optimize index for rating history
update log server to prevent delays or missed information
This commit is contained in:
@ -20,6 +20,7 @@ namespace IW4MAdmin.Application.IO
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readonly IGameLogServer Api;
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readonly string logPath;
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private bool? ignoreBots;
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private string lastKey = "next";
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public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
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{
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@ -30,12 +31,12 @@ namespace IW4MAdmin.Application.IO
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public long Length => -1;
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public int UpdateInterval => 550;
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public int UpdateInterval => 250;
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public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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#if DEBUG == true
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server.Logger.WriteDebug($"Begin reading from http log");
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server.Logger.WriteDebug($"Begin reading from http log at {DateTime.Now.Millisecond}");
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#endif
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if (!ignoreBots.HasValue)
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@ -45,72 +46,79 @@ namespace IW4MAdmin.Application.IO
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var events = new List<GameEvent>();
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string b64Path = logPath;
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var response = await Api.Log(b64Path);
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var response = await Api.Log(b64Path, lastKey);
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lastKey = response.NextKey;
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if (!response.Success)
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if (!response.Success && string.IsNullOrEmpty(lastKey))
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{
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server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})");
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return events;
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}
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// parse each line
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foreach (string eventLine in response.Data.Split(Environment.NewLine))
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else if (response.Data != null)
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{
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if (eventLine.Length > 0)
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// parse each line
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foreach (string eventLine in response.Data.Split(Environment.NewLine))
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{
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try
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if (eventLine.Length > 0)
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{
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var gameEvent = Parser.GenerateGameEvent(eventLine);
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
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try
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{
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gameEvent.Owner = server;
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
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var gameEvent = Parser.GenerateGameEvent(eventLine);
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
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{
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gameEvent.Origin = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
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}
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gameEvent.Owner = server;
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
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{
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gameEvent.Target = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
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}
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
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{
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gameEvent.Origin = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
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}
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if (gameEvent.Origin != null)
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{
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gameEvent.Origin.CurrentServer = server;
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}
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
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{
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gameEvent.Target = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
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}
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if (gameEvent.Target != null)
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{
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gameEvent.Target.CurrentServer = server;
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}
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if (gameEvent.Origin != null)
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{
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gameEvent.Origin.CurrentServer = server;
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}
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events.Add(gameEvent);
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}
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if (gameEvent.Target != null)
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{
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gameEvent.Target.CurrentServer = server;
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}
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events.Add(gameEvent);
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}
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#if DEBUG == true
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server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
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server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
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#endif
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}
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}
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catch (InvalidOperationException)
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{
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if (!ignoreBots.Value)
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catch (InvalidOperationException)
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{
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server.Logger.WriteWarning("Could not find client in client list when parsing event line");
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if (!ignoreBots.Value)
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{
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server.Logger.WriteWarning("Could not find client in client list when parsing event line");
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server.Logger.WriteDebug(eventLine);
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}
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}
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catch (Exception e)
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{
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server.Logger.WriteWarning("Could not properly parse remote event line");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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}
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}
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catch (Exception e)
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{
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server.Logger.WriteWarning("Could not properly parse remote event line");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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}
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}
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}
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#if DEBUG == true
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server.Logger.WriteDebug($"End reading from http log at {DateTime.Now.Millisecond}");
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#endif
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return events;
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}
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}
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