start add of join button (still need to grab the external IP address)
finish up fixes for alias stuff
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@ -135,7 +135,7 @@ namespace SharedLibraryCore.Services
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// this happens when the link we found is different than the one we create before adding an IP
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if (isAliasLinkUpdated)
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{
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entity.CurrentServer.Logger.WriteDebug($"found a link for {entity} so we are updating link from {entity.AliasLink.AliasLinkId} to {newAliasLink.AliasLinkId}");
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entity.CurrentServer.Logger.WriteDebug($"[updatealias] found a link for {entity} so we are updating link from {entity.AliasLink.AliasLinkId} to {newAliasLink.AliasLinkId}");
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var oldAliasLink = entity.AliasLink;
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@ -161,7 +161,7 @@ namespace SharedLibraryCore.Services
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// the existing alias matches ip and name, so we can just ignore the temporary one
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if (hasExactAliasMatch)
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{
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entity.CurrentServer.Logger.WriteDebug($"{entity} has exact alias match");
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entity.CurrentServer.Logger.WriteDebug($"[updatealias] {entity} has exact alias match");
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var oldAlias = entity.CurrentAlias;
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entity.CurrentAliasId = existingExactAlias.AliasId;
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@ -169,8 +169,9 @@ namespace SharedLibraryCore.Services
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await context.SaveChangesAsync();
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// the alias is the same so we can just remove it
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if (oldAlias.AliasId != existingExactAlias.AliasId)
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if (oldAlias.AliasId != existingExactAlias.AliasId && oldAlias.AliasId > 0)
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{
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entity.CurrentServer.Logger.WriteDebug($"[updatealias] {entity} has exact alias match, so we're going to try to remove aliasId {oldAlias.AliasId} with linkId {oldAlias.AliasId}");
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context.Aliases.Remove(oldAlias);
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await context.SaveChangesAsync();
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}
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@ -179,7 +180,7 @@ namespace SharedLibraryCore.Services
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// theres no exact match, but they've played before with the GUID or IP
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else
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{
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entity.CurrentServer.Logger.WriteDebug($"Connecting player is using a new alias {entity}");
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entity.CurrentServer.Logger.WriteDebug($"[updatealias] {entity} is using a new alias");
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var newAlias = new EFAlias()
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{
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