Resolves issue where muted player would be unmuted when flag penalty was removed (#303)
* resolves issue where muted player would be unmuted when flag penalty was removed * Revert accidental code format
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@ -540,7 +540,7 @@ namespace IW4MAdmin
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E.Target.SetLevel(Permission.User, E.Origin);
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await Manager.GetPenaltyService().RemoveActivePenalties(E.Target.AliasLinkId, E.Target.NetworkId,
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E.Target.GameName, E.Target.CurrentAlias?.IPAddress);
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E.Target.GameName, E.Target.CurrentAlias?.IPAddress, new[] {EFPenalty.PenaltyType.Flag});
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await Manager.GetPenaltyService().Create(unflagPenalty);
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Manager.QueueEvent(new ClientPenaltyRevokeEvent
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@ -215,7 +215,8 @@ namespace SharedLibraryCore.Services
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return await activePenaltiesIds.Select(ids => ids.Penalty).ToListAsync();
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}
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public virtual async Task RemoveActivePenalties(int aliasLinkId, long networkId, Reference.Game game, int? ipAddress = null)
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public virtual async Task RemoveActivePenalties(int aliasLinkId, long networkId, Reference.Game game, int? ipAddress = null,
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EFPenalty.PenaltyType[] penaltyTypes = null)
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{
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await using var context = _contextFactory.CreateContext();
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var now = DateTime.UtcNow;
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@ -226,6 +227,7 @@ namespace SharedLibraryCore.Services
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{
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var ids = activePenalties.Select(penalty => penalty.PenaltyId);
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await context.Penalties.Where(penalty => ids.Contains(penalty.PenaltyId))
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.Where(pen => penaltyTypes == null || penaltyTypes.Contains(pen.Type))
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.ForEachAsync(penalty =>
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{
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penalty.Active = false;
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