improve login plugin structure and fix load issue
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@ -10,8 +10,13 @@ namespace IW4MAdmin.Plugins.Login.Commands
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{
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public class LoginCommand : Command
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{
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public LoginCommand(CommandConfiguration config, ITranslationLookup translationLookup) : base(config, translationLookup)
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private readonly LoginConfiguration _loginConfig;
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private readonly LoginStates _loginStates;
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public LoginCommand(CommandConfiguration config, ITranslationLookup translationLookup, LoginConfiguration loginConfig, LoginStates loginStates) : base(config, translationLookup)
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{
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_loginConfig = loginConfig;
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_loginStates = loginStates;
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Name = "login";
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Description = _translationLookup["PLUGINS_LOGIN_COMMANDS_LOGIN_DESC"];
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Alias = "li";
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@ -29,6 +34,12 @@ namespace IW4MAdmin.Plugins.Login.Commands
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public override async Task ExecuteAsync(GameEvent gameEvent)
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{
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if (!_loginConfig.RequirePrivilegedClientLogin)
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{
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gameEvent.Origin.Tell(_translationLookup["PLUGINS_LOGIN_COMMANDS_LOGIN_DISABLED"]);
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return;
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}
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var success = gameEvent.Owner.Manager.TokenAuthenticator.AuthorizeToken(new TokenIdentifier
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{
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ClientId = gameEvent.Origin.ClientId,
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@ -43,7 +54,7 @@ namespace IW4MAdmin.Plugins.Login.Commands
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if (success)
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{
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Plugin.AuthorizedClients[gameEvent.Origin.ClientId] = true;
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_loginStates.AuthorizedClients[gameEvent.Origin.ClientId] = true;
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}
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_ = success ?
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9
Plugins/Login/LoginStates.cs
Normal file
9
Plugins/Login/LoginStates.cs
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@ -0,0 +1,9 @@
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using System.Collections.Concurrent;
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namespace IW4MAdmin.Plugins.Login;
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public class LoginStates
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{
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public ConcurrentDictionary<int, bool> AuthorizedClients { get; } = new();
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public const string LoginKey = "IsLoggedIn";
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}
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@ -1,5 +1,4 @@
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using System.Collections.Concurrent;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using IW4MAdmin.Plugins.Login.Commands;
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using Microsoft.Extensions.DependencyInjection;
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@ -17,13 +16,13 @@ public class Plugin : IPluginV2
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public string Name => "Login";
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public string Version => Utilities.GetVersionAsString();
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public string Author => "RaidMax";
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private readonly LoginStates _loginStates;
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public static ConcurrentDictionary<int, bool> AuthorizedClients { get; private set; }
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private const string LoginKey = "IsLoggedIn";
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public Plugin(LoginConfiguration configuration)
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public Plugin(LoginConfiguration configuration, LoginStates loginStates)
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{
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if (!configuration?.RequirePrivilegedClientLogin ?? false)
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_loginStates = loginStates;
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if (!(configuration?.RequirePrivilegedClientLogin ?? false))
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{
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return;
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}
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@ -32,28 +31,27 @@ public class Plugin : IPluginV2
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IManagementEventSubscriptions.ClientStateInitialized += OnClientStateInitialized;
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IManagementEventSubscriptions.ClientStateDisposed += (clientEvent, token) =>
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{
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AuthorizedClients.TryRemove(clientEvent.Client.ClientId, out _);
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_loginStates.AuthorizedClients.TryRemove(clientEvent.Client.ClientId, out _);
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return Task.CompletedTask;
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};
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}
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public static void RegisterDependencies(IServiceCollection serviceCollection)
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{
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serviceCollection.AddConfiguration<LoginConfiguration>("LoginConfiguration");
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serviceCollection.AddConfiguration<LoginConfiguration>("LoginPluginSettings");
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serviceCollection.AddSingleton(new LoginStates());
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}
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private static Task OnClientStateInitialized(ClientStateInitializeEvent clientEvent, CancellationToken token)
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private Task OnClientStateInitialized(ClientStateInitializeEvent clientEvent, CancellationToken token)
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{
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AuthorizedClients.TryAdd(clientEvent.Client.ClientId, false);
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clientEvent.Client.SetAdditionalProperty(LoginKey, false);
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_loginStates.AuthorizedClients.TryAdd(clientEvent.Client.ClientId, false);
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clientEvent.Client.SetAdditionalProperty(LoginStates.LoginKey, false);
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return Task.CompletedTask;
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}
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private static Task OnLoad(IManager manager, CancellationToken token)
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private Task OnLoad(IManager manager, CancellationToken token)
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{
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AuthorizedClients = new ConcurrentDictionary<int, bool>();
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manager.CommandInterceptors.Add(gameEvent =>
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{
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if (gameEvent.Type != GameEvent.EventType.Command || gameEvent.Extra is null || gameEvent.IsRemote)
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@ -82,12 +80,12 @@ public class Plugin : IPluginV2
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return true;
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}
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if (!AuthorizedClients[gameEvent.Origin.ClientId])
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if (!_loginStates.AuthorizedClients[gameEvent.Origin.ClientId])
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{
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return false;
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}
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gameEvent.Origin.SetAdditionalProperty(LoginKey, true);
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gameEvent.Origin.SetAdditionalProperty(LoginStates.LoginKey, true);
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return true;
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});
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