move IW4x parser out of code
add CoD4x parser
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@ -13,7 +13,7 @@ namespace IW4MAdmin.Application.EventParsers
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{
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Configuration = new DynamicEventParserConfiguration()
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{
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GameDirectory = "userraw",
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GameDirectory = "main",
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};
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Configuration.Say.Pattern = @"^(say|sayteam);(.{8,32});([0-9]+);(.+);(.*)$";
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@ -68,7 +68,7 @@ namespace IW4MAdmin.Application.EventParsers
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public IEventParserConfiguration Configuration { get; set; }
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public string Version { get; set; } = "IW4x (v0.6.0)";
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public string Version { get; set; } = "CoD";
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public virtual GameEvent GetEvent(Server server, string logLine)
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{
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@ -215,6 +215,8 @@ namespace IW4MAdmin.Application.EventParsers
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var regexMatch = Regex.Match(logLine, Configuration.Join.Pattern);
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if (regexMatch.Success)
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{
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bool isBot = regexMatch.Groups[Configuration.Join.GroupMapping[ParserRegex.GroupType.OriginNetworkId]].ToString().Contains("bot");
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return new GameEvent()
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{
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Type = GameEvent.EventType.PreConnect,
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@ -230,7 +232,8 @@ namespace IW4MAdmin.Application.EventParsers
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NetworkId = regexMatch.Groups[Configuration.Join.GroupMapping[ParserRegex.GroupType.OriginNetworkId]].ToString().ConvertLong(),
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ClientNumber = Convert.ToInt32(regexMatch.Groups[Configuration.Join.GroupMapping[ParserRegex.GroupType.OriginClientNumber]].ToString()),
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State = EFClient.ClientState.Connecting,
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CurrentServer = server
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CurrentServer = server,
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IsBot = isBot
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}
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};
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}
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