile not repeat
reintroduce throttling for servers that are unreachable (defaults to 60 seconds between polls)
small revert to the RektT5M parser contell -> tell
add migration to introduce gamename to server
impllement quickmessage mapping
update base event parser to include "short" GUIDs
updated some localization
add tooltip to anti cheat metrics on profile for more information about what they mean
more fixes for alias stuff
hopefully fix rare bug where client activity cshtml loop goes oob
add URLProtocol format to event parsers to allow connecting through webfront
temporary bans are now applied to all linked accounts instead of a per-guid basis
rework set level flow
add guid and ip address (if logged in) to public async endpoint
make stats web use view imports
add more games/maps to default settings (thanks to FryTechTiddys
#7622)
replace ConfigurationBuilder Config Handler implementation with Newtonsoft.Json as it wasn't deserializing "complex" classes properly
update cookie to last 3 months
add configuration option to limit # of rss feed items
prevent database tracking of bots if ignore bots requested
add last map and last server played to profile
include version set on manual parser selection
update projects to .NET Core 2.2
add middleware to support ip whitelisting
(EnableWebfrontConnectionWhitelist and WebfrontConnectionWhitelist)
issue #59
fix prompt bool incorrect default value
rename GameEvent.Remote to GameEvent.IsRemote
include NetworkId in webfront claims
fix non descript error message appearing when something fails and localization is not initialized
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages