refactor some event handling

add concept of blocking events
This commit is contained in:
RaidMax
2019-10-18 13:39:21 -05:00
parent b992f4d910
commit 96e434213f
15 changed files with 199 additions and 333 deletions

View File

@ -11,32 +11,26 @@ namespace IW4MAdmin.Application.IO
{
class GameLogReader : IGameLogReader
{
IEventParser Parser;
readonly string LogFile;
private bool? ignoreBots;
private readonly IEventParser _parser;
private readonly string _logFile;
public long Length => new FileInfo(LogFile).Length;
public long Length => new FileInfo(_logFile).Length;
public int UpdateInterval => 300;
public GameLogReader(string logFile, IEventParser parser)
{
LogFile = logFile;
Parser = parser;
_logFile = logFile;
_parser = parser;
}
public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
if (!ignoreBots.HasValue)
{
ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
}
// allocate the bytes for the new log lines
List<string> logLines = new List<string>();
// open the file as a stream
using (FileStream fs = new FileStream(LogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (FileStream fs = new FileStream(_logFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
byte[] buff = new byte[fileSizeDiff];
fs.Seek(startPosition, SeekOrigin.Begin);
@ -67,57 +61,19 @@ namespace IW4MAdmin.Application.IO
List<GameEvent> events = new List<GameEvent>();
// parse each line
foreach (string eventLine in logLines)
foreach (string eventLine in logLines.Where(_line => _line.Length > 0))
{
if (eventLine.Length > 0)
try
{
try
{
var gameEvent = Parser.GenerateGameEvent(eventLine);
// we don't want to add the event if ignoreBots is on and the event comes from a bot
if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
{
gameEvent.Owner = server;
var gameEvent = _parser.GenerateGameEvent(eventLine);
events.Add(gameEvent);
}
if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
{
gameEvent.Origin = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
}
if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
{
gameEvent.Target = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
}
if (gameEvent.Origin != null)
{
gameEvent.Origin.CurrentServer = server;
}
if (gameEvent.Target != null)
{
gameEvent.Target.CurrentServer = server;
}
events.Add(gameEvent);
}
}
catch (InvalidOperationException)
{
if (!ignoreBots.Value)
{
server.Logger.WriteWarning("Could not find client in client list when parsing event line");
server.Logger.WriteDebug(eventLine);
}
}
catch (Exception e)
{
server.Logger.WriteWarning("Could not properly parse event line");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
catch (Exception e)
{
server.Logger.WriteWarning("Could not properly parse event line");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
}