update shared guid kick plugin
script plugins reload without error using the correct file share mode when opening increase socket timeout to 10 seconds
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@ -229,3 +229,4 @@ bootstrap-custom.min.css
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/DiscordWebhook/env
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/DiscordWebhook/env
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/DiscordWebhook/config.dev.json
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/DiscordWebhook/config.dev.json
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/GameLogServer/env
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/GameLogServer/env
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launchSettings.json
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@ -1,6 +1,6 @@
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var plugin = {
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var plugin = {
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author: 'RaidMax',
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author: 'RaidMax',
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version: 1.0,
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version: 1.1,
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name: 'Shared GUID Kicker Plugin',
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name: 'Shared GUID Kicker Plugin',
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onEventAsync: function (gameEvent, server) {
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onEventAsync: function (gameEvent, server) {
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@ -10,8 +10,7 @@ var plugin = {
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}
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}
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// connect or join event
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// connect or join event
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if (gameEvent.Type === 3 ||
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if (gameEvent.Type === 3) {
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gameEvent.Type === 4) {
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// this GUID seems to have been packed in a IW4 torrent and results in an unreasonable amount of people using the same GUID
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// this GUID seems to have been packed in a IW4 torrent and results in an unreasonable amount of people using the same GUID
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if (gameEvent.Origin.NetworkId === -805366929435212061) {
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if (gameEvent.Origin.NetworkId === -805366929435212061) {
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gameEvent.Origin.Kick('Your GUID is generic. Delete players/guids.dat and rejoin', _IW4MAdminClient);
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gameEvent.Origin.Kick('Your GUID is generic. Delete players/guids.dat and rejoin', _IW4MAdminClient);
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@ -39,7 +39,7 @@ namespace SharedLibraryCore.RCon
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/// <summary>
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/// <summary>
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/// timeout in seconds to wait for a socket send or receive before giving up
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/// timeout in seconds to wait for a socket send or receive before giving up
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/// </summary>
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/// </summary>
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public static readonly int SocketTimeout = 7500;
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public static readonly int SocketTimeout = 10000;
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/// <summary>
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/// <summary>
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/// interval in milliseconds to wait before sending the next RCon request
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/// interval in milliseconds to wait before sending the next RCon request
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/// </summary>
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/// </summary>
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@ -57,7 +57,16 @@ namespace SharedLibraryCore
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}
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}
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Manager = mgr;
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Manager = mgr;
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string script = File.ReadAllText(FileName);
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string script;
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using (var stream = new FileStream(FileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
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{
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using (var reader = new StreamReader(stream, Encoding.Default))
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{
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script = await reader.ReadToEndAsync();
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}
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}
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ScriptEngine = new Jint.Engine(cfg =>
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ScriptEngine = new Jint.Engine(cfg =>
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cfg.AllowClr(new[]
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cfg.AllowClr(new[]
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{
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{
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