some of these are meant for previous commit
assigned groups colors! !find now reports the user's group ban appeal listed by _website group help commands so not to clog up the chat updated stats calculation speed up rcon output 0.8 -> 0.56 fixed logfile not flushing
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.gitattributes
vendored
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63
.gitattributes
vendored
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@ -0,0 +1,63 @@
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|||||||
|
###############################################################################
|
||||||
|
# Set default behavior to automatically normalize line endings.
|
||||||
|
###############################################################################
|
||||||
|
* text=auto
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||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# Set default behavior for command prompt diff.
|
||||||
|
#
|
||||||
|
# This is need for earlier builds of msysgit that does not have it on by
|
||||||
|
# default for csharp files.
|
||||||
|
# Note: This is only used by command line
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||||||
|
###############################################################################
|
||||||
|
#*.cs diff=csharp
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# Set the merge driver for project and solution files
|
||||||
|
#
|
||||||
|
# Merging from the command prompt will add diff markers to the files if there
|
||||||
|
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
|
# the diff markers are never inserted). Diff markers may cause the following
|
||||||
|
# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
|
# these files as binary and thus will always conflict and require user
|
||||||
|
# intervention with every merge. To do so, just uncomment the entries below
|
||||||
|
###############################################################################
|
||||||
|
#*.sln merge=binary
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||||||
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#*.csproj merge=binary
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||||||
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
|
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||||||
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###############################################################################
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||||||
|
# behavior for image files
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||||||
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#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
|
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||||||
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###############################################################################
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||||||
|
# diff behavior for common document formats
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||||||
|
#
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||||||
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# Convert binary document formats to text before diffing them. This feature
|
||||||
|
# is only available from the command line. Turn it on by uncommenting the
|
||||||
|
# entries below.
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||||||
|
###############################################################################
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||||||
|
#*.doc diff=astextplain
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||||||
|
#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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||||||
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#*.dot diff=astextplain
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||||||
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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||||||
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#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
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@ -323,7 +323,7 @@ namespace IW4MAdmin
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|||||||
E.Target.setLevel(newPerm);
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E.Target.setLevel(newPerm);
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E.Target.Tell("Congratulations! You have been promoted to ^3" + newPerm);
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E.Target.Tell("Congratulations! You have been promoted to ^3" + newPerm);
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E.Origin.Tell(E.Target.getName() + " was successfully promoted!");
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E.Origin.Tell(E.Target.getName() + " was successfully promoted!");
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//NEEED TO mOVE
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//NEEED TO MOVE
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E.Owner.DB.updatePlayer(E.Target);
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E.Owner.DB.updatePlayer(E.Target);
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}
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}
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@ -471,9 +471,13 @@ namespace IW4MAdmin
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if (E.Target == null)
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if (E.Target == null)
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E.Origin.Tell(String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", E.Origin.stats.Kills, E.Origin.stats.Deaths, E.Origin.stats.KDR, E.Origin.stats.Skill));
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E.Origin.Tell(String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", E.Origin.stats.Kills, E.Origin.stats.Deaths, E.Origin.stats.KDR, E.Origin.stats.Skill));
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else
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else
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{
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if (E.Target.stats == null)
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E.Target.stats = E.Owner.stats.getStats(E.Target.getDBID());
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E.Origin.Tell(String.Format("[^3{4}^7] ^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", E.Target.stats.Kills, E.Target.stats.Deaths, E.Target.stats.KDR, E.Target.stats.Skill, E.Target.getName()));
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E.Origin.Tell(String.Format("[^3{4}^7] ^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", E.Target.stats.Kills, E.Target.stats.Deaths, E.Target.stats.KDR, E.Target.stats.Skill, E.Target.getName()));
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}
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}
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}
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}
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}
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class TopStats : Command
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class TopStats : Command
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{
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{
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@ -487,7 +491,7 @@ namespace IW4MAdmin
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foreach (Stats S in Top)
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foreach (Stats S in Top)
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{
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{
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Player P = E.Owner.DB.findPlayers(S.Kills); // BAD
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Player P = E.Owner.DB.findPlayers(S.Kills); // BAD
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if (P != null)
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if (P != null && P.getLevel() != Player.Permission.Banned)
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{
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{
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P.stats = S;
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P.stats = S;
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TopP.Add(P);
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TopP.Add(P);
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@ -14,7 +14,7 @@ namespace IW4MAdmin
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public void Send()
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public void Send()
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{
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{
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String URI = String.Format("http://raidmax.org/IW4M/Admin/heartbeat.php?address={0}&name={1}&map={2}&players={3}", Instance.getPort().ToString(), Instance.getName(), Instance.getMap(), Instance.getClientNum().ToString());
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String URI = String.Format("http://raidmax.org/IW4M/Admin/heartbeat.php?address={0}&name={1}&map={2}&players={3}", Instance.getPort().ToString(), Instance.getName(), Instance.getMap(), Instance.getClientNum().ToString() + '/' + Instance.getMaxClients().ToString());
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Handle.Request(URI);
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Handle.Request(URI);
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}
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}
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@ -14,10 +14,15 @@ namespace IW4MAdmin
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Skill = Math.Round(skill,2);
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Skill = Math.Round(skill,2);
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}
|
}
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public void Update()
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public void updateKDR()
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{
|
{
|
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KDR = Math.Round((double)((double)Kills / (double)Deaths), 2);
|
KDR = Math.Round((double)((double)Kills / (double)Deaths), 2);
|
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Skill = Math.Round((double)Kills * (((double)Kills / (double)Deaths) / 10), 2);
|
}
|
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|
|
||||||
|
public void updateSkill(double enemySkill)
|
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|
{
|
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|
Skill = (Math.Round((double)Kills * (((double)Kills / (double)Deaths) / 10), 2));
|
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|
Skill = Math.Round(Math.Log(Skill) * (enemySkill / 2) + (Math.Log(Deaths + 1) * 0.3) * 12, 2);
|
||||||
}
|
}
|
||||||
|
|
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public int Kills;
|
public int Kills;
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|
@ -125,10 +125,10 @@ namespace IW4MAdmin
|
|||||||
{
|
{
|
||||||
sendRCON(toSend.Peek());
|
sendRCON(toSend.Peek());
|
||||||
toSend.Dequeue();
|
toSend.Dequeue();
|
||||||
Utilities.Wait(0.85);
|
Utilities.Wait(0.567);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Utilities.Wait(0.1);
|
Utilities.Wait(0.01);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -84,6 +84,11 @@ namespace IW4MAdmin
|
|||||||
return clientnum;
|
return clientnum;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getMaxClients()
|
||||||
|
{
|
||||||
|
return maxClients;
|
||||||
|
}
|
||||||
|
|
||||||
//Returns list of all active bans (loaded at runtime)
|
//Returns list of all active bans (loaded at runtime)
|
||||||
public List<Ban> getBans()
|
public List<Ban> getBans()
|
||||||
{
|
{
|
||||||
@ -112,7 +117,7 @@ namespace IW4MAdmin
|
|||||||
if (P.stats == null)
|
if (P.stats == null)
|
||||||
{
|
{
|
||||||
stats.addPlayer(P);
|
stats.addPlayer(P);
|
||||||
P.stats = new Stats(0, 0, 0, 0);
|
P.stats = new Stats(0, 0, 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(players[P.getClientNum()] == null)
|
if(players[P.getClientNum()] == null)
|
||||||
@ -292,6 +297,7 @@ namespace IW4MAdmin
|
|||||||
Thread eventQueue = new Thread(new ThreadStart(manageEventQueue));
|
Thread eventQueue = new Thread(new ThreadStart(manageEventQueue));
|
||||||
eventQueue.Start();
|
eventQueue.Start();
|
||||||
|
|
||||||
|
int timeFailed = 0;
|
||||||
long l_size = -1;
|
long l_size = -1;
|
||||||
String[] lines = new String[8];
|
String[] lines = new String[8];
|
||||||
String[] oldLines = new String[8];
|
String[] oldLines = new String[8];
|
||||||
@ -381,40 +387,24 @@ namespace IW4MAdmin
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
//get sv_hostname
|
String[] infoResponse = RCON.responseSendRCON("getstatus");
|
||||||
String[] p = RCON.responseSendRCON("sv_hostname");
|
|
||||||
|
|
||||||
if (p == null)
|
if (infoResponse == null || infoResponse.Length < 2)
|
||||||
{
|
{
|
||||||
Log.Write("Could not obtain server name!", Log.Level.All);
|
Log.Write("Could not get server status!", Log.Level.All);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
p = p[1].Split('"');
|
infoResponse = infoResponse[1].Split('\\');
|
||||||
hostname = Utilities.stripColors(p[3].Substring(0, p[3].Length - 2).Trim());
|
mapname = infoResponse[20];
|
||||||
p = null;
|
mapname = maps.Find(m => m.Name.Equals(mapname)).Alias;
|
||||||
//END
|
hostname = Utilities.stripColors(infoResponse[32]);
|
||||||
|
IW_Ver = infoResponse[2];
|
||||||
Thread.Sleep(FLOOD_TIMEOUT);
|
maxClients = Convert.ToInt32(infoResponse[6]);
|
||||||
|
Gametype = infoResponse[8];
|
||||||
//get mapname
|
|
||||||
p = RCON.responseSendRCON("mapname");
|
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||||||
|
|
||||||
if (p == null)
|
|
||||||
{
|
|
||||||
Log.Write("Could not obtain map name!", Log.Level.All);
|
|
||||||
return false;
|
|
||||||
}
|
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||||||
|
|
||||||
p = p[1].Split('"');
|
|
||||||
mapname = Utilities.stripColors(p[3].Substring(0, p[3].Length - 2).Trim());
|
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||||||
p = null;
|
|
||||||
//END
|
|
||||||
|
|
||||||
Thread.Sleep(FLOOD_TIMEOUT);
|
|
||||||
|
|
||||||
//get _Website
|
//get _Website
|
||||||
p = RCON.responseSendRCON("_Website");
|
String[] p = RCON.responseSendRCON("_Website");
|
||||||
|
|
||||||
if (p == null)
|
if (p == null)
|
||||||
{
|
{
|
||||||
@ -570,9 +560,12 @@ namespace IW4MAdmin
|
|||||||
if (E.Origin != null && E.Target != null && E.Origin.stats != null)
|
if (E.Origin != null && E.Target != null && E.Origin.stats != null)
|
||||||
{
|
{
|
||||||
E.Origin.stats.Kills++;
|
E.Origin.stats.Kills++;
|
||||||
E.Origin.stats.Update();
|
E.Origin.stats.updateKDR();
|
||||||
|
E.Origin.stats.updateSkill(E.Target.stats.Skill);
|
||||||
|
|
||||||
E.Target.stats.Deaths++;
|
E.Target.stats.Deaths++;
|
||||||
E.Target.stats.Update();
|
E.Target.stats.updateKDR();
|
||||||
|
E.Target.stats.updateSkill(E.Origin.stats.Skill);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -829,6 +822,7 @@ namespace IW4MAdmin
|
|||||||
public Database stats;
|
public Database stats;
|
||||||
public Heartbeat HB;
|
public Heartbeat HB;
|
||||||
public String Website;
|
public String Website;
|
||||||
|
public String Gametype;
|
||||||
|
|
||||||
//Info
|
//Info
|
||||||
private String IP;
|
private String IP;
|
||||||
@ -844,6 +838,8 @@ namespace IW4MAdmin
|
|||||||
private TimeSpan lastMessage;
|
private TimeSpan lastMessage;
|
||||||
private int nextMessage;
|
private int nextMessage;
|
||||||
private int errors = 0;
|
private int errors = 0;
|
||||||
|
private String IW_Ver;
|
||||||
|
private int maxClients;
|
||||||
|
|
||||||
|
|
||||||
//Log stuff
|
//Log stuff
|
||||||
|
22
GAME/Game_TEST/Game_TEST.sln
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22
GAME/Game_TEST/Game_TEST.sln
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@ -0,0 +1,22 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 2013
|
||||||
|
VisualStudioVersion = 12.0.31101.0
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game_TEST", "Game_TEST\Game_TEST.csproj", "{119DA221-3EA7-432C-AAFC-782D94EA1ECF}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{119DA221-3EA7-432C-AAFC-782D94EA1ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{119DA221-3EA7-432C-AAFC-782D94EA1ECF}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{119DA221-3EA7-432C-AAFC-782D94EA1ECF}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{119DA221-3EA7-432C-AAFC-782D94EA1ECF}.Release|x86.Build.0 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
91
GAME/Game_TEST/Game_TEST/Game1.cs
Normal file
91
GAME/Game_TEST/Game_TEST/Game1.cs
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
#region Using Statements
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
using Microsoft.Xna.Framework.Storage;
|
||||||
|
using Microsoft.Xna.Framework.GamerServices;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
namespace Game_TEST
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This is the main type for your game
|
||||||
|
/// </summary>
|
||||||
|
public class Game1 : Game
|
||||||
|
{
|
||||||
|
GraphicsDeviceManager graphics;
|
||||||
|
SpriteBatch spriteBatch;
|
||||||
|
|
||||||
|
public Game1()
|
||||||
|
: base()
|
||||||
|
{
|
||||||
|
graphics = new GraphicsDeviceManager(this);
|
||||||
|
Content.RootDirectory = "Content";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||||
|
/// This is where it can query for any required services and load any non-graphic
|
||||||
|
/// related content. Calling base.Initialize will enumerate through any components
|
||||||
|
/// and initialize them as well.
|
||||||
|
/// </summary>
|
||||||
|
protected override void Initialize()
|
||||||
|
{
|
||||||
|
// TODO: Add your initialization logic here
|
||||||
|
|
||||||
|
base.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// LoadContent will be called once per game and is the place to load
|
||||||
|
/// all of your content.
|
||||||
|
/// </summary>
|
||||||
|
protected override void LoadContent()
|
||||||
|
{
|
||||||
|
// Create a new SpriteBatch, which can be used to draw textures.
|
||||||
|
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
|
||||||
|
// TODO: use this.Content to load your game content here
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// UnloadContent will be called once per game and is the place to unload
|
||||||
|
/// all content.
|
||||||
|
/// </summary>
|
||||||
|
protected override void UnloadContent()
|
||||||
|
{
|
||||||
|
// TODO: Unload any non ContentManager content here
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Allows the game to run logic such as updating the world,
|
||||||
|
/// checking for collisions, gathering input, and playing audio.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||||
|
protected override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||||
|
Exit();
|
||||||
|
|
||||||
|
// TODO: Add your update logic here
|
||||||
|
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is called when the game should draw itself.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||||
|
protected override void Draw(GameTime gameTime)
|
||||||
|
{
|
||||||
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
|
|
||||||
|
// TODO: Add your drawing code here
|
||||||
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
63
GAME/Game_TEST/Game_TEST/Game_TEST.csproj
Normal file
63
GAME/Game_TEST/Game_TEST/Game_TEST.csproj
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||||
|
<ProductVersion>8.0.30703</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{119DA221-3EA7-432C-AAFC-782D94EA1ECF}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Game_TEST</RootNamespace>
|
||||||
|
<AssemblyName>Game_TEST</AssemblyName>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Windows\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Windows\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Game1.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="MonoGame.Framework">
|
||||||
|
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="Icon.ico" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Content\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
BIN
GAME/Game_TEST/Game_TEST/Icon.ico
Normal file
BIN
GAME/Game_TEST/Game_TEST/Icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
26
GAME/Game_TEST/Game_TEST/Program.cs
Normal file
26
GAME/Game_TEST/Game_TEST/Program.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
#region Using Statements
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
namespace Game_TEST
|
||||||
|
{
|
||||||
|
#if WINDOWS || LINUX
|
||||||
|
/// <summary>
|
||||||
|
/// The main class.
|
||||||
|
/// </summary>
|
||||||
|
public static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
using (var game = new Game1())
|
||||||
|
game.Run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
36
GAME/Game_TEST/Game_TEST/Properties/AssemblyInfo.cs
Normal file
36
GAME/Game_TEST/Game_TEST/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("Game_TEST")]
|
||||||
|
[assembly: AssemblyProduct("Game_TEST")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2015")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("5c4ee4ad-a4b0-483e-a8e8-4cd17cfa4c2d")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
Loading…
Reference in New Issue
Block a user