add unlink command
fix parsing names with colors codes enabled
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@ -86,12 +86,13 @@ namespace SharedLibraryCore.Commands
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if (E.Target == null && C.RequiresTarget) // Find active player including quotes (multiple words)
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{
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matchingPlayers = E.Owner.GetClientByName(E.Data.Trim());
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matchingPlayers = E.Owner.GetClientByName(E.Data);
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if (matchingPlayers.Count > 1)
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{
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E.Origin.Tell(loc["COMMAND_TARGET_MULTI"]);
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throw new CommandException($"{E.Origin} had multiple players found for {C.Name}");
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}
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else if (matchingPlayers.Count == 1)
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{
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E.Target = matchingPlayers.First();
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18
SharedLibraryCore/Commands/UnlinkClientCommand.cs
Normal file
18
SharedLibraryCore/Commands/UnlinkClientCommand.cs
Normal file
@ -0,0 +1,18 @@
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using SharedLibraryCore.Database.Models;
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using System.Threading.Tasks;
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namespace SharedLibraryCore.Commands
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{
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public class UnlinkClientCommand : Command
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{
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public UnlinkClientCommand() :
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base("unlinkclient", Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_UNLINK_CLIENT_DESC"], "uc", EFClient.Permission.Administrator, true)
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{ }
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public override async Task ExecuteAsync(GameEvent E)
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{
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await E.Owner.Manager.GetClientService().UnlinkClient(E.Target.ClientId);
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E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_UNLINK_CLIENT_SUCCESS"].FormatExt(E.Target));
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}
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}
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}
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