fix regression issue with log paths oops
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@ -946,7 +946,7 @@ namespace IW4MAdmin
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try
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{
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var website = await this.GetDvarAsync<string>("_website");
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// this occurs for games that don't give us anything back when
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// the dvar is not set
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if (string.IsNullOrWhiteSpace(website.Value))
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@ -1032,9 +1032,14 @@ namespace IW4MAdmin
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string logPath;
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string workingDirectory = basePathDirectory;
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bool baseGameIsDirectory = !string.IsNullOrWhiteSpace(baseGameDirectory) &&
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baseGameDirectory.IndexOfAny(Utilities.DirectorySeparatorChars) != -1;
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bool baseGameIsRelative = baseGameDirectory.FixDirectoryCharacters()
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.Equals(gameDirectory.FixDirectoryCharacters(), StringComparison.InvariantCultureIgnoreCase);
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// we want to see if base game is provided and it 'looks' like a directory
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if (!string.IsNullOrWhiteSpace(baseGameDirectory) &&
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baseGameDirectory.IndexOfAny(Utilities.DirectorySeparatorChars) != -1)
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if (baseGameIsDirectory && !baseGameIsRelative)
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{
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workingDirectory = baseGameDirectory;
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}
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@ -59,5 +59,14 @@ namespace ApplicationTests
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Assert.AreEqual(expected, generated);
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}
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[Test]
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public void Test_GenerateLogPath_RelativeBasePath()
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{
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string expected = "C:\\Game\\main\\folder\\log.log";
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string generated = IW4MServer.GenerateLogPath("main\\folder", "C:\\Game", "main\\folder", null, "log.log");
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Assert.AreEqual(expected, generated);
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}
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}
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}
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