fix latent issue with password login due to not retreiving password/salt
set semaphore count properly for event execution throttling
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c82139b88c
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@ -13,7 +13,6 @@ namespace IW4MAdmin.Application
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{
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private const int MAX_CONCURRENT_EVENTS = 10;
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private readonly ApplicationManager _manager;
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private readonly EventProfiler _profiler;
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private readonly SemaphoreSlim _processingEvents;
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private static readonly GameEvent.EventType[] overrideEvents = new[]
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{
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@ -26,26 +25,17 @@ namespace IW4MAdmin.Application
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public GameEventHandler(IManager mgr)
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{
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_manager = (ApplicationManager)mgr;
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_profiler = new EventProfiler(mgr.GetLogger(0));
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_processingEvents = new SemaphoreSlim(0, MAX_CONCURRENT_EVENTS);
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_processingEvents = new SemaphoreSlim(MAX_CONCURRENT_EVENTS, MAX_CONCURRENT_EVENTS);
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}
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private Task GameEventHandler_GameEventAdded(object sender, GameEventArgs args)
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{
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#if DEBUG
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var start = DateTime.Now;
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#endif
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return Task.Run(async () =>
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{
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try
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{
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// this is not elegant and there's probably a much better way to do it, but it works for now
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await _processingEvents.WaitAsync();
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_processingEvents.Wait();
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EventApi.OnGameEvent(sender, args);
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await _manager.ExecuteEvent(args.Event);
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#if DEBUG
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_profiler.Profile(start, DateTime.Now, args.Event);
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#endif
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return _manager.ExecuteEvent(args.Event);
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}
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catch
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@ -60,7 +50,8 @@ namespace IW4MAdmin.Application
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_processingEvents.Release();
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}
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}
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});
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return Task.CompletedTask;
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}
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public void AddEvent(GameEvent gameEvent)
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@ -384,7 +384,9 @@ namespace SharedLibraryCore.Services
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Masked = _client.Masked,
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NetworkId = _client.NetworkId,
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TotalConnectionTime = _client.TotalConnectionTime,
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AliasLink = _client.AliasLink
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AliasLink = _client.AliasLink,
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Password = _client.Password,
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PasswordSalt = _client.PasswordSalt
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})
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.FirstOrDefault(c => c.NetworkId == networkId)
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);
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