* Fix trying to write to a struct before its initialized.
Same issue on IW4, IW5 and T5 game modules.
* Fix path issues in the scripts + add support for t5zm.
* Fix deploy.bat
* Change paths inside the gsc scripts used to call functions in other scripts
* Remove mp includes from base gsc file.
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
* Define GetXuid as overrideMethod as t5zm doesn't have it.
* Define GetPlayerFromClientNum as getting all players is slightly different on t5zm.
* Remove the precompiled gsc file for T6 as PlutoT6 can load uncompiled GSC now.
* Fix _customcallbacks.gsc for T6
* Add T6 support to the game interface.
* Update _integration_base.gsc
use camelCase for functionName
* Make sure the Setup functions are always called in the right order.
Base -> shared -> game
Otherwise we might write to structs before they are created.
* Move functions interacting with the game from _base to _shared
GetPlayerFromClientNum
OnPlayerJoinedTeam
OnPlayerJoinedSpectators
GenerateJoinTeamString
PlayerTrackingOnInterval
SaveTrackingMetrics
* Block execution until game specific setup is done
Block _shared execution until the game specific file finished.
This allows the game specific file to override the events in _shared.
* Fix setup event flow
Move check of sv_iw4madmin_integration_enabled dvar after waittill in _shared so _base has a chance to set it to 1.
Move check of sv_iw4madmin_autobalance dvar to OnPlayerConnect in _shared so the game specific script has a chance to set the dvar.
* ignore bots
* add more spaces