update controllers to use DI stat manager

This commit is contained in:
RaidMax
2023-04-04 22:10:37 -05:00
parent da54c5d327
commit 6fa172d757
4 changed files with 55 additions and 52 deletions

View File

@ -30,10 +30,11 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
private readonly IDatabaseContextFactory _contextFactory;
private readonly StatsConfiguration _config;
private readonly IServerDataViewer _serverDataViewer;
private readonly StatManager _statManager;
public StatsController(ILogger<StatsController> logger, IManager manager, IResourceQueryHelper<ChatSearchQuery,
MessageResponse> resourceQueryHelper, ITranslationLookup translationLookup,
IDatabaseContextFactory contextFactory, StatsConfiguration config, IServerDataViewer serverDataViewer) : base(manager)
IDatabaseContextFactory contextFactory, StatsConfiguration config, IServerDataViewer serverDataViewer, StatManager statManager) : base(manager)
{
_logger = logger;
_manager = manager;
@ -42,6 +43,7 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
_contextFactory = contextFactory;
_config = config;
_serverDataViewer = serverDataViewer;
_statManager = statManager;
}
[HttpGet]
@ -52,23 +54,23 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
ViewBag.Localization = _translationLookup;
ViewBag.SelectedServerId = serverId;
var server = _manager.GetServers().FirstOrDefault(server => server.ToString() == serverId);
var server = _manager.GetServers().FirstOrDefault(server => server.Id == serverId) as IGameServer;
long? matchedServerId = null;
if (server != null)
{
matchedServerId = StatManager.GetIdForServer(server);
matchedServerId = server.LegacyDatabaseId;
}
ViewBag.TotalRankedClients = await _serverDataViewer.RankedClientsCountAsync(matchedServerId, token);
ViewBag.ServerId = matchedServerId;
return View("~/Views/Client/Statistics/Index.cshtml", _manager.GetServers()
.Select(server => new ServerInfo
.Select(selectedServer => new ServerInfo
{
Name = server.Hostname,
IPAddress = server.IP,
Port = server.Port
Name = selectedServer.Hostname,
IPAddress = selectedServer.ListenAddress,
Port = selectedServer.ListenPort
}));
}
@ -81,16 +83,14 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
serverId = null;
}
var server = _manager.GetServers().FirstOrDefault(_server => _server.EndPoint == serverId);
if (server != null)
if (_manager.GetServers().FirstOrDefault(activeServer => activeServer.EndPoint == serverId) is IGameServer server)
{
serverId = StatManager.GetIdForServer(server);
serverId = server.LegacyDatabaseId;
}
var results = _config?.EnableAdvancedMetrics ?? true
? await Plugin.Manager.GetNewTopStats(offset, count, serverId)
: await Plugin.Manager.GetTopStats(offset, count, serverId);
? await _statManager.GetNewTopStats(offset, count, serverId)
: await _statManager.GetTopStats(offset, count, serverId);
// this returns an empty result so we know to stale the loader
if (results.Count == 0 && offset > 0)
@ -205,7 +205,7 @@ namespace IW4MAdmin.Plugins.Web.StatsWeb.Controllers
.Include(s => s.CurrentViewAngle)
.Include(s => s.Server)
.Include(s => s.PredictedViewAngles)
.ThenInclude(_angles => _angles.Vector)
.ThenInclude(angles => angles.Vector)
.OrderBy(s => s.When)
.ThenBy(s => s.Hits);

View File

@ -22,36 +22,36 @@ namespace WebfrontCore.Controllers
[ResponseCache(NoStore = true, Duration = 0)]
public IActionResult ClientActivity(long id)
{
var s = Manager.GetServers().FirstOrDefault(_server => _server.EndPoint == id);
var matchingServer = Manager.GetServers().FirstOrDefault(server => server.EndPoint == id);
if (s == null)
if (matchingServer == null)
{
return NotFound();
}
var serverInfo = new ServerInfo
{
Name = s.Hostname,
ID = s.EndPoint,
Port = s.Port,
Map = s.CurrentMap.Alias,
Game = (Reference.Game)s.GameName,
ClientCount = s.Clients.Count(client => client != null),
MaxClients = s.MaxClients,
GameType = s.GametypeName,
Players = s.GetClientsAsList()
.Select(p => new PlayerInfo
Name = matchingServer.Hostname,
ID = matchingServer.EndPoint,
Port = matchingServer.ListenPort,
Map = matchingServer.CurrentMap?.Alias,
Game = (Reference.Game)matchingServer.GameName,
ClientCount = matchingServer.ClientNum,
MaxClients = matchingServer.MaxClients,
GameType = matchingServer.GametypeName,
Players = matchingServer.GetClientsAsList()
.Select(client => new PlayerInfo
{
Name = p.Name,
ClientId = p.ClientId,
Level = p.Level.ToLocalizedLevelName(),
LevelInt = (int) p.Level,
ZScore = p.GetAdditionalProperty<EFClientStatistics>(StatManager
Name = client.Name,
ClientId = client.ClientId,
Level = client.Level.ToLocalizedLevelName(),
LevelInt = (int)client.Level,
ZScore = client.GetAdditionalProperty<EFClientStatistics>(StatManager
.CLIENT_STATS_KEY)?.ZScore
}).ToList(),
ChatHistory = s.ChatHistory.ToList(),
ClientHistory = s.ClientHistory,
IsPasswordProtected = !string.IsNullOrEmpty(s.GamePassword)
ChatHistory = matchingServer.ChatHistory.ToList(),
ClientHistory = matchingServer.ClientHistory,
IsPasswordProtected = !string.IsNullOrEmpty(matchingServer.GamePassword)
};
return PartialView("_ClientActivity", serverInfo);
}