more game interface gsc tweaks

This commit is contained in:
RaidMax 2023-06-01 21:09:18 -05:00
parent 7323c6e3d7
commit bc34211e43
5 changed files with 11 additions and 3 deletions

View File

@ -71,7 +71,7 @@ Setup()
_SetDvarIfUninitialized( level.commonKeys.enabled, 1 );
_SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 );
if ( GetDvarInt( level.commonKeys.enabled) != 1 )
if ( GetDvarInt( level.commonKeys.enabled ) != 1 )
{
return;
}

View File

@ -8,9 +8,11 @@ Init()
Setup()
{
level endon( "game_ended" );
waittillframeend;
level waittill( level.notifyTypes.sharedFunctionsInitialized );
level.eventBus.gamename = "T5";
level.eventTypes.gameEnd = "end_game";
scripts\_integration_base::RegisterLogger( ::Log2Console );

View File

@ -9,11 +9,17 @@ Init()
Setup()
{
level endon( "game_ended" );
level endon( "end_game" );
waittillframeend;
level waittill( level.notifyTypes.sharedFunctionsInitialized );
level.eventBus.gamename = "T6";
if ( sessionmodeiszombiesgame() )
{
level.eventTypes.gameEnd = "end_game";
}
scripts\_integration_base::RegisterLogger( ::Log2Console );
level.overrideMethods[level.commonFunctions.getTotalShotsFired] = ::GetTotalShotsFired;