Fix !hide provide "mitigation" to noclip ghost bug
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@ -772,7 +772,9 @@ NoClipImpl()
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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return;
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// Due to bug when sometimes disabling noclip game thinks you're dead
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// removing the return and allowing them to go back into noclip is probably better.
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//return;
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}
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self SetClientDvar( "sv_cheats", 1 );
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@ -783,14 +785,16 @@ NoClipImpl()
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self call [[level.overrideMethods["noclip"]]]( true );
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self Hide();
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self.isNoClipped = true;
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self IPrintLnBold( "NoClip enabled" );
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}
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NoClipOffImpl()
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{
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if ( !IsAlive( self ) )
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if ( !IsDefined( self.isNoClipped ) || !self.isNoClipped )
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{
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self IPrintLnBold( "You are not alive" );
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self IPrintLnBold( "You are not no-clipped" );
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return;
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}
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@ -803,6 +807,16 @@ NoClipOffImpl()
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self Show();
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self IPrintLnBold( "NoClip disabled" );
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if ( !IsAlive( self ) && self.isNoClipped )
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{
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// Sometimes you will bug exiting noclip where the game thinks you're dead
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// but you're not. You will retain godmode but be able to run around and kill people.
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// So, it's important to let the user know.
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self IPrintLnBold( "^1You are bugged! ^4Swap team." );
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}
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self.isNoClipped = false;
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}
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HideImpl()
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@ -817,7 +831,7 @@ HideImpl()
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self SetClientDvar( "cg_thirdperson", 1 );
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self SetClientDvar( "sv_cheats", 0 );
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if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
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if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
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{
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self.savedHealth = self.health;
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self.savedMaxHealth = self.maxhealth;
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@ -826,6 +840,8 @@ HideImpl()
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self call [[level.overrideMethods["god"]]]( true );
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self Hide();
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self.isHidden = true;
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self IPrintLnBold( "You are now ^5hidden ^7from other players" );
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}
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@ -850,6 +866,8 @@ UnhideImpl()
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self call [[level.overrideMethods["god"]]]( false );
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self Show();
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self.isHidden = false;
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self IPrintLnBold( "You are now ^5visible ^7to other players" );
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}
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