abstract engine color codes to use (Color::<Color>) format to make codes more.
see pt6 parser and configs for example usages
This commit is contained in:
@ -108,7 +108,7 @@ namespace SharedLibraryCore.Configuration
|
||||
public string ConnectionString { get; set; }
|
||||
|
||||
[LocalizedDisplayName("WEBFRONT_CONFIGURATION_RCON_POLLRATE")]
|
||||
public int RConPollRate { get; set; } = 5000;
|
||||
public int RConPollRate { get; set; } = 8000;
|
||||
|
||||
[LocalizedDisplayName("WEBFRONT_CONFIGURATION_MAX_TB")]
|
||||
public TimeSpan MaximumTempBanTime { get; set; } = new TimeSpan(24 * 30, 0, 0);
|
||||
@ -116,6 +116,9 @@ namespace SharedLibraryCore.Configuration
|
||||
[LocalizedDisplayName("WEBFRONT_CONFIGURATION_ENABLE_COLOR_CODES")]
|
||||
public bool EnableColorCodes { get; set; }
|
||||
|
||||
[ConfigurationIgnore]
|
||||
public string IngameAccentColorKey { get; set; } = "Cyan";
|
||||
|
||||
[LocalizedDisplayName("WEBFRONT_CONFIGURATION_AUTOMESSAGE_PERIOD")]
|
||||
public int AutoMessagePeriod { get; set; }
|
||||
|
||||
|
Reference in New Issue
Block a user