more game interface gsc tweaks
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@ -8,9 +8,11 @@ Init()
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Setup()
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Setup()
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{
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{
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level endon( "game_ended" );
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level endon( "game_ended" );
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waittillframeend;
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level waittill( level.notifyTypes.sharedFunctionsInitialized );
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level waittill( level.notifyTypes.sharedFunctionsInitialized );
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level.eventBus.gamename = "T5";
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level.eventBus.gamename = "T5";
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level.eventTypes.gameEnd = "end_game";
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scripts\_integration_base::RegisterLogger( ::Log2Console );
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scripts\_integration_base::RegisterLogger( ::Log2Console );
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@ -9,11 +9,17 @@ Init()
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Setup()
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Setup()
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{
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{
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level endon( "game_ended" );
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level endon( "game_ended" );
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level endon( "end_game" );
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waittillframeend;
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waittillframeend;
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level waittill( level.notifyTypes.sharedFunctionsInitialized );
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level waittill( level.notifyTypes.sharedFunctionsInitialized );
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level.eventBus.gamename = "T6";
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level.eventBus.gamename = "T6";
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if ( sessionmodeiszombiesgame() )
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{
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level.eventTypes.gameEnd = "end_game";
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}
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scripts\_integration_base::RegisterLogger( ::Log2Console );
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scripts\_integration_base::RegisterLogger( ::Log2Console );
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level.overrideMethods[level.commonFunctions.getTotalShotsFired] = ::GetTotalShotsFired;
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level.overrideMethods[level.commonFunctions.getTotalShotsFired] = ::GetTotalShotsFired;
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