Use game time from log to ignore potential false disconnect lines - Fix for latent linking issues with multiple ips - Anticheat fix for T6 - retry kick on update if they're not allowed to connect
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@ -110,11 +110,14 @@ namespace SharedLibraryCore.Services
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.Include(a => a.Link)
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// we only want alias that have the same IP address or share a link
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.Where(_alias => _alias.IPAddress == ip || (_alias.LinkId == entity.AliasLinkId));
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var aliases = await iqAliases.ToListAsync();
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var currentIPs = aliases.Where(_a2 => _a2.IPAddress != null).Select(_a2 => _a2.IPAddress).Distinct();
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var floatingIPAliases = await context.Aliases.Where(_alias => currentIPs.Contains(_alias.IPAddress)).ToListAsync();
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aliases.AddRange(floatingIPAliases);
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// see if they have a matching IP + Name but new NetworkId
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var existingExactAlias = aliases.FirstOrDefault(a => a.Name == name && a.IPAddress == ip);
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var existingExactAlias = aliases.OrderBy(_alias => _alias.LinkId).FirstOrDefault(a => a.Name == name && a.IPAddress == ip);
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bool hasExactAliasMatch = existingExactAlias != null;
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// if existing alias matches link them
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@ -128,17 +131,22 @@ namespace SharedLibraryCore.Services
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bool isAliasLinkUpdated = newAliasLink.AliasLinkId != entity.AliasLink.AliasLinkId;
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await context.SaveChangesAsync();
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int distinctLinkCount = aliases.Select(_alias => _alias.LinkId).Distinct().Count();
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// this happens when the link we found is different than the one we create before adding an IP
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if (isAliasLinkUpdated)
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if (isAliasLinkUpdated || distinctLinkCount > 1)
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{
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entity.CurrentServer.Logger.WriteDebug($"[updatealias] found a link for {entity} so we are updating link from {entity.AliasLink.AliasLinkId} to {newAliasLink.AliasLinkId}");
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var oldAliasLink = entity.AliasLink;
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var completeAliasLinkIds = aliases.Select(_item => _item.LinkId)
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.Append(entity.AliasLinkId)
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.Distinct()
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.ToList();
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entity.CurrentServer.Logger.WriteDebug($"[updatealias] updating aliasLinks {string.Join(',', completeAliasLinkIds)} for IP {ip} to {newAliasLink.AliasLinkId}");
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// update all the clients that have the old alias link
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await context.Clients
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.Where(_client => _client.AliasLinkId == oldAliasLink.AliasLinkId)
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.Where(_client => completeAliasLinkIds.Contains(_client.AliasLinkId))
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.ForEachAsync(_client => _client.AliasLinkId = newAliasLink.AliasLinkId);
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// we also need to update all the penalties or they get deleted
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@ -151,7 +159,7 @@ namespace SharedLibraryCore.Services
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// link2 is deleted
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// link2 penalties are orphaned
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await context.Penalties
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.Where(_penalty => _penalty.LinkId == oldAliasLink.AliasLinkId)
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.Where(_penalty => completeAliasLinkIds.Contains(_penalty.LinkId))
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.ForEachAsync(_penalty => _penalty.LinkId = newAliasLink.AliasLinkId);
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entity.AliasLink = newAliasLink;
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@ -159,13 +167,16 @@ namespace SharedLibraryCore.Services
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// update all previous aliases
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await context.Aliases
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.Where(_alias => _alias.LinkId == oldAliasLink.AliasLinkId)
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.Where(_alias => completeAliasLinkIds.Contains(_alias.LinkId))
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.ForEachAsync(_alias => _alias.LinkId = newAliasLink.AliasLinkId);
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await context.SaveChangesAsync();
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// we want to delete the now inactive alias
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context.AliasLinks.Remove(oldAliasLink);
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await context.SaveChangesAsync();
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if (newAliasLink.AliasLinkId != entity.AliasLinkId)
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{
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context.AliasLinks.Remove(entity.AliasLink);
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await context.SaveChangesAsync();
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}
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}
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// the existing alias matches ip and name, so we can just ignore the temporary one
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