game interface improvements
This commit is contained in:
parent
037fac5786
commit
9a6d7c6a20
@ -295,7 +295,7 @@ namespace IW4MAdmin
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}
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}
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if (E.Type == GameEvent.EventType.ConnectionLost)
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else if (E.Type == GameEvent.EventType.ConnectionLost)
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{
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var exception = E.Extra as Exception;
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ServerLogger.LogError(exception,
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@ -309,7 +309,7 @@ namespace IW4MAdmin
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Throttled = true;
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}
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if (E.Type == GameEvent.EventType.ConnectionRestored)
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else if (E.Type == GameEvent.EventType.ConnectionRestored)
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{
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ServerLogger.LogInformation(
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"Connection restored with {server}", ToString());
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@ -327,7 +327,7 @@ namespace IW4MAdmin
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Throttled = false;
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}
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if (E.Type == GameEvent.EventType.ChangePermission)
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else if (E.Type == GameEvent.EventType.ChangePermission)
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{
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var newPermission = (Permission) E.Extra;
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ServerLogger.LogInformation("{origin} is setting {target} to permission level {newPermission}",
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@ -619,7 +619,7 @@ namespace IW4MAdmin
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await OnClientUpdate(E.Origin);
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}
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if (E.Type == GameEvent.EventType.Say)
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else if (E.Type == GameEvent.EventType.Say)
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{
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if (E.Data?.Length > 0)
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{
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@ -649,7 +649,7 @@ namespace IW4MAdmin
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}
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}
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if (E.Type == GameEvent.EventType.MapChange)
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else if (E.Type == GameEvent.EventType.MapChange)
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{
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ServerLogger.LogInformation("New map loaded - {clientCount} active players", ClientNum);
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@ -690,7 +690,7 @@ namespace IW4MAdmin
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}
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}
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if (E.Type == GameEvent.EventType.MapEnd)
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else if (E.Type == GameEvent.EventType.MapEnd)
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{
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ServerLogger.LogInformation("Game ending...");
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@ -700,12 +700,12 @@ namespace IW4MAdmin
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}
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}
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if (E.Type == GameEvent.EventType.Tell)
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else if (E.Type == GameEvent.EventType.Tell)
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{
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await Tell(E.Message, E.Target);
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}
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if (E.Type == GameEvent.EventType.Broadcast)
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else if (E.Type == GameEvent.EventType.Broadcast)
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{
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if (!Utilities.IsDevelopment && E.Data != null) // hides broadcast when in development mode
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{
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@ -66,6 +66,7 @@ OnPlayerConnect()
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player thread OnPlayerSpawned();
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player thread PlayerTrackingOnInterval();
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player ToggleNightMode();
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}
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}
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@ -99,7 +100,7 @@ OnGameEnded()
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{
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level waittill( "game_ended" );
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// note: you can run data code here but it's possible for
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// data to get trucated, so we will try a timer based approach for now
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// data to get truncated, so we will try a timer based approach for now
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}
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}
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@ -233,7 +234,7 @@ SaveTrackingMetrics()
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{
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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self IPrintLn( "Saving tracking metrics for " + self.persistentClientId );
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IPrintLn( "Saving tracking metrics for " + self.persistentClientId );
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}
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currentShotCount = self getPlayerStat( "mostshotsfired" );
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@ -242,7 +243,7 @@ SaveTrackingMetrics()
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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self IPrintLn( "Total Shots Fired increased by " + change );
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IPrintLn( "Total Shots Fired increased by " + change );
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}
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if ( !IsDefined( change ) )
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@ -396,18 +397,22 @@ NotifyClientEventTimeout( eventType )
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NotifyClientEvent( eventInfo )
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{
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client = getPlayerFromClientNum( int( eventInfo[3] ) );
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origin = getPlayerFromClientNum( int( eventInfo[3] ) );
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target = getPlayerFromClientNum( int( eventInfo[4] ) );
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event = spawnstruct();
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event.type = eventInfo[1];
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event.subtype = eventInfo[2];
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event.data = eventInfo[4];
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event.data = eventInfo[5];
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event.origin = origin;
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event.target = target;
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn(event.data);
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IPrintLn( "NotifyClientEvent->" + event.data );
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}
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client = event.origin;
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client.event = event;
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level notify( level.eventTypes.localClientEvent, client );
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@ -457,33 +462,56 @@ OnClientDataReceived( event )
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OnExecuteCommand( event )
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{
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data = ParseDataString( event.data );
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response = "";
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switch ( event.subtype )
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{
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case "GiveWeapon":
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self GiveWeaponImpl( data );
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response = event.target GiveWeaponImpl( data );
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break;
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case "TakeWeapons":
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self TakeWeaponsImpl();
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response = event.target TakeWeaponsImpl();
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break;
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case "SwitchTeams":
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self TeamSwitchImpl();
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response = event.target TeamSwitchImpl();
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break;
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case "Hide":
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self HideImpl();
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response = self HideImpl();
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break;
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case "Unhide":
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self UnhideImpl();
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response = self UnhideImpl();
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break;
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case "Alert":
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self AlertImpl( data );
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response = event.target AlertImpl( data );
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break;
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case "Goto":
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if ( IsDefined( event.target ) )
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{
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response = self GotoPlayerImpl( event.target );
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}
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else
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{
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response = self GotoImpl( event.data );
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}
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break;
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case "Kill":
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response = event.target KillImpl();
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break;
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case "NightMode":
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NightModeImpl();
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break;
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}
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// send back the response to the origin, but only if they're not the target
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if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target )
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{
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event.origin IPrintLnBold( response );
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}
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}
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OnSetClientDataCompleted( event )
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{
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// IW4MAdmin let us know it persisted (success or fail)
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] );
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@ -496,54 +524,181 @@ OnSetClientDataCompleted( event )
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GiveWeaponImpl( data )
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{
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if ( IsAlive( self ) )
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You have been given a new weapon" );
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self GiveWeapon( data["weaponName"] );
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self SwitchToWeapon( data["weaponName"] );
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return self.name + "^7 is not alive";
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}
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self IPrintLnBold( "You have been given a new weapon" );
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self GiveWeapon( data["weaponName"] );
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self SwitchToWeapon( data["weaponName"] );
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return self.name + "^7 has been given ^5" + data["weaponName"];
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}
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TakeWeaponsImpl()
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{
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if ( IsAlive( self ) )
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if ( !IsAlive( self ) )
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{
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self TakeAllWeapons();
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self IPrintLnBold( "All your weapons have been taken" );
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return self.name + "^7 is not alive";
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}
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self TakeAllWeapons();
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self IPrintLnBold( "All your weapons have been taken" );
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return "Took weapons from " + self.name;
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}
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TeamSwitchImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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team = level.allies;
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if ( self.team == "allies" )
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{
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self [[level.axis]]();
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}
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else
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{
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self [[level.allies]]();
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team = level.axis;
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}
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self IPrintLnBold( "You are being team switched" );
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wait( 2 );
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self [[team]]();
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return self.name + "^7 switched to " + self.team;
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}
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HideImpl()
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{
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if ( IsAlive( self ) )
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if ( !IsAlive( self ) )
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{
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self Hide();
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self IPrintLnBold( "You are now hidden" );
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self IPrintLnBold( "You are not alive" );
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return;
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}
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if ( self.isHidden )
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{
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self IPrintLnBold( "You are already hidden" );
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return;
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}
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self SetClientDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 1 );
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self SetClientDvar( "sv_cheats", 0 );
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self.savedHealth = self.health;
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self.health = 9999;
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self.isHidden = true;
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self Hide();
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self IPrintLnBold( "You are now ^5hidden ^7from other players" );
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}
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UnhideImpl()
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{
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if ( IsAlive( self ) )
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if ( !IsAlive( self ) )
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{
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self Show();
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self IPrintLnBold( "You are now visible" );
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self IPrintLnBold( "You are not alive" );
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return;
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}
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self SetClientDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 0 );
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self SetClientDvar( "sv_cheats", 0 );
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self.health = self.savedHealth;
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self.isHidden = false;
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self Show();
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self IPrintLnBold( "You are now ^5visible ^7to other players" );
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}
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AlertImpl( data )
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{
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self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
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return "Sent alert to " + self.name;
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}
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GotoImpl( data )
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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return;
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}
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position = ( int(data["x"]), int(data["y"]), int(data["z"]) );
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self SetOrigin( position );
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self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
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}
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GotoPlayerImpl( target )
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{
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if ( !IsAlive( target ) )
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{
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self IPrintLnBold( target.name + " is not alive" );
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return;
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}
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self SetOrigin( target GetOrigin() );
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self IPrintLnBold( "Moved to " + target.name );
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}
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KillImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + " is not alive";
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}
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self Suicide();
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self IPrintLnBold( "You were killed by " + self.name );
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return "You killed " + self.name;
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}
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NightModeImpl()
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{
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if ( !IsDefined ( level.nightModeEnabled ) )
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{
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level.nightModeEnabled = true;
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}
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else
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{
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level.nightModeEnabled = !level.nightModeEnabled;
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}
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message = "^5NightMode ^7is disabled";
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if ( level.nightModeEnabled )
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{
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message = "^5NightMode ^7is enabled";
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}
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IPrintLnBold( message );
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foreach( player in level.players )
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{
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self ToggleNightMode();
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}
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}
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ToggleNightMode()
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{
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colorMap = 1;
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fxDraw = 1;
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if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled )
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{
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colorMap = 0;
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fxDraw = 0;
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}
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self SetClientDvar( "sv_cheats", 1 );
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self SetClientDvar( "r_colorMap", colorMap );
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self SetClientDvar( "fx_draw", fxDraw );
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self SetClientDvar( "sv_cheats", 0 );
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}
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@ -77,145 +77,180 @@ let plugin = {
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};
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let commands = [{
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// required
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name: 'giveweapon',
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// required
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description: 'gives specified weapon',
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// required
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alias: 'gw',
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// required
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permission: 'SeniorAdmin',
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// optional (defaults to false)
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targetRequired: false,
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// optional
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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},
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{
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name: 'weapon name',
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required: true
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}],
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supportedGames: ['IW4'],
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// required
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execute: (gameEvent) => {
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sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, {weaponName: gameEvent.Data});
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sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, gameEvent.Target, {weaponName: gameEvent.Data});
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}
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},
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{
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// required
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name: 'takeweapons',
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// required
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description: 'take all weapons from specifies player',
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// required
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alias: 'tw',
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// required
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permission: 'SeniorAdmin',
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// optional (defaults to false)
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targetRequired: true,
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// optional
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arguments: [],
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supportedGames: ['IW4'],
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// required
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execute: (gameEvent) => {
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sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Target, undefined);
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}
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{
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name: 'takeweapons',
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description: 'take all weapons from specified player',
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alias: 'tw',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
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}
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},
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{
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name: 'switchteam',
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description: 'switches specified player to the opposite team',
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alias: 'st',
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permission: 'Administrator',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
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}
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},
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{
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name: 'hide',
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description: 'hide yourself',
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alias: 'hi',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
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}
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},
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{
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name: 'unhide',
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description: 'unhide yourself',
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alias: 'unh',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
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}
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},
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{
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name: 'alert',
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description: 'alert a player',
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alias: 'alr',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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},
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{
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// required
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name: 'switchteam',
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// required
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description: 'switches specified player to the opposite team',
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// required
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alias: 'st',
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// required
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permission: 'Administrator',
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// optional (defaults to false)
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targetRequired: true,
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// optional
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arguments: [{
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name: 'player',
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{
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name: 'message',
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required: true
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}],
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supportedGames: ['IW4'],
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// required
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execute: (gameEvent) => {
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sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Target, undefined);
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}
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
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alertType: 'Alert',
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message: gameEvent.Data
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||||
});
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'gotoplayer',
|
||||
description: 'teleport to a player',
|
||||
alias: 'g2p',
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: true,
|
||||
arguments: [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
execute: (gameEvent) => {
|
||||
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'goto',
|
||||
description: 'teleport to a position',
|
||||
alias: 'g2',
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: false,
|
||||
arguments: [{
|
||||
name: 'x',
|
||||
required: true
|
||||
},
|
||||
{
|
||||
// required
|
||||
name: 'hide',
|
||||
// required
|
||||
description: 'hide yourself',
|
||||
// required
|
||||
alias: 'hi',
|
||||
// required
|
||||
permission: 'SeniorAdmin',
|
||||
// optional (defaults to false)
|
||||
targetRequired: false,
|
||||
// optional
|
||||
arguments: [],
|
||||
supportedGames: ['IW4'],
|
||||
// required
|
||||
execute: (gameEvent) => {
|
||||
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, undefined);
|
||||
}
|
||||
name: 'y',
|
||||
required: true
|
||||
},
|
||||
{
|
||||
// required
|
||||
name: 'unhide',
|
||||
// required
|
||||
description: 'unhide yourself',
|
||||
// required
|
||||
alias: 'unh',
|
||||
// required
|
||||
permission: 'SeniorAdmin',
|
||||
// optional (defaults to false)
|
||||
targetRequired: false,
|
||||
// optional
|
||||
arguments: [],
|
||||
supportedGames: ['IW4'],
|
||||
// required
|
||||
execute: (gameEvent) => {
|
||||
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
// required
|
||||
name: 'alert',
|
||||
// required
|
||||
description: 'alert a player',
|
||||
// required
|
||||
alias: 'alr',
|
||||
// required
|
||||
permission: 'SeniorAdmin',
|
||||
// optional (defaults to false)
|
||||
targetRequired: true,
|
||||
// optional
|
||||
arguments: [{
|
||||
name: 'player',
|
||||
required: true
|
||||
},
|
||||
{
|
||||
name: 'message',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
// required
|
||||
execute: (gameEvent) => {
|
||||
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Target, {
|
||||
alertType: 'Alert',
|
||||
message: gameEvent.Data
|
||||
});
|
||||
}
|
||||
}];
|
||||
name: 'z',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
execute: (gameEvent) => {
|
||||
const args = String(gameEvent.Data).split(' ');
|
||||
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
|
||||
x: args[0],
|
||||
y: args[1],
|
||||
z: args[2]
|
||||
});
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'kill',
|
||||
description: 'kill a player',
|
||||
alias: 'kpl',
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: true,
|
||||
arguments: [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
execute: (gameEvent) => {
|
||||
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'nightmode',
|
||||
description: 'sets server into nightmode',
|
||||
alias: 'nitem',
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: false,
|
||||
arguments: [],
|
||||
supportedGames: ['IW4'],
|
||||
execute: (gameEvent) => {
|
||||
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
|
||||
}
|
||||
}];
|
||||
|
||||
const sendScriptCommand = (server, command, target, data) => {
|
||||
const sendScriptCommand = (server, command, origin, target, data) => {
|
||||
const state = servers[server.EndPoint];
|
||||
if (state === undefined || !state.enabled) {
|
||||
return;
|
||||
}
|
||||
sendEvent(server, false, 'ExecuteCommandRequested', command, target, data);
|
||||
sendEvent(server, false, 'ExecuteCommandRequested', command, origin, target, data);
|
||||
}
|
||||
|
||||
const sendEvent = (server, responseExpected, event, subtype, client, data) => {
|
||||
const sendEvent = (server, responseExpected, event, subtype, origin, target, data) => {
|
||||
const logger = _serviceResolver.ResolveService('ILogger');
|
||||
|
||||
let pendingOut = true;
|
||||
@ -241,7 +276,12 @@ const sendEvent = (server, responseExpected, event, subtype, client, data) => {
|
||||
logger.WriteWarning(`Reached maximum attempts waiting for output to be available for ${server.EndPoint}`)
|
||||
}
|
||||
|
||||
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${client.ClientNumber};${buildDataString(data)}`;
|
||||
let targetClientNumber = -1;
|
||||
if (target != null) {
|
||||
targetClientNumber = target.ClientNumber;
|
||||
}
|
||||
|
||||
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`;
|
||||
logger.WriteDebug(`Sending output to server ${output}`);
|
||||
|
||||
try {
|
||||
@ -348,10 +388,10 @@ const pollForEvents = server => {
|
||||
};
|
||||
}
|
||||
|
||||
sendEvent(server, false, 'ClientDataReceived', event.subType, client, data);
|
||||
sendEvent(server, false, 'ClientDataReceived', event.subType, client, undefined, data);
|
||||
} else {
|
||||
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
|
||||
sendEvent(server, false, 'ClientDataReceived', 'Fail', {ClientNumber: event.clientNumber}, undefined);
|
||||
sendEvent(server, false, 'ClientDataReceived', 'Fail', event.clientNumber, undefined, {ClientNumber: event.clientNumber});
|
||||
}
|
||||
}
|
||||
|
||||
@ -359,7 +399,7 @@ const pollForEvents = server => {
|
||||
let client = server.GetClientByNumber(event.clientNumber);
|
||||
let clientId;
|
||||
|
||||
if (client != null){
|
||||
if (client != null) {
|
||||
clientId = client.ClientId;
|
||||
} else {
|
||||
clientId = parseInt(event.data.clientId);
|
||||
@ -369,7 +409,7 @@ const pollForEvents = server => {
|
||||
|
||||
if (clientId == null) {
|
||||
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Fail'});
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'});
|
||||
} else {
|
||||
if (event.subType === 'Meta') {
|
||||
const metaService = _serviceResolver.ResolveService('IMetaService');
|
||||
@ -382,9 +422,9 @@ const pollForEvents = server => {
|
||||
} else {
|
||||
metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
|
||||
}
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Complete'});
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Complete'});
|
||||
} catch (error) {
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Fail'});
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Fail'});
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -395,8 +435,7 @@ const pollForEvents = server => {
|
||||
} catch (error) {
|
||||
logger.WriteError(`Could not reset in bus value for ${server.EndPoint} - ${error}`);
|
||||
}
|
||||
}
|
||||
else if (server.ClientNum === 0) {
|
||||
} else if (server.ClientNum === 0) {
|
||||
servers[server.EndPoint].timer.Stop();
|
||||
}
|
||||
}
|
||||
|
@ -406,7 +406,7 @@ namespace SharedLibraryCore
|
||||
public string GetServerDvar(string dvarName)
|
||||
{
|
||||
var tokenSource = new CancellationTokenSource();
|
||||
tokenSource.CancelAfter(TimeSpan.FromSeconds(400));
|
||||
tokenSource.CancelAfter(TimeSpan.FromMilliseconds(400));
|
||||
try
|
||||
{
|
||||
return this.GetDvarAsync<string>(dvarName).WithWaitCancellation(tokenSource.Token).GetAwaiter()
|
||||
@ -421,7 +421,7 @@ namespace SharedLibraryCore
|
||||
public bool SetServerDvar(string dvarName, string dvarValue)
|
||||
{
|
||||
var tokenSource = new CancellationTokenSource();
|
||||
tokenSource.CancelAfter(TimeSpan.FromSeconds(400));
|
||||
tokenSource.CancelAfter(TimeSpan.FromMilliseconds(400));
|
||||
try
|
||||
{
|
||||
this.SetDvarAsync(dvarName, dvarValue).WithWaitCancellation(tokenSource.Token).GetAwaiter().GetResult();
|
||||
|
Loading…
Reference in New Issue
Block a user