tweak cod rcon connection and fix max health for hide integration command

This commit is contained in:
RaidMax 2022-03-05 13:13:00 -06:00
parent 59ca399045
commit acf66da4ca
3 changed files with 107 additions and 118 deletions

View File

@ -129,6 +129,11 @@ PlayerConnectEvents()
{
self endon( "disconnect" );
if ( IsDefined( self.isHidden ) && self.isHidden )
{
self HideImpl();
}
clientData = self.pers[level.clientDataKey];
// this gives IW4MAdmin some time to register the player before making the request;
@ -591,18 +596,17 @@ HideImpl()
return;
}
if ( IsDefined( self.isHidden ) && self.isHidden )
{
self IPrintLnBold( "You are already hidden" );
return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
{
self.savedHealth = self.health;
self.health = 9999;
}
self.maxhealth = 99999;
self.health = 99999;
self.isHidden = true;
self Hide();

View File

@ -44,15 +44,34 @@ namespace Integrations.Cod
public void SetConfiguration(IRConParser parser)
{
this._parser = parser;
_parser = parser;
_config = parser.Configuration;
}
public async Task<string[]> SendQueryAsync(StaticHelpers.QueryType type, string parameters = "",
CancellationToken token = default)
{
try
{
return await SendQueryAsyncInternal(type, parameters, token);
}
catch (Exception ex)
{
using (LogContext.PushProperty("Server", Endpoint.ToString()))
{
_log.LogWarning(ex, "Could not complete RCon request");
}
throw;
}
finally
{
if (ActiveQueries[Endpoint].OnComplete.CurrentCount == 0)
{
ActiveQueries[Endpoint].OnComplete.Release();
}
}
}
private async Task<string[]> SendQueryAsyncInternal(StaticHelpers.QueryType type, string parameters = "", CancellationToken token = default)
{
@ -87,13 +106,6 @@ namespace Integrations.Cod
{
throw new RConException("Timed out waiting for flood protect to expire");
}
finally
{
if (connectionState.OnComplete.CurrentCount == 0)
{
connectionState.OnComplete.Release();
}
}
}
_log.LogDebug("Semaphore has been released [{Endpoint}]", Endpoint);
@ -158,15 +170,7 @@ namespace Integrations.Cod
_gameEncoding.EncodingName, parameters);
}
throw new RConException($"Invalid character encountered when converting encodings");
}
finally
{
if (connectionState.OnComplete.CurrentCount == 0)
{
connectionState.OnComplete.Release();
}
throw new RConException("Invalid character encountered when converting encodings");
}
byte[][] response = null;
@ -182,6 +186,7 @@ namespace Integrations.Cod
_retryAttempts, parameters);
}
}
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
DontFragment = false,
@ -189,7 +194,7 @@ namespace Integrations.Cod
ExclusiveAddressUse = true,
})
{
// wait for send to complete
// wait for send to be ready
try
{
await connectionState.OnSentData.WaitAsync(token);
@ -198,15 +203,8 @@ namespace Integrations.Cod
{
throw new RConException("Timed out waiting for access to RCon send socket");
}
finally
{
if (connectionState.OnComplete.CurrentCount == 0 )
{
connectionState.OnComplete.Release();
}
}
// wait for receive to complete
// wait for receive to be ready
try
{
await connectionState.OnReceivedData.WaitAsync(token);
@ -217,24 +215,23 @@ namespace Integrations.Cod
}
finally
{
if (connectionState.OnComplete.CurrentCount == 0 )
{
connectionState.OnComplete.Release();
}
if (connectionState.OnSentData.CurrentCount == 0)
{
connectionState.OnSentData.Release();
}
}
connectionState.SendEventArgs.UserToken = socket;
connectionState.SendEventArgs.UserToken = new ConnectionUserToken
{
Socket = socket,
CancellationToken = token
};
connectionState.ConnectionAttempts++;
connectionState.BytesReadPerSegment.Clear();
var exceptionCaught = false;
_log.LogDebug("Sending {PayloadLength} bytes to [{Endpoint}] ({ConnectionAttempts}/{AllowedConnectionFailures})",
_log.LogDebug(
"Sending {PayloadLength} bytes to [{Endpoint}] ({ConnectionAttempts}/{AllowedConnectionFailures})",
payload.Length, Endpoint, connectionState.ConnectionAttempts, _retryAttempts);
try
@ -262,17 +259,13 @@ namespace Integrations.Cod
// we want to retry with a delay
if (connectionState.ConnectionAttempts < _retryAttempts)
{
exceptionCaught = true;
try
{
await Task.Delay(
token != CancellationToken.None
? StaticHelpers.SocketTimeout(100) // if using cancellation token we don't care about attempt count
: StaticHelpers.SocketTimeout(connectionState.ConnectionAttempts), token);
await Task.Delay(StaticHelpers.SocketTimeout(connectionState.ConnectionAttempts), token);
}
catch (OperationCanceledException)
{
throw new RConException("Timed out waiting on delay retry");
return Array.Empty<string>();
}
goto retrySend;
@ -284,17 +277,14 @@ namespace Integrations.Cod
"Made {ConnectionAttempts} attempts to send RCon data to server, but received no response",
connectionState.ConnectionAttempts);
}
connectionState.ConnectionAttempts = 0;
throw new NetworkException("Reached maximum retry attempts to send RCon data to server");
}
finally
{
// we don't want to release if we're going to retry the query
if (connectionState.OnComplete.CurrentCount == 0 && !exceptionCaught)
try
{
connectionState.OnComplete.Release();
}
if (connectionState.OnSentData.CurrentCount == 0)
{
connectionState.OnSentData.Release();
@ -305,8 +295,15 @@ namespace Integrations.Cod
connectionState.OnReceivedData.Release();
}
}
catch
{
// ignored because we can have the socket operation cancelled (which releases the semaphore) but
// this thread is not notified because it's an event
}
}
}
// at this point we can run in parallel and the next request can start because we have our data
if (response.Length == 0)
{
_log.LogDebug("Received empty response for RCon request {@Query}",
@ -357,7 +354,7 @@ namespace Integrations.Cod
/// </summary>
/// <param name="segments">array of segmented byte arrays</param>
/// <returns></returns>
private string ReassembleSegmentedStatus(byte[][] segments)
private string ReassembleSegmentedStatus(IEnumerable<byte[]> segments)
{
var splitStatusStrings = new List<string>();
@ -391,12 +388,10 @@ namespace Integrations.Cod
return _gameEncoding.GetString(payload[0]).TrimEnd('\n') + '\n';
}
else
{
var builder = new StringBuilder();
for (int i = 0; i < payload.Count; i++)
for (var i = 0; i < payload.Count; i++)
{
string message = _gameEncoding.GetString(payload[i]).TrimEnd('\n') + '\n';
var message = _gameEncoding.GetString(payload[i]).TrimEnd('\n') + '\n';
if (i > 0)
{
message = message.Replace(_config.CommandPrefixes.RConResponse, "");
@ -406,13 +401,12 @@ namespace Integrations.Cod
builder.Append('\n');
return builder.ToString();
}
}
private async Task<byte[][]> SendPayloadAsync(byte[] payload, bool waitForResponse, TimeSpan overrideTimeout,
CancellationToken token = default)
{
var connectionState = ActiveQueries[Endpoint];
var rconSocket = (Socket)connectionState.SendEventArgs.UserToken;
var rconSocket = ((ConnectionUserToken)connectionState.SendEventArgs.UserToken)?.Socket;
if (rconSocket is null)
{
@ -425,8 +419,8 @@ namespace Integrations.Cod
// setup the event handlers only once because we're reusing the event args
connectionState.SendEventArgs.Completed += OnDataSent;
connectionState.ReceiveEventArgs.Completed += OnDataReceived;
connectionState.SendEventArgs.RemoteEndPoint = this.Endpoint;
connectionState.ReceiveEventArgs.RemoteEndPoint = this.Endpoint;
connectionState.SendEventArgs.RemoteEndPoint = Endpoint;
connectionState.ReceiveEventArgs.RemoteEndPoint = Endpoint;
connectionState.ReceiveEventArgs.DisconnectReuseSocket = true;
connectionState.SendEventArgs.DisconnectReuseSocket = true;
}
@ -440,15 +434,7 @@ namespace Integrations.Cod
{
// the send has not been completed asynchronously
// this really shouldn't ever happen because it's UDP
var complete = false;
try
{
complete = await connectionState.OnSentData.WaitAsync(StaticHelpers.SocketTimeout(1), token);
}
catch (OperationCanceledException)
{
// ignored
}
var complete = await connectionState.OnSentData.WaitAsync(StaticHelpers.SocketTimeout(4), token);
if (!complete)
{
@ -459,12 +445,6 @@ namespace Integrations.Cod
}
rconSocket.Close();
if (connectionState.OnSentData.CurrentCount == 0)
{
connectionState.OnSentData.Release();
}
throw new NetworkException("Timed out sending RCon data", rconSocket);
}
}
@ -512,11 +492,6 @@ namespace Integrations.Cod
}
}
if (connectionState.OnReceivedData.CurrentCount == 0)
{
connectionState.OnReceivedData.Release();
}
rconSocket.Close();
throw new NetworkException("Timed out receiving RCon response", rconSocket);
}
@ -526,7 +501,7 @@ namespace Integrations.Cod
return GetResponseData(connectionState);
}
private byte[][] GetResponseData(ConnectionState connectionState)
private static byte[][] GetResponseData(ConnectionState connectionState)
{
var responseList = new List<byte[]>();
var totalBytesRead = 0;
@ -571,7 +546,11 @@ namespace Integrations.Cod
return;
}
if (sender is not Socket sock)
var state = ActiveQueries[Endpoint];
var cancellationRequested = ((ConnectionUserToken)e.UserToken)?.CancellationToken.IsCancellationRequested ??
false;
if (sender is not Socket sock || cancellationRequested)
{
var semaphore = ActiveQueries[Endpoint].OnReceivedData;
@ -591,7 +570,6 @@ namespace Integrations.Cod
return;
}
var state = ActiveQueries[Endpoint];
state.BytesReadPerSegment.Add(e.BytesTransferred);
// I don't even want to know why this works for getting more data from Cod4x
@ -604,6 +582,7 @@ namespace Integrations.Cod
var totalBytesTransferred = e.BytesTransferred;
_log.LogDebug("{Total} total bytes transferred with {Available} bytes remaining", totalBytesTransferred,
sock.Available);
// we still have available data so the payload was segmented
while (sock.Available > 0)
{
@ -619,7 +598,6 @@ namespace Integrations.Cod
}
state.ReceiveEventArgs.SetBuffer(state.ReceiveBuffer, totalBytesTransferred, sock.Available);
if (sock.ReceiveAsync(state.ReceiveEventArgs))
{
_log.LogDebug("Remaining bytes are async");
@ -628,6 +606,7 @@ namespace Integrations.Cod
_log.LogDebug("Read {BytesTransferred} synchronous bytes from {Endpoint}",
state.ReceiveEventArgs.BytesTransferred, e.RemoteEndPoint?.ToString());
// we need to increment this here because the callback isn't executed if there's no pending IO
state.BytesReadPerSegment.Add(state.ReceiveEventArgs.BytesTransferred);
totalBytesTransferred += state.ReceiveEventArgs.BytesTransferred;

View File

@ -24,9 +24,15 @@ namespace Integrations.Cod
public readonly SemaphoreSlim OnSentData = new(1, 1);
public readonly SemaphoreSlim OnReceivedData = new (1, 1);
public List<int> BytesReadPerSegment { get; set; } = new List<int>();
public SocketAsyncEventArgs SendEventArgs { get; set; } = new SocketAsyncEventArgs();
public SocketAsyncEventArgs ReceiveEventArgs { get; set; } = new SocketAsyncEventArgs();
public List<int> BytesReadPerSegment { get; set; } = new();
public SocketAsyncEventArgs SendEventArgs { get; set; } = new();
public SocketAsyncEventArgs ReceiveEventArgs { get; set; } = new();
public DateTime LastQuery { get; set; } = DateTime.Now;
}
internal class ConnectionUserToken
{
public Socket Socket { get; set; }
public CancellationToken CancellationToken { get; set; }
}
}