implement team tracking via game interface (EFClient.Team and EFClient.TeamName)
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@ -18,6 +18,11 @@ namespace SharedLibraryCore.Interfaces
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/// stores the regex information for a join event printed in the game log
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/// </summary>
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ParserRegex Join { get; set; }
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/// <summary>
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/// stores the regex information for a join team event printed in the game log
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/// </summary>
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ParserRegex JoinTeam { get; set; }
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/// <summary>
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/// stores the regex information for a quit event printed in the game log
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@ -59,4 +64,4 @@ namespace SharedLibraryCore.Interfaces
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/// </summary>
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NumberStyles GuidNumberStyle { get; set; }
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}
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}
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}
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