tweak for showing the generated graph color properly in other browsers.
apparently the "style" hack doesn't work, but using "title" does remove return in customcallbacks
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@ -236,7 +236,7 @@ form *, select {
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background-color: darken($primary, 10%);
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}
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style {
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title {
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background-color: darken($primary, 10%);
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}
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@ -87,7 +87,7 @@ $(document).ready(function () {
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let clientHistory = $(this).data('clienthistory');
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let serverId = $(this).data('serverid');
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let maxClients = parseInt($('#server_header_' + serverId + ' .server-maxclients').text());
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let primaryColor = $('style').css('background-color');
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let primaryColor = $('title').css('background-color');
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let color = $(this).data('online') === 'True' ? primaryColor : '#ff6060';
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let width = $('.server-header').first().width();
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let historyChart = getPlayerHistoryChart(clientHistory, serverId, width, color, maxClients);
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@ -4,7 +4,6 @@
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init()
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{
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return;
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SetDvarIfUninitialized( "sv_customcallbacks", true );
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SetDvarIfUninitialized( "sv_framewaittime", 0.05 );
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SetDvarIfUninitialized( "sv_additionalwaittime", 0.05 );
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@ -173,7 +172,7 @@ Process_Hit( type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon )
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location = victim GetTagOrigin( hitLocationToBone( sHitLoc ) );
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isKillstreakKill = !isPlayer( attacker ) || isKillstreakWeapon( sWeapon );
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logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";" + 0 + ";" + 0;
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logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";0;0;";
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attacker thread waitForAdditionalAngles( logLine );
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}
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