Improvements to game scripts (#253)
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@ -29,8 +29,9 @@ onPlayerConnect( player )
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for( ;; )
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{
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level waittill( "connected", player );
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player setClientDvar("cl_autorecord", 1);
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player setClientDvar("cl_demosKeep", 200);
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player setClientDvars( "cl_autorecord", 1,
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"cl_demosKeep", 200 );
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player thread waitForFrameThread();
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player thread waitForAttack();
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}
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@ -60,7 +61,7 @@ getHttpString( url )
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runRadarUpdates()
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{
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interval = int(getDvar("sv_printradar_updateinterval"));
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interval = getDvarInt( "sv_printradar_updateinterval", 500 );
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for ( ;; )
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{
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@ -191,7 +192,7 @@ waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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i++;
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}
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lastAttack = int(getTime()) - int(self.lastAttackTime);
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lastAttack = getTime() - self.lastAttackTime;
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isAlive = isAlive(self);
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logPrint(logString + ";" + anglesStr + ";" + isAlive + ";" + lastAttack + "\n" );
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@ -53,7 +53,7 @@ waitForAttack()
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runRadarUpdates()
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{
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interval = int(getDvar("sv_printradar_updateinterval"));
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interval = getDvarInt( "sv_printradar_updateinterval", 500 );
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for ( ;; )
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{
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@ -183,7 +183,7 @@ waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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i++;
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}
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lastAttack = int(getTime()) - int(self.lastAttackTime);
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lastAttack = getTime() - self.lastAttackTime;
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isAlive = isAlive(self);
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logPrint(logString + ";" + anglesStr + ";" + isAlive + ";" + lastAttack + "\n" );
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@ -60,7 +60,7 @@ waitForAttack()
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runRadarUpdates()
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{
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interval = int(getDvar("sv_printradar_updateinterval"));
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interval = getDvarInt( "sv_printradar_updateinterval" );
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for ( ;; )
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{
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@ -190,7 +190,7 @@ waitForAdditionalAngles( logString, beforeFrameCount, afterFrameCount )
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i++;
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}
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lastAttack = int(getTime()) - int(self.lastAttackTime);
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lastAttack = getTime() - self.lastAttackTime;
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isAlive = isAlive(self);
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logPrint(logString + ";" + anglesStr + ";" + isAlive + ";" + lastAttack + "\n" );
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