add game badge to server overview
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Data.Models;
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using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Helpers;
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namespace SharedLibraryCore.Dtos
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namespace SharedLibraryCore.Dtos
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@ -40,5 +41,6 @@ namespace SharedLibraryCore.Dtos
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return Math.Round(valid.Select(player => player.ZScore.Value).Average(), 2);
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return Math.Round(valid.Select(player => player.ZScore.Value).Average(), 2);
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}
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}
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}
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}
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public Reference.Game Game { get; set; }
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using SharedLibraryCore;
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using SharedLibraryCore.Dtos;
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using SharedLibraryCore.Dtos;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Interfaces;
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using System.Linq;
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using System.Linq;
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using Data.Models;
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using Data.Models.Client.Stats;
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using Data.Models.Client.Stats;
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using IW4MAdmin.Plugins.Stats.Helpers;
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using IW4MAdmin.Plugins.Stats.Helpers;
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using WebfrontCore.ViewModels;
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using WebfrontCore.ViewModels;
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@ -34,6 +35,7 @@ namespace WebfrontCore.Controllers
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ID = s.EndPoint,
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ID = s.EndPoint,
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Port = s.Port,
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Port = s.Port,
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Map = s.CurrentMap.Alias,
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Map = s.CurrentMap.Alias,
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Game = (Reference.Game)s.GameName,
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ClientCount = s.Clients.Count(client => client != null),
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ClientCount = s.Clients.Count(client => client != null),
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MaxClients = s.MaxClients,
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MaxClients = s.MaxClients,
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GameType = s.GametypeName,
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GameType = s.GametypeName,
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@ -4,11 +4,9 @@ using Microsoft.AspNetCore.Mvc;
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using SharedLibraryCore;
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using SharedLibraryCore;
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using SharedLibraryCore.Dtos;
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using SharedLibraryCore.Dtos;
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using System.Linq;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using Data.Models;
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using Data.Models.Client.Stats;
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using Data.Models.Client.Stats;
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using Microsoft.AspNetCore.Hosting.Server;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Interfaces;
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using static SharedLibraryCore.Server;
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using static SharedLibraryCore.Server;
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@ -72,6 +70,7 @@ namespace WebfrontCore.ViewComponents
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ID = server.EndPoint,
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ID = server.EndPoint,
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Port = server.Port,
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Port = server.Port,
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Map = server.CurrentMap.Alias,
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Map = server.CurrentMap.Alias,
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Game = (Reference.Game)server.GameName,
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ClientCount = server.Clients.Count(client => client != null),
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ClientCount = server.Clients.Count(client => client != null),
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MaxClients = server.MaxClients,
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MaxClients = server.MaxClients,
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GameType = server.GametypeName,
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GameType = server.GametypeName,
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@ -15,7 +15,9 @@
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foreach (var snapshot in Model.ClientHistory.ClientCounts)
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foreach (var snapshot in Model.ClientHistory.ClientCounts)
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{
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{
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snapshot.MapAlias = GetMapName(snapshot.Map);
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snapshot.MapAlias = GetMapName(snapshot.Map);
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}
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};
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string MakeAbbreviation(string gameName) => string.Join("", gameName.Split(' ').Select(word => char.ToUpper(word.First())).ToArray());
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}
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}
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<div class="card mt-20 mb-20 ml-0 mr-0 p-0">
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<div class="card mt-20 mb-20 ml-0 mr-0 p-0">
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@ -42,6 +44,7 @@
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class="text-light align-self-center">
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class="text-light align-self-center">
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<i class="oi oi-spreadsheet ml-5 mr-5"></i>
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<i class="oi oi-spreadsheet ml-5 mr-5"></i>
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</a>
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</a>
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<span class="ml-5 mr-5 text-light badge font-weight-light" data-toggle="tooltip" data-title="@ViewBag.Localization[$"GAME_{Model.Game}"]">@MakeAbbreviation(ViewBag.Localization[$"GAME_{Model.Game}"])</span>
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</div>
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</div>
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</div>
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</div>
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<!-- second column -->
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<!-- second column -->
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@ -52,6 +55,7 @@
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<span>–</span>
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<span>–</span>
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<span>@Model.GameType</span>
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<span>@Model.GameType</span>
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}
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}
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</div>
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</div>
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<!-- third column -->
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<!-- third column -->
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<div class="align-self-center d-flex flex-column flex-lg-row col-12 col-lg-2 justify-content-end">
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<div class="align-self-center d-flex flex-column flex-lg-row col-12 col-lg-2 justify-content-end">
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