Merge pull request #123 from RaidMax/feature/issue-77-allow-server-type-categorization

add server categorization feature (issue #77)
This commit is contained in:
RaidMax 2020-04-13 20:27:14 -05:00 committed by GitHub
commit c376266090
6 changed files with 43 additions and 12 deletions

View File

@ -1036,7 +1036,7 @@ namespace IW4MAdmin
baseGameDirectory.IndexOfAny(Utilities.DirectorySeparatorChars) != -1;
bool baseGameIsRelative = baseGameDirectory.FixDirectoryCharacters()
.Equals(gameDirectory.FixDirectoryCharacters(), StringComparison.InvariantCultureIgnoreCase);
.Equals(gameDirectory?.FixDirectoryCharacters() ?? "", StringComparison.InvariantCultureIgnoreCase);
// we want to see if base game is provided and it 'looks' like a directory
if (baseGameIsDirectory && !baseGameIsRelative)
@ -1046,7 +1046,7 @@ namespace IW4MAdmin
if (string.IsNullOrWhiteSpace(modDirectory))
{
logPath = Path.Combine(workingDirectory, gameDirectory, logFile);
logPath = Path.Combine(workingDirectory, gameDirectory ?? "", logFile);
}
else

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@ -40,6 +40,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ScriptPlugins", "ScriptPlug
ProjectSection(SolutionItems) = preProject
Plugins\ScriptPlugins\ParserCoD4x.js = Plugins\ScriptPlugins\ParserCoD4x.js
Plugins\ScriptPlugins\ParserIW4x.js = Plugins\ScriptPlugins\ParserIW4x.js
Plugins\ScriptPlugins\ParserPIW5.js = Plugins\ScriptPlugins\ParserPIW5.js
Plugins\ScriptPlugins\ParserPT6.js = Plugins\ScriptPlugins\ParserPT6.js
Plugins\ScriptPlugins\ParserRektT5M.js = Plugins\ScriptPlugins\ParserRektT5M.js
Plugins\ScriptPlugins\ParserTeknoMW3.js = Plugins\ScriptPlugins\ParserTeknoMW3.js

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@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using static SharedLibraryCore.Server;
namespace SharedLibraryCore.Dtos
{
@ -10,5 +8,15 @@ namespace SharedLibraryCore.Dtos
public int RecentClientCount { get; set; }
public int TotalOccupiedClientSlots { get; set; }
public int TotalAvailableClientSlots { get; set; }
/// <summary>
/// specifies the game name filter
/// </summary>
public Game? Game { get; set; }
/// <summary>
/// collection of unique game names being monitored
/// </summary>
public Game[] ActiveServerGames { get; set; }
}
}

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@ -6,6 +6,7 @@ using SharedLibraryCore.Interfaces;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using static SharedLibraryCore.Server;
namespace WebfrontCore.Controllers
{
@ -15,18 +16,22 @@ namespace WebfrontCore.Controllers
{
}
public async Task<IActionResult> Index()
public async Task<IActionResult> Index(Game? game = null)
{
ViewBag.Description = "IW4MAdmin is a complete server administration tool for IW4x.";
ViewBag.Title = Localization["WEBFRONT_HOME_TITLE"];
ViewBag.Keywords = "IW4MAdmin, server, administration, IW4x, MW2, Modern Warfare 2";
var servers = Manager.GetServers().Where(_server => !game.HasValue ? true : _server.GameName == game);
var model = new IW4MAdminInfo()
{
TotalAvailableClientSlots = Manager.GetServers().Sum(_server => _server.MaxClients),
TotalOccupiedClientSlots = Manager.GetActiveClients().Count,
TotalAvailableClientSlots = servers.Sum(_server => _server.MaxClients),
TotalOccupiedClientSlots = servers.SelectMany(_server => _server.GetClientsAsList()).Count(),
TotalClientCount = await Manager.GetClientService().GetTotalClientsAsync(),
RecentClientCount = await Manager.GetClientService().GetRecentClientCount()
RecentClientCount = await Manager.GetClientService().GetRecentClientCount(),
Game = game,
ActiveServerGames = Manager.GetServers().Select(_server => _server.GameName).Distinct().ToArray()
};
return View(model);

View File

@ -3,14 +3,15 @@ using SharedLibraryCore;
using SharedLibraryCore.Dtos;
using System.Linq;
using System.Net;
using static SharedLibraryCore.Server;
namespace WebfrontCore.ViewComponents
{
public class ServerListViewComponent : ViewComponent
{
public IViewComponentResult Invoke()
public IViewComponentResult Invoke(Game? game)
{
var servers = Program.Manager.GetServers();
var servers = Program.Manager.GetServers().Where(_server => !game.HasValue ? true : _server.GameName == game);
var serverInfo = servers.Select(s => new ServerInfo()
{

View File

@ -19,7 +19,23 @@
</div>
</div>
@await Component.InvokeAsync("ServerList")
@if (Model.ActiveServerGames.Length > 1)
{
<ul class="nav nav-tabs border-top border-bottom nav-fill row mb-4" role="tablist">
<li class="nav-item">
<a class="nav-link @(Model.Game.HasValue ? "" : "active")" href="/" role="tab" aria-selected="true">@loc["GAME_ALL"]</a>
</li>
@foreach (var gameName in Model.ActiveServerGames)
{
<li class="nav-item">
<a asp-action="Index" asp-controller="Home" asp-route-game="@gameName" class="nav-link @(Model.Game == gameName ? "active" : "")" role="tab" aria-selected="false">@loc[$"GAME_{gameName}"]</a>
</li>
}
</ul>
}
@await Component.InvokeAsync("ServerList", Model.Game)
@section scripts {
<environment include="Development">