update controllers to use DI stat manager
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@ -30,10 +30,11 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
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private readonly IDatabaseContextFactory _contextFactory;
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private readonly StatsConfiguration _config;
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private readonly IServerDataViewer _serverDataViewer;
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private readonly StatManager _statManager;
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public StatsController(ILogger<StatsController> logger, IManager manager, IResourceQueryHelper<ChatSearchQuery,
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MessageResponse> resourceQueryHelper, ITranslationLookup translationLookup,
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IDatabaseContextFactory contextFactory, StatsConfiguration config, IServerDataViewer serverDataViewer) : base(manager)
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IDatabaseContextFactory contextFactory, StatsConfiguration config, IServerDataViewer serverDataViewer, StatManager statManager) : base(manager)
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{
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_logger = logger;
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_manager = manager;
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@ -42,6 +43,7 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
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_contextFactory = contextFactory;
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_config = config;
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_serverDataViewer = serverDataViewer;
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_statManager = statManager;
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}
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[HttpGet]
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@ -52,23 +54,23 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
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ViewBag.Localization = _translationLookup;
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ViewBag.SelectedServerId = serverId;
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var server = _manager.GetServers().FirstOrDefault(server => server.ToString() == serverId);
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var server = _manager.GetServers().FirstOrDefault(server => server.Id == serverId) as IGameServer;
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long? matchedServerId = null;
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if (server != null)
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{
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matchedServerId = StatManager.GetIdForServer(server);
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matchedServerId = server.LegacyDatabaseId;
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}
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ViewBag.TotalRankedClients = await _serverDataViewer.RankedClientsCountAsync(matchedServerId, token);
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ViewBag.ServerId = matchedServerId;
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return View("~/Views/Client/Statistics/Index.cshtml", _manager.GetServers()
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.Select(server => new ServerInfo
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.Select(selectedServer => new ServerInfo
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{
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Name = server.Hostname,
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IPAddress = server.IP,
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Port = server.Port
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Name = selectedServer.Hostname,
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IPAddress = selectedServer.ListenAddress,
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Port = selectedServer.ListenPort
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}));
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}
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@ -81,16 +83,14 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
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serverId = null;
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}
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var server = _manager.GetServers().FirstOrDefault(_server => _server.EndPoint == serverId);
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if (server != null)
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if (_manager.GetServers().FirstOrDefault(activeServer => activeServer.EndPoint == serverId) is IGameServer server)
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{
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serverId = StatManager.GetIdForServer(server);
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serverId = server.LegacyDatabaseId;
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}
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var results = _config?.EnableAdvancedMetrics ?? true
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? await Plugin.Manager.GetNewTopStats(offset, count, serverId)
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: await Plugin.Manager.GetTopStats(offset, count, serverId);
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? await _statManager.GetNewTopStats(offset, count, serverId)
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: await _statManager.GetTopStats(offset, count, serverId);
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// this returns an empty result so we know to stale the loader
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if (results.Count == 0 && offset > 0)
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@ -205,7 +205,7 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
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.Include(s => s.CurrentViewAngle)
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.Include(s => s.Server)
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.Include(s => s.PredictedViewAngles)
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.ThenInclude(_angles => _angles.Vector)
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.ThenInclude(angles => angles.Vector)
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.OrderBy(s => s.When)
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.ThenBy(s => s.Hits);
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