fix issue with PT6 guid parsing in log file
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@ -1,4 +1,6 @@
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namespace SharedLibraryCore.Interfaces
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using System.Globalization;
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namespace SharedLibraryCore.Interfaces
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{
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public interface IEventParserConfiguration
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{
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@ -6,29 +8,40 @@
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/// stores the fs_game directory (this folder may vary between different clients)
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/// </summary>
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string GameDirectory { get; set; }
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/// <summary>
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/// stores the regex information for a say event printed in the game log
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/// </summary>
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ParserRegex Say { get; set; }
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/// <summary>
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/// stores the regex information for a join event printed in the game log
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/// </summary>
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ParserRegex Join { get; set; }
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/// <summary>
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/// stores the regex information for a quit event printed in the game log
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/// </summary>
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ParserRegex Quit { get; set; }
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/// <summary>
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/// stores the regex information for a kill event printed in the game log
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/// </summary>
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ParserRegex Kill { get; set; }
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/// <summary>
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/// stores the regex information for a damage event printed in the game log
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/// </summary>
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ParserRegex Damage { get; set; }
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/// <summary>
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/// stores the regex information for an action event printed in the game log
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/// </summary>
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ParserRegex Action { get; set; }
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/// <summary>
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/// indicates the format expected for parsed guids
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/// </summary>
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NumberStyles GuidNumberStyle { get; set; }
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}
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}
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@ -1,4 +1,5 @@
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using SharedLibraryCore.RCon;
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using System.Globalization;
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namespace SharedLibraryCore.Interfaces
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{
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@ -34,5 +35,10 @@ namespace SharedLibraryCore.Interfaces
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/// when executing a command
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/// </summary>
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bool WaitForResponse { get; set; }
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/// <summary>
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/// indicates the format expected for parsed guids
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/// </summary>
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NumberStyles GuidNumberStyle { get; set; }
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}
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}
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