refactor some event handling
add concept of blocking events
This commit is contained in:
parent
b992f4d910
commit
96e434213f
@ -105,6 +105,7 @@ namespace IW4MAdmin.Application.EventParsers
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Data = message,
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Origin = new EFClient() { NetworkId = originId },
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Message = message,
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Extra = logLine,
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RequiredEntity = GameEvent.EventRequiredEntity.Origin
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};
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}
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@ -115,6 +116,7 @@ namespace IW4MAdmin.Application.EventParsers
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Data = message,
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Origin = new EFClient() { NetworkId = originId },
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Message = message,
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Extra = logLine,
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RequiredEntity = GameEvent.EventRequiredEntity.Origin
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};
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}
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@ -181,7 +183,8 @@ namespace IW4MAdmin.Application.EventParsers
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ClientNumber = Convert.ToInt32(regexMatch.Groups[Configuration.Join.GroupMapping[ParserRegex.GroupType.OriginClientNumber]].ToString()),
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State = EFClient.ClientState.Connecting,
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},
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RequiredEntity = GameEvent.EventRequiredEntity.None
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RequiredEntity = GameEvent.EventRequiredEntity.None,
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IsBlocking = true
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};
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}
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}
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@ -205,7 +208,8 @@ namespace IW4MAdmin.Application.EventParsers
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ClientNumber = Convert.ToInt32(regexMatch.Groups[Configuration.Quit.GroupMapping[ParserRegex.GroupType.OriginClientNumber]].ToString()),
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State = EFClient.ClientState.Disconnecting
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},
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RequiredEntity = GameEvent.EventRequiredEntity.Origin
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RequiredEntity = GameEvent.EventRequiredEntity.None,
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IsBlocking = true
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};
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}
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}
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@ -215,7 +219,7 @@ namespace IW4MAdmin.Application.EventParsers
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return new GameEvent()
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{
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Type = GameEvent.EventType.MapEnd,
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Data = lineSplit[0],
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Data = logLine,
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Origin = Utilities.IW4MAdminClient(),
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Target = Utilities.IW4MAdminClient(),
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RequiredEntity = GameEvent.EventRequiredEntity.None
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@ -229,7 +233,7 @@ namespace IW4MAdmin.Application.EventParsers
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return new GameEvent()
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{
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Type = GameEvent.EventType.MapChange,
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Data = lineSplit[0],
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Data = logLine,
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Origin = Utilities.IW4MAdminClient(),
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Target = Utilities.IW4MAdminClient(),
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Extra = dump.DictionaryFromKeyValue(),
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@ -1,7 +1,7 @@
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Threading;
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using System.Linq;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Application.IO
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@ -12,6 +12,7 @@ namespace IW4MAdmin.Application.IO
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private readonly Server _server;
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private readonly IGameLogReader _reader;
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private readonly string _gameLogFile;
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private readonly bool _ignoreBots;
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class EventState
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{
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@ -24,6 +25,7 @@ namespace IW4MAdmin.Application.IO
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_gameLogFile = gameLogPath;
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_reader = gameLogServerUri != null ? new GameLogReaderHttp(gameLogServerUri, gameLogPath, server.EventParser) : _reader = new GameLogReader(gameLogPath, server.EventParser);
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_server = server;
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_ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
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}
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public async Task PollForChanges()
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@ -67,9 +69,56 @@ namespace IW4MAdmin.Application.IO
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var events = await _reader.ReadEventsFromLog(_server, fileDiff, previousFileSize);
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foreach (var ev in events)
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foreach (var gameEvent in events)
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{
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_server.Manager.GetEventHandler().AddEvent(ev);
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try
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{
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#if DEBUG
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_server.Logger.WriteVerbose(gameEvent.Data);
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#endif
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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if (!_ignoreBots || (_ignoreBots && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
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{
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gameEvent.Owner = _server;
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
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{
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gameEvent.Origin = _server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
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}
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
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{
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gameEvent.Target = _server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
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}
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if (gameEvent.Origin != null)
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{
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gameEvent.Origin.CurrentServer = _server;
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}
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if (gameEvent.Target != null)
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{
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gameEvent.Target.CurrentServer = _server;
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}
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_server.Manager.GetEventHandler().AddEvent(gameEvent);
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if (gameEvent.IsBlocking)
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{
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await gameEvent.WaitAsync(Utilities.DefaultCommandTimeout, _server.Manager.CancellationToken);
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}
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}
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}
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catch (InvalidOperationException)
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{
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if (!_ignoreBots)
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{
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_server.Logger.WriteWarning("Could not find client in client list when parsing event line");
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_server.Logger.WriteDebug(gameEvent.Data);
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}
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}
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}
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previousFileSize = fileSize;
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@ -11,32 +11,26 @@ namespace IW4MAdmin.Application.IO
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{
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class GameLogReader : IGameLogReader
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{
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IEventParser Parser;
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readonly string LogFile;
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private bool? ignoreBots;
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private readonly IEventParser _parser;
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private readonly string _logFile;
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public long Length => new FileInfo(LogFile).Length;
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public long Length => new FileInfo(_logFile).Length;
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public int UpdateInterval => 300;
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public GameLogReader(string logFile, IEventParser parser)
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{
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LogFile = logFile;
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Parser = parser;
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_logFile = logFile;
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_parser = parser;
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}
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public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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if (!ignoreBots.HasValue)
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{
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ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
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}
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// allocate the bytes for the new log lines
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List<string> logLines = new List<string>();
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// open the file as a stream
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using (FileStream fs = new FileStream(LogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
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using (FileStream fs = new FileStream(_logFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
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{
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byte[] buff = new byte[fileSizeDiff];
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fs.Seek(startPosition, SeekOrigin.Begin);
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@ -67,57 +61,19 @@ namespace IW4MAdmin.Application.IO
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List<GameEvent> events = new List<GameEvent>();
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// parse each line
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foreach (string eventLine in logLines)
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foreach (string eventLine in logLines.Where(_line => _line.Length > 0))
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{
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if (eventLine.Length > 0)
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try
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{
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try
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{
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var gameEvent = Parser.GenerateGameEvent(eventLine);
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
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{
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gameEvent.Owner = server;
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var gameEvent = _parser.GenerateGameEvent(eventLine);
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events.Add(gameEvent);
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}
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
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{
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gameEvent.Origin = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
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}
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
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{
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gameEvent.Target = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
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}
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if (gameEvent.Origin != null)
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{
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gameEvent.Origin.CurrentServer = server;
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}
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if (gameEvent.Target != null)
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{
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gameEvent.Target.CurrentServer = server;
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}
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events.Add(gameEvent);
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}
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}
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catch (InvalidOperationException)
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{
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if (!ignoreBots.Value)
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{
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server.Logger.WriteWarning("Could not find client in client list when parsing event line");
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server.Logger.WriteDebug(eventLine);
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}
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}
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catch (Exception e)
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{
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server.Logger.WriteWarning("Could not properly parse event line");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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}
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catch (Exception e)
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{
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server.Logger.WriteWarning("Could not properly parse event line");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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}
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}
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@ -19,7 +19,6 @@ namespace IW4MAdmin.Application.IO
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readonly IEventParser Parser;
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readonly IGameLogServer Api;
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readonly string logPath;
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private bool? ignoreBots;
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private string lastKey = "next";
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public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
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@ -35,11 +34,6 @@ namespace IW4MAdmin.Application.IO
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public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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if (!ignoreBots.HasValue)
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{
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ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
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}
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var events = new List<GameEvent>();
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string b64Path = logPath;
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var response = await Api.Log(b64Path, lastKey);
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@ -53,64 +47,25 @@ namespace IW4MAdmin.Application.IO
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else if (!string.IsNullOrWhiteSpace(response.Data))
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{
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#if DEBUG
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server.Manager.GetLogger(0).WriteInfo(response.Data);
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#endif
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// parse each line
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foreach (string eventLine in response.Data.Split(Environment.NewLine))
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foreach (string eventLine in response.Data
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.Split(Environment.NewLine)
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.Where(_line => _line.Length > 0))
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{
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if (eventLine.Length > 0)
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try
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{
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try
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{
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var gameEvent = Parser.GenerateGameEvent(eventLine);
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
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{
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gameEvent.Owner = server;
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
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{
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gameEvent.Origin = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
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}
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
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{
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gameEvent.Target = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
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}
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if (gameEvent.Origin != null)
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{
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gameEvent.Origin.CurrentServer = server;
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}
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if (gameEvent.Target != null)
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{
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gameEvent.Target.CurrentServer = server;
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}
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events.Add(gameEvent);
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}
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var gameEvent = Parser.GenerateGameEvent(eventLine);
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events.Add(gameEvent);
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#if DEBUG == true
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server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
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server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
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#endif
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}
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}
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catch (InvalidOperationException)
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{
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if (!ignoreBots.Value)
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{
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server.Logger.WriteWarning("Could not find client in client list when parsing event line");
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server.Logger.WriteDebug(eventLine);
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}
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}
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catch (Exception e)
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{
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server.Logger.WriteWarning("Could not properly parse remote event line");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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}
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catch (Exception e)
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{
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server.Logger.WriteError("Could not properly parse event line from http");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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}
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}
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}
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@ -668,7 +668,8 @@ namespace IW4MAdmin
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{
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Type = GameEvent.EventType.PreConnect,
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Origin = client,
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Owner = this
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Owner = this,
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IsBlocking = true
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};
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Manager.GetEventHandler().AddEvent(e);
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@ -103,6 +103,12 @@ namespace IW4MAdmin.Application.RconParsers
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public virtual async Task<List<EFClient>> GetStatusAsync(Connection connection)
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{
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string[] response = await connection.SendQueryAsync(StaticHelpers.QueryType.COMMAND_STATUS);
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#if DEBUG
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foreach (var line in response)
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{
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Console.WriteLine(line);
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}
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#endif
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return ClientsFromStatus(response);
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}
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@ -36,7 +36,7 @@ namespace IW4MAdmin.Plugins.Stats.Commands
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clientStats.EloRating = 200.0;
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// reset the cached version
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Plugin.Manager.ResetStats(E.Origin.ClientId, serverId);
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Plugin.Manager.ResetStats(E.Origin);
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// fixme: this doesn't work properly when another context exists
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await ctx.SaveChangesAsync();
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@ -52,7 +52,7 @@ namespace IW4MAdmin.Plugins.Stats.Commands
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if (E.Owner.GetClientsAsList().Any(_client => _client.Equals(E.Target)))
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{
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pStats = Plugin.Manager.GetClientStats(E.Target.ClientId, serverId);
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pStats = E.Target.GetAdditionalProperty<EFClientStatistics>(StatManager.CLIENT_STATS_KEY);
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}
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else
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@ -72,7 +72,7 @@ namespace IW4MAdmin.Plugins.Stats.Commands
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if (E.Owner.GetClientsAsList().Any(_client => _client.Equals(E.Origin)))
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{
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pStats = Plugin.Manager.GetClientStats(E.Origin.ClientId, serverId);
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pStats = E.Origin.GetAdditionalProperty<EFClientStatistics>(StatManager.CLIENT_STATS_KEY);
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}
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else
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@ -1,5 +1,7 @@
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using IW4MAdmin.Plugins.Stats.Cheat;
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using IW4MAdmin.Plugins.Stats.Models;
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using SharedLibraryCore;
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using SharedLibraryCore.Database.Models;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -7,33 +9,36 @@ using System.Linq;
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namespace IW4MAdmin.Plugins.Stats.Helpers
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{
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class ServerStats {
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public ConcurrentDictionary<int, EFClientStatistics> PlayerStats { get; set; }
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public ConcurrentDictionary<int, Detection> PlayerDetections { get; set; }
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class ServerStats
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{
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public IList<EFClientKill> HitCache { get; private set; }
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public EFServerStatistics ServerStatistics { get; private set; }
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public EFServer Server { get; private set; }
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private readonly Server _server;
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public bool IsTeamBased { get; set; }
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public ServerStats(EFServer sv, EFServerStatistics st)
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public ServerStats(EFServer sv, EFServerStatistics st, Server server)
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{
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PlayerStats = new ConcurrentDictionary<int, EFClientStatistics>();
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PlayerDetections = new ConcurrentDictionary<int, Detection>();
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HitCache = new List<EFClientKill>();
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ServerStatistics = st;
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Server = sv;
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_server = server;
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}
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public int TeamCount(IW4Info.Team teamName)
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{
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if (PlayerStats.Count(p => p.Value.Team == IW4Info.Team.None) / (double)PlayerStats.Count <= 0.25)
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var PlayerStats = _server.GetClientsAsList()
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.Select(_c => _c.GetAdditionalProperty<EFClientStatistics>(StatManager.CLIENT_STATS_KEY))
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.Where(_c => _c != null);
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if (PlayerStats.Count(p => p.Team == IW4Info.Team.None) / (double)PlayerStats.Count() <= 0.25)
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{
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return IsTeamBased ? Math.Max(PlayerStats.Count(p => p.Value.Team == teamName), 1) : Math.Max(PlayerStats.Count - 1, 1);
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return IsTeamBased ? Math.Max(PlayerStats.Count(p => p.Team == teamName), 1) : Math.Max(PlayerStats.Count() - 1, 1);
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}
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else
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{
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return IsTeamBased ? (int)Math.Max(Math.Floor(PlayerStats.Count / 2.0), 1) : Math.Max(PlayerStats.Count - 1, 1);
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return IsTeamBased ? (int)Math.Max(Math.Floor(PlayerStats.Count() / 2.0), 1) : Math.Max(PlayerStats.Count() - 1, 1);
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}
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}
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}
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|
@ -23,6 +23,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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private readonly ConcurrentDictionary<long, ServerStats> _servers;
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private readonly ILogger _log;
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private static List<EFServer> serverModels;
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public static string CLIENT_STATS_KEY = "ClientStats";
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public static string CLIENT_DETECTIONS_KEY = "ClientDetections";
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public StatManager(IManager mgr)
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{
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@ -38,11 +40,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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}
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}
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public EFClientStatistics GetClientStats(int clientId, long serverId)
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{
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return _servers[serverId].PlayerStats[clientId];
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}
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public static Expression<Func<EFRating, bool>> GetRankingFunc(long? serverId = null)
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{
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var fifteenDaysAgo = DateTime.UtcNow.AddDays(-15);
|
||||
@ -248,7 +245,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
// check to see if the stats have ever been initialized
|
||||
var serverStats = InitializeServerStats(server.ServerId);
|
||||
|
||||
_servers.TryAdd(serverId, new ServerStats(server, serverStats)
|
||||
_servers.TryAdd(serverId, new ServerStats(server, serverStats, sv)
|
||||
{
|
||||
IsTeamBased = sv.Gametype != "dm"
|
||||
});
|
||||
@ -278,15 +275,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
return null;
|
||||
}
|
||||
|
||||
var playerStats = _servers[serverId].PlayerStats;
|
||||
var detectionStats = _servers[serverId].PlayerDetections;
|
||||
|
||||
if (playerStats.ContainsKey(pl.ClientId))
|
||||
{
|
||||
_log.WriteWarning($"Duplicate ClientId in stats {pl.ClientId}");
|
||||
return playerStats[pl.ClientId];
|
||||
}
|
||||
|
||||
// get the client's stats from the database if it exists, otherwise create and attach a new one
|
||||
// if this fails we want to throw an exception
|
||||
|
||||
@ -322,20 +310,9 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
// insert if they've not been added
|
||||
clientStats = clientStatsSet.Add(clientStats).Entity;
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
if (!playerStats.TryAdd(clientStats.ClientId, clientStats))
|
||||
{
|
||||
_log.WriteWarning("Adding new client to stats failed");
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (!playerStats.TryAdd(clientStats.ClientId, clientStats))
|
||||
{
|
||||
_log.WriteWarning("Adding pre-existing client to stats failed");
|
||||
}
|
||||
}
|
||||
pl.SetAdditionalProperty(CLIENT_STATS_KEY, clientStats);
|
||||
|
||||
// migration for previous existing stats
|
||||
if (clientStats.HitLocations.Count == 0)
|
||||
@ -370,12 +347,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
clientStats.SessionScore = pl.Score;
|
||||
clientStats.LastScore = pl.Score;
|
||||
|
||||
if (!detectionStats.TryAdd(pl.ClientId, new Detection(_log, clientStats)))
|
||||
{
|
||||
_log.WriteWarning("Could not add client to detection");
|
||||
}
|
||||
|
||||
pl.CurrentServer.Logger.WriteInfo($"Adding {pl} to stats");
|
||||
pl.SetAdditionalProperty(CLIENT_DETECTIONS_KEY, new Detection(_log, clientStats));
|
||||
pl.CurrentServer.Logger.WriteInfo($"Added {pl} to stats");
|
||||
}
|
||||
|
||||
return clientStats;
|
||||
@ -400,30 +373,14 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
pl.CurrentServer.Logger.WriteInfo($"Removing {pl} from stats");
|
||||
|
||||
long serverId = GetIdForServer(pl.CurrentServer);
|
||||
var playerStats = _servers[serverId].PlayerStats;
|
||||
var detectionStats = _servers[serverId].PlayerDetections;
|
||||
var serverStats = _servers[serverId].ServerStatistics;
|
||||
|
||||
if (!playerStats.ContainsKey(pl.ClientId))
|
||||
{
|
||||
pl.CurrentServer.Logger.WriteWarning($"Client disconnecting not in stats {pl}");
|
||||
// remove the client from the stats dictionary as they're leaving
|
||||
playerStats.TryRemove(pl.ClientId, out _);
|
||||
detectionStats.TryRemove(pl.ClientId, out _);
|
||||
return;
|
||||
}
|
||||
|
||||
// get individual client's stats
|
||||
var clientStats = playerStats[pl.ClientId];
|
||||
|
||||
var clientStats = pl.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
|
||||
// sync their stats before they leave
|
||||
clientStats = UpdateStats(clientStats);
|
||||
await SaveClientStats(clientStats);
|
||||
|
||||
// remove the client from the stats dictionary as they're leaving
|
||||
playerStats.TryRemove(pl.ClientId, out _);
|
||||
detectionStats.TryRemove(pl.ClientId, out _);
|
||||
|
||||
// increment the total play time
|
||||
serverStats.TotalPlayTime += pl.ConnectionLength;
|
||||
}
|
||||
@ -516,19 +473,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
return;
|
||||
}
|
||||
|
||||
// incase the add player event get delayed
|
||||
if (!_servers[serverId].PlayerStats.ContainsKey(attacker.ClientId))
|
||||
{
|
||||
await AddPlayer(attacker);
|
||||
}
|
||||
|
||||
if (!isDamage)
|
||||
{
|
||||
await AddStandardKill(attacker, victim);
|
||||
}
|
||||
|
||||
var clientDetection = _servers[serverId].PlayerDetections[attacker.ClientId];
|
||||
var clientStats = _servers[serverId].PlayerStats[attacker.ClientId];
|
||||
var clientDetection = attacker.GetAdditionalProperty<Detection>(CLIENT_DETECTIONS_KEY);
|
||||
var clientStats = attacker.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
|
||||
|
||||
waiter = clientStats.ProcessingHit;
|
||||
await waiter.WaitAsync();
|
||||
@ -591,12 +537,16 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
}
|
||||
}
|
||||
}
|
||||
#if DEBUG
|
||||
await Sync(attacker.CurrentServer);
|
||||
#endif
|
||||
}
|
||||
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.WriteError("Could not save hit or AC info");
|
||||
_log.WriteDebug(ex.GetExceptionInfo());
|
||||
_log.WriteDebug($"Attacker: {attacker} Victim: {victim}, ServerId {serverId}");
|
||||
}
|
||||
|
||||
finally
|
||||
@ -672,32 +622,12 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
{
|
||||
long serverId = GetIdForServer(attacker.CurrentServer);
|
||||
|
||||
EFClientStatistics attackerStats = null;
|
||||
if (!_servers[serverId].PlayerStats.ContainsKey(attacker.ClientId))
|
||||
{
|
||||
attackerStats = await AddPlayer(attacker);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
attackerStats = _servers[serverId].PlayerStats[attacker.ClientId];
|
||||
}
|
||||
|
||||
EFClientStatistics victimStats = null;
|
||||
if (!_servers[serverId].PlayerStats.ContainsKey(victim.ClientId))
|
||||
{
|
||||
victimStats = await AddPlayer(victim);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
victimStats = _servers[serverId].PlayerStats[victim.ClientId];
|
||||
}
|
||||
var attackerStats = attacker.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
|
||||
var victimStats = victim.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
|
||||
|
||||
#if DEBUG
|
||||
_log.WriteDebug("Calculating standard kill");
|
||||
_log.WriteDebug("Processing standard kill");
|
||||
#endif
|
||||
|
||||
// update the total stats
|
||||
_servers[serverId].ServerStatistics.TotalKills += 1;
|
||||
|
||||
@ -955,47 +885,44 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
// process the attacker's stats after the kills
|
||||
attackerStats = UpdateStats(attackerStats);
|
||||
|
||||
// calulate elo
|
||||
if (_servers[attackerStats.ServerId].PlayerStats.Count > 1)
|
||||
{
|
||||
#region DEPRECATED
|
||||
/* var validAttackerLobbyRatings = Servers[attackerStats.ServerId].PlayerStats
|
||||
.Where(cs => cs.Value.ClientId != attackerStats.ClientId)
|
||||
.Where(cs =>
|
||||
Servers[attackerStats.ServerId].IsTeamBased ?
|
||||
cs.Value.Team != attackerStats.Team :
|
||||
cs.Value.Team != IW4Info.Team.Spectator)
|
||||
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
|
||||
#region DEPRECATED
|
||||
/* var validAttackerLobbyRatings = Servers[attackerStats.ServerId].PlayerStats
|
||||
.Where(cs => cs.Value.ClientId != attackerStats.ClientId)
|
||||
.Where(cs =>
|
||||
Servers[attackerStats.ServerId].IsTeamBased ?
|
||||
cs.Value.Team != attackerStats.Team :
|
||||
cs.Value.Team != IW4Info.Team.Spectator)
|
||||
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
|
||||
|
||||
double attackerLobbyRating = validAttackerLobbyRatings.Count() > 0 ?
|
||||
validAttackerLobbyRatings.Average(cs => cs.Value.EloRating) :
|
||||
attackerStats.EloRating;
|
||||
double attackerLobbyRating = validAttackerLobbyRatings.Count() > 0 ?
|
||||
validAttackerLobbyRatings.Average(cs => cs.Value.EloRating) :
|
||||
attackerStats.EloRating;
|
||||
|
||||
var validVictimLobbyRatings = Servers[victimStats.ServerId].PlayerStats
|
||||
.Where(cs => cs.Value.ClientId != victimStats.ClientId)
|
||||
.Where(cs =>
|
||||
Servers[attackerStats.ServerId].IsTeamBased ?
|
||||
cs.Value.Team != victimStats.Team :
|
||||
cs.Value.Team != IW4Info.Team.Spectator)
|
||||
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
|
||||
var validVictimLobbyRatings = Servers[victimStats.ServerId].PlayerStats
|
||||
.Where(cs => cs.Value.ClientId != victimStats.ClientId)
|
||||
.Where(cs =>
|
||||
Servers[attackerStats.ServerId].IsTeamBased ?
|
||||
cs.Value.Team != victimStats.Team :
|
||||
cs.Value.Team != IW4Info.Team.Spectator)
|
||||
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
|
||||
|
||||
double victimLobbyRating = validVictimLobbyRatings.Count() > 0 ?
|
||||
validVictimLobbyRatings.Average(cs => cs.Value.EloRating) :
|
||||
victimStats.EloRating;*/
|
||||
#endregion
|
||||
double victimLobbyRating = validVictimLobbyRatings.Count() > 0 ?
|
||||
validVictimLobbyRatings.Average(cs => cs.Value.EloRating) :
|
||||
victimStats.EloRating;*/
|
||||
#endregion
|
||||
|
||||
double attackerEloDifference = Math.Log(Math.Max(1, victimStats.EloRating)) - Math.Log(Math.Max(1, attackerStats.EloRating));
|
||||
double winPercentage = 1.0 / (1 + Math.Pow(10, attackerEloDifference / Math.E));
|
||||
// calculate elo
|
||||
double attackerEloDifference = Math.Log(Math.Max(1, victimStats.EloRating)) - Math.Log(Math.Max(1, attackerStats.EloRating));
|
||||
double winPercentage = 1.0 / (1 + Math.Pow(10, attackerEloDifference / Math.E));
|
||||
|
||||
// double victimEloDifference = Math.Log(Math.Max(1, attackerStats.EloRating)) - Math.Log(Math.Max(1, victimStats.EloRating));
|
||||
// double lossPercentage = 1.0 / (1 + Math.Pow(10, victimEloDifference/ Math.E));
|
||||
// double victimEloDifference = Math.Log(Math.Max(1, attackerStats.EloRating)) - Math.Log(Math.Max(1, victimStats.EloRating));
|
||||
// double lossPercentage = 1.0 / (1 + Math.Pow(10, victimEloDifference/ Math.E));
|
||||
|
||||
attackerStats.EloRating += 6.0 * (1 - winPercentage);
|
||||
victimStats.EloRating -= 6.0 * (1 - winPercentage);
|
||||
attackerStats.EloRating += 6.0 * (1 - winPercentage);
|
||||
victimStats.EloRating -= 6.0 * (1 - winPercentage);
|
||||
|
||||
attackerStats.EloRating = Math.Max(0, Math.Round(attackerStats.EloRating, 2));
|
||||
victimStats.EloRating = Math.Max(0, Math.Round(victimStats.EloRating, 2));
|
||||
}
|
||||
attackerStats.EloRating = Math.Max(0, Math.Round(attackerStats.EloRating, 2));
|
||||
victimStats.EloRating = Math.Max(0, Math.Round(victimStats.EloRating, 2));
|
||||
|
||||
// update after calculation
|
||||
attackerStats.TimePlayed += (int)(DateTime.UtcNow - attackerStats.LastActive).TotalSeconds;
|
||||
@ -1113,19 +1040,18 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
return serverStats;
|
||||
}
|
||||
|
||||
public void ResetKillstreaks(long serverId)
|
||||
public void ResetKillstreaks(Server sv)
|
||||
{
|
||||
var serverStats = _servers[serverId];
|
||||
|
||||
foreach (var stat in serverStats.PlayerStats.Values)
|
||||
foreach (var stat in sv.GetClientsAsList()
|
||||
.Select(_client => _client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY)))
|
||||
{
|
||||
stat.StartNewSession();
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetStats(int clientId, long serverId)
|
||||
public void ResetStats(EFClient client)
|
||||
{
|
||||
var stats = _servers[serverId].PlayerStats[clientId];
|
||||
var stats = client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
|
||||
stats.Kills = 0;
|
||||
stats.Deaths = 0;
|
||||
stats.SPM = 0;
|
||||
@ -1160,22 +1086,18 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
{
|
||||
long serverId = GetIdForServer(sv);
|
||||
|
||||
using (var ctx = new DatabaseContext(disableTracking: true))
|
||||
using (var ctx = new DatabaseContext())
|
||||
{
|
||||
var serverSet = ctx.Set<EFServer>();
|
||||
serverSet.Update(_servers[serverId].Server);
|
||||
|
||||
var serverStatsSet = ctx.Set<EFServerStatistics>();
|
||||
serverStatsSet.Update(_servers[serverId].ServerStatistics);
|
||||
await ctx.SaveChangesAsync();
|
||||
}
|
||||
|
||||
foreach (var client in sv.GetClientsAsList())
|
||||
foreach (var stats in sv.GetClientsAsList()
|
||||
.Select(_client => _client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY))
|
||||
.Where(_stats => _stats != null))
|
||||
{
|
||||
var stats = GetClientStats(client.ClientId, serverId);
|
||||
if (stats != null)
|
||||
{
|
||||
await SaveClientStats(stats);
|
||||
}
|
||||
await SaveClientStats(stats);
|
||||
}
|
||||
|
||||
await SaveHitCache(serverId);
|
||||
|
@ -58,7 +58,7 @@ namespace IW4MAdmin.Plugins.Stats
|
||||
break;
|
||||
case GameEvent.EventType.MapChange:
|
||||
Manager.SetTeamBased(StatManager.GetIdForServer(E.Owner), E.Owner.Gametype != "dm");
|
||||
Manager.ResetKillstreaks(StatManager.GetIdForServer(E.Owner));
|
||||
Manager.ResetKillstreaks(E.Owner);
|
||||
await Manager.Sync(E.Owner);
|
||||
break;
|
||||
case GameEvent.EventType.MapEnd:
|
||||
@ -104,7 +104,7 @@ namespace IW4MAdmin.Plugins.Stats
|
||||
}
|
||||
break;
|
||||
case GameEvent.EventType.Kill:
|
||||
if (!E.Owner.CustomCallback && !ShouldIgnoreEvent(E.Origin, E.Target))
|
||||
if (!ShouldIgnoreEvent(E.Origin, E.Target))
|
||||
{
|
||||
// this treats "world" damage as self damage
|
||||
if (IsWorldDamage(E.Origin))
|
||||
@ -116,7 +116,7 @@ namespace IW4MAdmin.Plugins.Stats
|
||||
}
|
||||
break;
|
||||
case GameEvent.EventType.Damage:
|
||||
if (!E.Owner.CustomCallback && !ShouldIgnoreEvent(E.Origin, E.Target))
|
||||
if (!ShouldIgnoreEvent(E.Origin, E.Target))
|
||||
{
|
||||
// this treats "world" damage as self damage
|
||||
if (IsWorldDamage(E.Origin))
|
||||
|
@ -3,6 +3,13 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace SharedLibraryCore.Commands
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a way for administrators to "unlink" linked accounts
|
||||
/// This problem is common in IW4x where the client identifier is a file
|
||||
/// that is commonly transmitted when uploading and sharing the game files
|
||||
/// This command creates a new link and assigns the guid, and all aliases with the current IP
|
||||
/// associated to the provided client ID to the new link
|
||||
/// </summary>
|
||||
public class UnlinkClientCommand : Command
|
||||
{
|
||||
public UnlinkClientCommand() :
|
||||
|
@ -224,6 +224,10 @@ namespace SharedLibraryCore
|
||||
public long Id { get; private set; }
|
||||
public EventFailReason FailReason { get; set; }
|
||||
public bool Failed => FailReason != EventFailReason.None;
|
||||
/// <summary>
|
||||
/// Indicates if the event should block until it is complete
|
||||
/// </summary>
|
||||
public bool IsBlocking { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// asynchronously wait for GameEvent to be processed
|
||||
|
@ -77,6 +77,13 @@ PRAGMA foreign_keys = 1;
|
||||
", true);
|
||||
}
|
||||
|
||||
else if (migrationBuilder.ActiveProvider == "Pomelo.EntityFrameworkCore.MySql")
|
||||
{
|
||||
migrationBuilder.Sql("ALTER TABLE `EFHitLocationCounts` CHANGE `EFClientStatistics_ClientId` `EFClientStatisticsClientId` INT(11) NOT NULL;");
|
||||
migrationBuilder.Sql("ALTER TABLE `EFHitLocationCounts` CHANGE `EFClientStatistics_ServerId` `EFClientStatisticsServerId` INT(11) NOT NULL;");
|
||||
migrationBuilder.Sql("CREATE INDEX `IX_EFClientStatisticsClientId_EFClientStatisticsServerId` ON `EFHitLocationCounts` (`EFClientStatisticsClientId`, `EFClientStatisticsServerId`);");
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
@ -139,61 +146,6 @@ PRAGMA foreign_keys = 1;
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_EFHitLocationCounts_EFClients_EFClientStatisticsClientId",
|
||||
table: "EFHitLocationCounts");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_EFHitLocationCounts_EFServers_EFClientStatisticsServerId",
|
||||
table: "EFHitLocationCounts");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_EFHitLocationCounts_EFClientStatistics_EFClientStatisticsClientId_EFClientStatisticsServerId",
|
||||
table: "EFHitLocationCounts");
|
||||
|
||||
migrationBuilder.RenameColumn(
|
||||
name: "EFClientStatisticsServerId",
|
||||
table: "EFHitLocationCounts",
|
||||
newName: "EFClientStatistics_ServerId");
|
||||
|
||||
migrationBuilder.RenameColumn(
|
||||
name: "EFClientStatisticsClientId",
|
||||
table: "EFHitLocationCounts",
|
||||
newName: "EFClientStatistics_ClientId");
|
||||
|
||||
migrationBuilder.RenameIndex(
|
||||
name: "IX_EFHitLocationCounts_EFClientStatisticsClientId_EFClientStatisticsServerId",
|
||||
table: "EFHitLocationCounts",
|
||||
newName: "IX_EFHitLocationCounts_EFClientStatistics_ClientId_EFClientStatistics_ServerId");
|
||||
|
||||
migrationBuilder.RenameIndex(
|
||||
name: "IX_EFHitLocationCounts_EFClientStatisticsServerId",
|
||||
table: "EFHitLocationCounts",
|
||||
newName: "IX_EFHitLocationCounts_EFClientStatistics_ServerId");
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_EFHitLocationCounts_EFClients_EFClientStatistics_ClientId",
|
||||
table: "EFHitLocationCounts",
|
||||
column: "EFClientStatistics_ClientId",
|
||||
principalTable: "EFClients",
|
||||
principalColumn: "ClientId",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_EFHitLocationCounts_EFServers_EFClientStatistics_ServerId",
|
||||
table: "EFHitLocationCounts",
|
||||
column: "EFClientStatistics_ServerId",
|
||||
principalTable: "EFServers",
|
||||
principalColumn: "ServerId",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_EFHitLocationCounts_EFClientStatistics_EFClientStatistics_ClientId_EFClientStatistics_ServerId",
|
||||
table: "EFHitLocationCounts",
|
||||
columns: new[] { "EFClientStatistics_ClientId", "EFClientStatistics_ServerId" },
|
||||
principalTable: "EFClientStatistics",
|
||||
principalColumns: new[] { "ClientId", "ServerId" },
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -376,6 +376,11 @@ namespace SharedLibraryCore.Database.Models
|
||||
e.FailReason = GameEvent.EventFailReason.Permission;
|
||||
}
|
||||
|
||||
if (Level == Permission.Banned)
|
||||
{
|
||||
e.FailReason = GameEvent.EventFailReason.Invalid;
|
||||
}
|
||||
|
||||
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
|
||||
return e;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user