fix bug with player not getting updated on disconnect (related to issue #24)
jint version downgraded for better stability (also locked the engine instance as it's not thread safe) updated readme remove vpn detection from application configuration as it's now in a seperate plugin defaulted webfront bind URl to all interfaces readd the custom say name added visibility percentage to AC
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@ -13,6 +13,6 @@ namespace SharedLibraryCore.Interfaces
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/// Add a game event event to the queue to be processed
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/// </summary>
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/// <param name="gameEvent">Game event</param>
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bool AddEvent(GameEvent gameEvent);
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void AddEvent(GameEvent gameEvent);
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}
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}
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