abstract engine color codes to use (Color::<Color>) format to make codes more.
see pt6 parser and configs for example usages
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@ -3,7 +3,7 @@ var eventParser;
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var plugin = {
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author: 'RaidMax, Xerxes',
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version: 1.1,
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version: 1.2,
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name: 'Plutonium T6 Parser',
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isParser: true,
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@ -38,6 +38,21 @@ var plugin = {
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rconParser.Configuration.Status.AddMapping(103, 4);
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rconParser.Configuration.Status.AddMapping(104, 5);
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rconParser.Configuration.Status.AddMapping(105, 6);
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// this is mostly default but just an example on how to map
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rconParser.Configuration.ColorCodeMapping.Clear();
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rconParser.Configuration.ColorCodeMapping.Add('Black', '^0');
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rconParser.Configuration.ColorCodeMapping.Add('Red', '^1');
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rconParser.Configuration.ColorCodeMapping.Add('Green', '^2');
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rconParser.Configuration.ColorCodeMapping.Add('Yellow', '^3');
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rconParser.Configuration.ColorCodeMapping.Add('Blue', '^4');
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rconParser.Configuration.ColorCodeMapping.Add('Cyan', '^5');
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rconParser.Configuration.ColorCodeMapping.Add('Pink', '^6');
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rconParser.Configuration.ColorCodeMapping.Add('White', '^7');
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rconParser.Configuration.ColorCodeMapping.Add('Map', '^8');
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rconParser.Configuration.ColorCodeMapping.Add('Grey', '^9');
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rconParser.Configuration.ColorCodeMapping.Add('LightBlue', '^;');
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rconParser.Configuration.ColorCodeMapping.Add('LightYellow', '^:');
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eventParser.Configuration.GameDirectory = '';
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eventParser.Configuration.GuidNumberStyle = 7; // Integer
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