refactor some event handling

add concept of blocking events
This commit is contained in:
RaidMax
2019-10-18 13:39:21 -05:00
parent b992f4d910
commit 96e434213f
15 changed files with 199 additions and 333 deletions

View File

@ -19,7 +19,6 @@ namespace IW4MAdmin.Application.IO
readonly IEventParser Parser;
readonly IGameLogServer Api;
readonly string logPath;
private bool? ignoreBots;
private string lastKey = "next";
public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
@ -35,11 +34,6 @@ namespace IW4MAdmin.Application.IO
public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
if (!ignoreBots.HasValue)
{
ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
}
var events = new List<GameEvent>();
string b64Path = logPath;
var response = await Api.Log(b64Path, lastKey);
@ -53,64 +47,25 @@ namespace IW4MAdmin.Application.IO
else if (!string.IsNullOrWhiteSpace(response.Data))
{
#if DEBUG
server.Manager.GetLogger(0).WriteInfo(response.Data);
#endif
// parse each line
foreach (string eventLine in response.Data.Split(Environment.NewLine))
foreach (string eventLine in response.Data
.Split(Environment.NewLine)
.Where(_line => _line.Length > 0))
{
if (eventLine.Length > 0)
try
{
try
{
var gameEvent = Parser.GenerateGameEvent(eventLine);
// we don't want to add the event if ignoreBots is on and the event comes from a bot
if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
{
gameEvent.Owner = server;
if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
{
gameEvent.Origin = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
}
if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
{
gameEvent.Target = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
}
if (gameEvent.Origin != null)
{
gameEvent.Origin.CurrentServer = server;
}
if (gameEvent.Target != null)
{
gameEvent.Target.CurrentServer = server;
}
events.Add(gameEvent);
}
var gameEvent = Parser.GenerateGameEvent(eventLine);
events.Add(gameEvent);
#if DEBUG == true
server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
#endif
}
}
catch (InvalidOperationException)
{
if (!ignoreBots.Value)
{
server.Logger.WriteWarning("Could not find client in client list when parsing event line");
server.Logger.WriteDebug(eventLine);
}
}
catch (Exception e)
{
server.Logger.WriteWarning("Could not properly parse remote event line");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
catch (Exception e)
{
server.Logger.WriteError("Could not properly parse event line from http");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
}
}