ignore bots for game interface
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parent
e346aa037e
commit
bc38b36e4a
@ -22,6 +22,8 @@ init()
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level.eventTypes.setClientDataRequested = "SetClientDataRequested";
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level.eventTypes.setClientDataRequested = "SetClientDataRequested";
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level.eventTypes.setClientDataCompleted = "SetClientDataCompleted";
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level.eventTypes.setClientDataCompleted = "SetClientDataCompleted";
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level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
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level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
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level.iw4adminIntegrationDebug = false;
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SetDvarIfUninitialized( level.eventBus.inVar, "" );
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SetDvarIfUninitialized( level.eventBus.inVar, "" );
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SetDvarIfUninitialized( level.eventBus.outVar, "" );
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SetDvarIfUninitialized( level.eventBus.outVar, "" );
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@ -59,6 +61,12 @@ OnPlayerConnect()
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level.iw4adminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
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level.iw4adminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
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if ( player.pers["isBot"] )
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{
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// we don't want to track bots
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continue;
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}
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if ( !isDefined( player.pers[level.clientDataKey] ) )
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if ( !isDefined( player.pers[level.clientDataKey] ) )
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{
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{
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player.pers[level.clientDataKey] = spawnstruct();
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player.pers[level.clientDataKey] = spawnstruct();
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