add set spectator command for game interface
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59d69bd22b
commit
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@ -501,7 +501,7 @@ OnExecuteCommand( event )
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}
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}
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else
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else
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{
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{
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response = self GotoImpl( event.data );
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response = self GotoImpl( data );
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}
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}
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break;
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break;
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case "Kill":
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case "Kill":
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@ -510,6 +510,9 @@ OnExecuteCommand( event )
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case "NightMode":
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case "NightMode":
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NightModeImpl();
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NightModeImpl();
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break;
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break;
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case "SetSpectator":
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response = event.target SetSpectatorImpl();
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break;
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}
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}
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// send back the response to the origin, but only if they're not the target
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// send back the response to the origin, but only if they're not the target
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@ -712,3 +715,16 @@ ToggleNightMode()
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self SetClientDvar( "fx_draw", fxDraw );
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self SetClientDvar( "fx_draw", fxDraw );
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self SetClientDvar( "sv_cheats", 0 );
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self SetClientDvar( "sv_cheats", 0 );
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}
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}
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SetSpectatorImpl()
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{
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if ( self.pers["team"] == "spectator" )
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{
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return self.name + " is already spectating";
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}
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self [[level.spectator]]();
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self IPrintLnBold( "You have been moved to spectator" );
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return self.name + " has been moved to spectator";
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}
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@ -271,6 +271,24 @@ let commands = [{
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}
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}
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sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
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sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
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}
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}
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},
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{
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name: 'setspectator',
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description: 'sets a player as spectator',
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alias: 'spec',
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permission: 'Administrator',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'SetSpectator', gameEvent.Origin, gameEvent.Target, undefined);
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}
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}];
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}];
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const sendScriptCommand = (server, command, origin, target, data) => {
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const sendScriptCommand = (server, command, origin, target, data) => {
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