grab gametype from status for T7
This commit is contained in:
@ -3,7 +3,7 @@ var eventParser;
|
||||
|
||||
var plugin = {
|
||||
author: 'RaidMax',
|
||||
version: 0.2,
|
||||
version: 0.3,
|
||||
name: 'Black Ops 3 Parser',
|
||||
isParser: true,
|
||||
|
||||
@ -23,6 +23,8 @@ var plugin = {
|
||||
rconParser.Configuration.CommandPrefixes.RConGetDvar = '\xff\xff\xff\xff\x00{0} {1}';
|
||||
rconParser.Configuration.CommandPrefixes.RConSetDvar = '\xff\xff\xff\xff\x00{0} set {1}';
|
||||
rconParser.Configuration.CommandPrefixes.RConResponse = '\xff\xff\xff\xff\x01';
|
||||
rconParser.Configuration.GametypeStatus.Pattern = 'Gametype: (.+)';
|
||||
rconParser.Configuration.MapStatus.Pattern = 'Map: (.+)';
|
||||
rconParser.Configuration.CommandPrefixes.RConGetInfo = undefined; // disables this, because it's useless on T7
|
||||
rconParser.Configuration.ServerNotRunningResponse = 'this is here to prevent a hiberating server from being detected as not running';
|
||||
|
||||
@ -34,6 +36,7 @@ var plugin = {
|
||||
rconParser.Configuration.DefaultDvarValues.Add('fs_game', '');
|
||||
|
||||
rconParser.Configuration.Status.AddMapping(105, 6); // ip address
|
||||
rconParser.Configuration.GametypeStatus.AddMapping(112, 1); // gametype
|
||||
rconParser.Version = '[local] ship win64 CODBUILD8-764 (3421987) Mon Dec 16 10:44:20 2019 10d27bef';
|
||||
rconParser.GameName = 8; // BO3
|
||||
rconParser.CanGenerateLogPath = false;
|
||||
@ -49,4 +52,4 @@ var plugin = {
|
||||
|
||||
onTickAsync: function (server) {
|
||||
}
|
||||
};
|
||||
};
|
||||
|
Reference in New Issue
Block a user