persist client count history data across reboots and allow for configurable timespan

This commit is contained in:
RaidMax
2021-08-29 13:10:10 -05:00
parent 02e5e78f67
commit deff4f2947
22 changed files with 213 additions and 59 deletions

View File

@ -1,45 +1,94 @@
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using SharedLibraryCore;
using SharedLibraryCore.Dtos;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Data.Models.Client.Stats;
using Microsoft.AspNetCore.Hosting.Server;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Interfaces;
using static SharedLibraryCore.Server;
namespace WebfrontCore.ViewComponents
{
public class ServerListViewComponent : ViewComponent
{
private readonly IServerDataViewer _serverDataViewer;
private readonly ApplicationConfiguration _appConfig;
public ServerListViewComponent(IServerDataViewer serverDataViewer,
ApplicationConfiguration applicationConfiguration)
{
_serverDataViewer = serverDataViewer;
_appConfig = applicationConfiguration;
}
public IViewComponentResult Invoke(Game? game)
{
var servers = Program.Manager.GetServers().Where(_server => !game.HasValue || _server.GameName == game);
var servers = Program.Manager.GetServers().Where(server => !game.HasValue || server.GameName == game);
var serverInfo = servers.Select(s => new ServerInfo()
var serverInfo = new List<ServerInfo>();
foreach (var server in servers)
{
Name = s.Hostname,
ID = s.EndPoint,
Port = s.Port,
Map = s.CurrentMap.Alias,
ClientCount = s.ClientNum,
MaxClients = s.MaxClients,
GameType = s.Gametype,
PlayerHistory = s.ClientHistory.ToArray(),
Players = s.GetClientsAsList()
.Select(p => new PlayerInfo()
var serverId = server.GetIdForServer().Result;
var clientHistory = _serverDataViewer.ClientHistoryAsync(_appConfig.MaxClientHistoryTime,
CancellationToken.None).Result
.FirstOrDefault(history => history.ServerId == serverId) ??
new ClientHistoryInfo
{
ServerId = serverId
};
var counts = clientHistory.ClientCounts?.AsEnumerable() ?? Enumerable.Empty<ClientCountSnapshot>();
if (server.ClientHistory.Count > 0)
{
Name = p.Name,
ClientId = p.ClientId,
Level = p.Level.ToLocalizedLevelName(),
LevelInt = (int)p.Level,
Tag = p.Tag,
ZScore = p.GetAdditionalProperty<EFClientStatistics>(IW4MAdmin.Plugins.Stats.Helpers.StatManager.CLIENT_STATS_KEY)?.ZScore
}).ToList(),
ChatHistory = s.ChatHistory.ToList(),
Online = !s.Throttled,
IPAddress = $"{(s.ResolvedIpEndPoint.Address.IsInternal() ? Program.Manager.ExternalIPAddress : s.IP)}:{s.Port}",
ConnectProtocolUrl = s.EventParser.URLProtocolFormat.FormatExt(s.ResolvedIpEndPoint.Address.IsInternal() ? Program.Manager.ExternalIPAddress : s.IP, s.Port)
}).ToList();
counts = counts.Union(server.ClientHistory
.Select(history => history.ToClientCountSnapshot()).Where(history =>
history.Time > clientHistory.ClientCounts.Last().Time));
}
serverInfo.Add(new ServerInfo()
{
Name = server.Hostname,
ID = server.EndPoint,
Port = server.Port,
Map = server.CurrentMap.Alias,
ClientCount = server.ClientNum,
MaxClients = server.MaxClients,
GameType = server.Gametype,
PlayerHistory = server.ClientHistory.ToArray(),
Players = server.GetClientsAsList()
.Select(p => new PlayerInfo()
{
Name = p.Name,
ClientId = p.ClientId,
Level = p.Level.ToLocalizedLevelName(),
LevelInt = (int) p.Level,
Tag = p.Tag,
ZScore = p.GetAdditionalProperty<EFClientStatistics>(IW4MAdmin.Plugins.Stats.Helpers
.StatManager
.CLIENT_STATS_KEY)?.ZScore
}).ToList(),
ChatHistory = server.ChatHistory.ToList(),
ClientCountHistory =
counts.Where(history => history.Time >= DateTime.UtcNow - _appConfig.MaxClientHistoryTime)
.ToList(),
Online = !server.Throttled,
IPAddress =
$"{(server.ResolvedIpEndPoint.Address.IsInternal() ? Program.Manager.ExternalIPAddress : server.IP)}:{server.Port}",
ConnectProtocolUrl = server.EventParser.URLProtocolFormat.FormatExt(
server.ResolvedIpEndPoint.Address.IsInternal() ? Program.Manager.ExternalIPAddress : server.IP,
server.Port)
});
}
return View("_List", serverInfo);
}
}
}
}