abstract engine color codes to use (Color::<Color>) format to make codes more.
see pt6 parser and configs for example usages
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@ -1,5 +1,4 @@
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using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace SharedLibraryCore.Interfaces
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{
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@ -10,9 +9,9 @@ namespace SharedLibraryCore.Interfaces
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Task OnEventAsync(GameEvent E, Server S);
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Task OnTickAsync(Server S);
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//for logging purposes
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String Name { get; }
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string Name { get; }
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float Version { get; }
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String Author { get; }
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string Author { get; }
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bool IsParser => false;
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}
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}
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@ -1,6 +1,8 @@
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using SharedLibraryCore.RCon;
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using System.Collections.Generic;
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using System.Globalization;
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using SharedLibraryCore.Formatting;
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using SharedLibraryCore.Localization;
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namespace SharedLibraryCore.Interfaces
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{
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@ -97,5 +99,7 @@ namespace SharedLibraryCore.Interfaces
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/// Default Indicator of where the game is installed (ex file path or registry entry)
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/// </summary>
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string DefaultInstallationDirectoryHint { get; }
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ColorCodeMapping ColorCodeMapping { get; }
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}
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}
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