modularize the game integration files and better organize the anticheat folder structure
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23
GameFiles/AntiCheat/IW5/storage/iw5/scripts/README.MD
Normal file
23
GameFiles/AntiCheat/IW5/storage/iw5/scripts/README.MD
Normal file
@ -0,0 +1,23 @@
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# IW5
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This expands IW4M-Admins's Anti-cheat to Plutonium IW5
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## Installation
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Add ``_customcallbacks.gsc`` into the scripts folder. (%localappdata%\Plutonium\storage\iw5\scripts)
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For more info check out Chase's [how-to guide](https://forum.plutonium.pw/topic/10738/tutorial-loading-custom-gsc-scripts).
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You need to add this to you ``StatsPluginSettings.json`` found in your IW4M-Admin configuration folder.
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```
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"IW5": {
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"Recoil": [
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"iw5_1887_mp.*",
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"turret_minigun_mp"
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],
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"Button": [
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".*akimbo.*"
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]
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}
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```
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[Example](https://imgur.com/Ji9AafI)
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@ -24,12 +24,12 @@ Add this to the WeaponNameParserConfigurations List in the StatsPluginSettings.j
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}
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```
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Now create the following entry for __EVERY__ T6 server you are using this on in the ServerDetectionTypes list:
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Now update the `GameDetectionTypes` list with the following, if it does not already exist:
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```
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"1270014976": [
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"T6": [
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"Offset",
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"Strain",
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"Snap"
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]
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```
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"Snap",
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"Strain"
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]
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```
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714
GameFiles/GameInterface/_integration_base.gsc
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714
GameFiles/GameInterface/_integration_base.gsc
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@ -0,0 +1,714 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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Init()
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{
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level thread Setup();
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}
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Setup()
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{
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level endon( "game_ended" );
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// setup default vars
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level.eventBus = spawnstruct();
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level.eventBus.inVar = "sv_iw4madmin_in";
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level.eventBus.outVar = "sv_iw4madmin_out";
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level.eventBus.failKey = "fail";
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level.eventBus.timeoutKey = "timeout";
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level.eventBus.timeout = 30;
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level.commonFunctions = spawnstruct();
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level.commonFunctions.SetDvar = "SetDvarIfUninitialized";
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level.notifyTypes = spawnstruct();
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level.notifyTypes.gameFunctionsInitialized = "GameFunctionsInitialized";
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level.notifyTypes.integrationBootstrapInitialized = "IntegrationBootstrapInitialized";
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level.clientDataKey = "clientData";
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level.eventTypes = spawnstruct();
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level.eventTypes.localClientEvent = "client_event";
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level.eventTypes.clientDataReceived = "ClientDataReceived";
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level.eventTypes.clientDataRequested = "ClientDataRequested";
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level.eventTypes.setClientDataRequested = "SetClientDataRequested";
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level.eventTypes.setClientDataCompleted = "SetClientDataCompleted";
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level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
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level.iw4madminIntegrationDebug = 0;
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// map the event type to the handler
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level.eventCallbacks = [];
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level.eventCallbacks[level.eventTypes.clientDataReceived] = ::OnClientDataReceived;
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level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
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level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted;
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level.clientCommandCallbacks = [];
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level.clientCommandRusAsTarget = [];
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level.logger = spawnstruct();
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level.overrideMethods = [];
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level.iw4madminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
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InitializeLogger();
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wait ( 0.05 ); // needed to give script engine time to propagate notifies
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level notify( level.notifyTypes.integrationBootstrapInitialized );
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level waittill( level.notifyTypes.gameFunctionsInitialized );
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LogDebug( "Integration received notify that game functions are initialized" );
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_SetDvarIfUninitialized( level.eventBus.inVar, "" );
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_SetDvarIfUninitialized( level.eventBus.outVar, "" );
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_SetDvarIfUninitialized( "sv_iw4madmin_integration_enabled", 1 );
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_SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 );
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if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
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{
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return;
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}
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// start long running tasks
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level thread MonitorClientEvents();
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level thread MonitorBus();
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level thread OnPlayerConnect();
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}
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//////////////////////////////////
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// Client Methods
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//////////////////////////////////
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OnPlayerConnect()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill( "connected", player );
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if ( _IsBot( player ) )
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{
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// we don't want to track bots
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continue;
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}
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if ( !IsDefined( player.pers[level.clientDataKey] ) )
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{
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player.pers[level.clientDataKey] = spawnstruct();
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}
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player thread OnPlayerSpawned();
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player thread OnPlayerJoinedTeam();
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player thread OnPlayerJoinedSpectators();
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player thread PlayerTrackingOnInterval();
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}
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}
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OnPlayerSpawned()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self PlayerSpawnEvents();
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}
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}
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OnPlayerDisconnect()
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{
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self endon ( "disconnect" );
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for ( ;; )
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{
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self waittill( "disconnect" );
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self SaveTrackingMetrics();
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}
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}
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OnPlayerJoinedTeam()
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{
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self endon( "disconnect" );
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for( ;; )
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{
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self waittill( "joined_team" );
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// join spec and join team occur at the same moment - out of order logging would be problematic
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wait( 0.25 );
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LogPrint( GenerateJoinTeamString( false ) );
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}
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}
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OnPlayerJoinedSpectators()
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{
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self endon( "disconnect" );
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for( ;; )
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{
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self waittill( "joined_spectators" );
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LogPrint( GenerateJoinTeamString( true ) );
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}
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}
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OnGameEnded()
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{
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for ( ;; )
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{
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level waittill( "game_ended" );
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// note: you can run data code here but it's possible for
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// data to get truncated, so we will try a timer based approach for now
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}
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}
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DisplayWelcomeData()
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{
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self endon( "disconnect" );
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clientData = self.pers[level.clientDataKey];
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if ( clientData.permissionLevel == "User" || clientData.permissionLevel == "Flagged" )
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{
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return;
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}
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self IPrintLnBold( "Welcome, your level is ^5" + clientData.permissionLevel );
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wait( 2.0 );
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self IPrintLnBold( "You were last seen ^5" + clientData.lastConnection );
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}
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PlayerSpawnEvents()
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{
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self endon( "disconnect" );
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clientData = self.pers[level.clientDataKey];
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// this gives IW4MAdmin some time to register the player before making the request;
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// although probably not necessary some users might have a slow database or poll rate
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wait ( 2 );
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if ( IsDefined( clientData.state ) && clientData.state == "complete" )
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{
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return;
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}
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self RequestClientBasicData();
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// example of requesting meta from IW4MAdmin
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// self RequestClientMeta( "LastServerPlayed" );
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}
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PlayerTrackingOnInterval()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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wait ( 120 );
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if ( IsAlive( self ) )
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{
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self SaveTrackingMetrics();
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}
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}
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}
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MonitorClientEvents()
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{
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level endon( "game_ended" );
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for ( ;; )
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{
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level waittill( level.eventTypes.localClientEvent, client );
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LogDebug( "Processing Event " + client.event.type + "-" + client.event.subtype );
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eventHandler = level.eventCallbacks[client.event.type];
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if ( IsDefined( eventHandler ) )
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{
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client [[eventHandler]]( client.event );
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LogDebug( "notify client for " + client.event.type );
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client notify( level.eventTypes.localClientEvent, client.event );
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}
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client.eventData = [];
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}
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}
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//////////////////////////////////
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// Helper Methods
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//////////////////////////////////
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_IsBot( entity )
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{
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// there already is a cgame function exists as "IsBot", for IW4, but unsure what all titles have it defined,
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// so we are defining it here
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return IsDefined( entity.pers["isBot"] ) && entity.pers["isBot"];
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}
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_SetDvarIfUninitialized( dvarName, dvarValue )
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{
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[[level.overrideMethods[level.commonFunctions.SetDvar]]]( dvarName, dvarValue );
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}
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// Not every game can output to console or even game log.
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// Adds a very basic logging system that every
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// game specific script can extend.accumulate
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// Logging to dvars used as example.
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InitializeLogger()
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{
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level.logger._logger = [];
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RegisterLogger( ::Log2Dvar );
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RegisterLogger( ::Log2IngamePrint );
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level.logger.debug = ::LogDebug;
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level.logger.error = ::LogError;
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level.logger.warning = ::LogWarning;
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}
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_Log( LogLevel, message )
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{
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for( i = 0; i < level.logger._logger.size; i++ )
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{
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[[level.logger._logger[i]]]( LogLevel, message );
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}
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}
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LogDebug( message )
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{
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if ( level.iw4madminIntegrationDebug )
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{
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_Log( "debug", level.eventBus.gamename + ": " + message );
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}
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}
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LogError( message )
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{
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_Log( "error", message );
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}
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LogWarning( message )
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{
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_Log( "warning", message );
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}
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Log2Dvar( LogLevel, message )
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{
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switch ( LogLevel )
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{
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case "debug":
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SetDvar( "sv_iw4madmin_last_debug", message );
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break;
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case "error":
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SetDvar( "sv_iw4madmin_last_error", message );
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break;
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case "warning":
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SetDvar( "sv_iw4madmin_last_warning", message );
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break;
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}
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}
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Log2IngamePrint( LogLevel, message )
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{
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switch ( LogLevel )
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{
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case "debug":
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IPrintLn( "[DEBUG] " + message );
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break;
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case "error":
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IPrintLn( "[ERROR] " + message );
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break;
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case "warning":
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IPrintLn( "[WARN] " + message );
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break;
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}
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}
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RegisterLogger( logger )
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{
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level.logger._logger[level.logger._logger.size] = logger;
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}
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RequestClientMeta( metaKey )
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{
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getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
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level thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self );
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}
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RequestClientBasicData()
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{
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getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" );
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level thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self );
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}
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IncrementClientMeta( metaKey, incrementValue, clientId )
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{
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SetClientMeta( metaKey, incrementValue, clientId, "increment" );
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}
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DecrementClientMeta( metaKey, decrementValue, clientId )
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{
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SetClientMeta( metaKey, decrementValue, clientId, "decrement" );
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}
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GenerateJoinTeamString( isSpectator )
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{
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team = self.team;
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if ( IsDefined( self.joining_team ) )
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{
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team = self.joining_team;
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}
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else
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{
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if ( isSpectator || !IsDefined( team ) )
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{
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team = "spectator";
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}
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}
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guid = self GetXuid();
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if ( guid == "0" )
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{
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guid = self.guid;
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}
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if ( !IsDefined( guid ) || guid == "0" )
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{
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guid = "undefined";
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}
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return "JT;" + guid + ";" + self getEntityNumber() + ";" + team + ";" + self.name + "\n";
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}
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SetClientMeta( metaKey, metaValue, clientId, direction )
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{
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data = "key=" + metaKey + "|value=" + metaValue;
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clientNumber = -1;
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if ( IsDefined ( clientId ) )
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{
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data = data + "|clientId=" + clientId;
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clientNumber = -1;
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}
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if ( IsDefined( direction ) )
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{
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data = data + "|direction=" + direction;
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}
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if ( IsPlayer( self ) )
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{
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clientNumber = self getEntityNumber();
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}
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setClientMetaEvent = BuildEventRequest( true, level.eventTypes.setClientDataRequested, "Meta", clientNumber, data );
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level thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self );
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}
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SaveTrackingMetrics()
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{
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if ( !IsDefined( self.persistentClientId ) )
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{
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return;
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}
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LogDebug( "Saving tracking metrics for " + self.persistentClientId );
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if ( !IsDefined( self.lastShotCount ) )
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{
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self.lastShotCount = 0;
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}
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currentShotCount = self [[level.overrideMethods["GetTotalShotsFired"]]]();
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change = currentShotCount - self.lastShotCount;
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self.lastShotCount = currentShotCount;
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LogDebug( "Total Shots Fired increased by " + change );
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if ( !IsDefined( change ) )
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{
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change = 0;
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}
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if ( change == 0 )
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{
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return;
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}
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IncrementClientMeta( "TotalShotsFired", change, self.persistentClientId );
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}
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BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
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{
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if ( !IsDefined( data ) )
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{
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data = "";
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}
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||||
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||||
if ( !IsDefined( eventSubtype ) )
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{
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eventSubtype = "None";
|
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}
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if ( IsPlayer( entOrId ) )
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{
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entOrId = entOrId getEntityNumber();
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}
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request = "0";
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||||
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if ( responseExpected )
|
||||
{
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request = "1";
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||||
}
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|
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request = request + ";" + eventType + ";" + eventSubtype + ";" + entOrId + ";" + data;
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return request;
|
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}
|
||||
|
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MonitorBus()
|
||||
{
|
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level endon( "game_ended" );
|
||||
|
||||
for( ;; )
|
||||
{
|
||||
wait ( 0.1 );
|
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|
||||
// check to see if IW4MAdmin is ready to receive more data
|
||||
if ( getDvar( level.eventBus.inVar ) == "" )
|
||||
{
|
||||
level notify( "bus_ready" );
|
||||
}
|
||||
|
||||
eventString = getDvar( level.eventBus.outVar );
|
||||
|
||||
if ( eventString == "" )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
LogDebug( "-> " + eventString );
|
||||
|
||||
NotifyClientEvent( strtok( eventString, ";" ) );
|
||||
|
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SetDvar( level.eventBus.outVar, "" );
|
||||
}
|
||||
}
|
||||
|
||||
QueueEvent( request, eventType, notifyEntity )
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
start = GetTime();
|
||||
maxWait = level.eventBus.timeout * 1000; // 30 seconds
|
||||
timedOut = "";
|
||||
|
||||
while ( GetDvar( level.eventBus.inVar ) != "" && ( GetTime() - start ) < maxWait )
|
||||
{
|
||||
level [[level.overrideMethods["waittill_notify_or_timeout"]]]( "bus_ready", 1 );
|
||||
|
||||
if ( GetDvar( level.eventBus.inVar ) != "" )
|
||||
{
|
||||
LogDebug( "A request is already in progress..." );
|
||||
timedOut = "set";
|
||||
continue;
|
||||
}
|
||||
|
||||
timedOut = "unset";
|
||||
}
|
||||
|
||||
if ( timedOut == "set")
|
||||
{
|
||||
LogDebug( "Timed out waiting for response..." );
|
||||
|
||||
if ( IsDefined( notifyEntity ) )
|
||||
{
|
||||
notifyEntity NotifyClientEventTimeout( eventType );
|
||||
}
|
||||
|
||||
SetDvar( level.eventBus.inVar, "" );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
LogDebug("<- " + request );
|
||||
|
||||
SetDvar( level.eventBus.inVar, request );
|
||||
}
|
||||
|
||||
ParseDataString( data )
|
||||
{
|
||||
if ( !IsDefined( data ) )
|
||||
{
|
||||
LogDebug( "No data to parse" );
|
||||
return [];
|
||||
}
|
||||
|
||||
dataParts = strtok( data, "|" );
|
||||
dict = [];
|
||||
|
||||
for ( i = 0; i < dataParts.size; i++ )
|
||||
{
|
||||
part = dataParts[i];
|
||||
splitPart = strtok( part, "=" );
|
||||
key = splitPart[0];
|
||||
value = splitPart[1];
|
||||
dict[key] = value;
|
||||
dict[i] = key;
|
||||
}
|
||||
|
||||
return dict;
|
||||
}
|
||||
|
||||
NotifyClientEventTimeout( eventType )
|
||||
{
|
||||
// todo: make this actual eventing
|
||||
if ( eventType == level.eventTypes.clientDataRequested )
|
||||
{
|
||||
self.pers["clientData"].state = level.eventBus.timeoutKey;
|
||||
}
|
||||
}
|
||||
|
||||
NotifyClientEvent( eventInfo )
|
||||
{
|
||||
origin = getPlayerFromClientNum( int( eventInfo[3] ) );
|
||||
target = getPlayerFromClientNum( int( eventInfo[4] ) );
|
||||
|
||||
event = spawnstruct();
|
||||
event.type = eventInfo[1];
|
||||
event.subtype = eventInfo[2];
|
||||
event.data = eventInfo[5];
|
||||
event.origin = origin;
|
||||
event.target = target;
|
||||
|
||||
LogDebug( "NotifyClientEvent->" + event.data );
|
||||
if ( int( eventInfo[3] ) != -1 && !IsDefined( origin ) )
|
||||
{
|
||||
LogDebug( "origin is null but the slot id is " + int( eventInfo[3] ) );
|
||||
}
|
||||
if ( int( eventInfo[4] ) != -1 && !IsDefined( target ) )
|
||||
{
|
||||
LogDebug( "target is null but the slot id is " + int( eventInfo[4] ) );
|
||||
}
|
||||
|
||||
if ( IsDefined( target ) )
|
||||
{
|
||||
client = event.target;
|
||||
}
|
||||
else if ( IsDefined( origin ) )
|
||||
{
|
||||
client = event.origin;
|
||||
}
|
||||
else
|
||||
{
|
||||
LogDebug( "Neither origin or target are set but we are a Client Event, aborting" );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
client.event = event;
|
||||
level notify( level.eventTypes.localClientEvent, client );
|
||||
}
|
||||
|
||||
GetPlayerFromClientNum( clientNum )
|
||||
{
|
||||
if ( clientNum < 0 )
|
||||
{
|
||||
return undefined;
|
||||
}
|
||||
|
||||
for ( i = 0; i < level.players.size; i++ )
|
||||
{
|
||||
if ( level.players[i] getEntityNumber() == clientNum )
|
||||
{
|
||||
return level.players[i];
|
||||
}
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
AddClientCommand( commandName, shouldRunAsTarget, callback, shouldOverwrite )
|
||||
{
|
||||
if ( IsDefined( level.clientCommandCallbacks[commandName] ) && IsDefined( shouldOverwrite ) && !shouldOverwrite )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
level.clientCommandCallbacks[commandName] = callback;
|
||||
level.clientCommandRusAsTarget[commandName] = shouldRunAsTarget == true; //might speed up things later in case someone gives us a string or number instead of a boolean
|
||||
}
|
||||
|
||||
//////////////////////////////////
|
||||
// Event Handlers
|
||||
/////////////////////////////////
|
||||
|
||||
OnClientDataReceived( event )
|
||||
{
|
||||
event.data = ParseDataString( event.data );
|
||||
clientData = self.pers[level.clientDataKey];
|
||||
|
||||
if ( event.subtype == "Fail" )
|
||||
{
|
||||
LogDebug( "Received fail response" );
|
||||
clientData.state = level.eventBus.failKey;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( event.subtype == "Meta" )
|
||||
{
|
||||
if ( !IsDefined( clientData.meta ) )
|
||||
{
|
||||
clientData.meta = [];
|
||||
}
|
||||
|
||||
metaKey = event.data[0];
|
||||
clientData.meta[metaKey] = event.data[metaKey];
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
clientData.permissionLevel = event.data["level"];
|
||||
clientData.clientId = event.data["clientId"];
|
||||
clientData.lastConnection = event.data["lastConnection"];
|
||||
clientData.state = "complete";
|
||||
self.persistentClientId = event.data["clientId"];
|
||||
|
||||
self thread DisplayWelcomeData();
|
||||
}
|
||||
|
||||
OnExecuteCommand( event )
|
||||
{
|
||||
data = ParseDataString( event.data );
|
||||
response = "";
|
||||
|
||||
command = level.clientCommandCallbacks[event.subtype];
|
||||
runAsTarget = level.clientCommandRusAsTarget[event.subtype];
|
||||
executionContextEntity = event.origin;
|
||||
|
||||
if ( runAsTarget )
|
||||
{
|
||||
executionContextEntity = event.target;
|
||||
}
|
||||
|
||||
if ( IsDefined( command ) )
|
||||
{
|
||||
response = executionContextEntity [[command]]( event, data );
|
||||
}
|
||||
else
|
||||
{
|
||||
LogDebug( "Unknown Client command->" + event.subtype );
|
||||
}
|
||||
|
||||
// send back the response to the origin, but only if they're not the target
|
||||
if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target )
|
||||
{
|
||||
event.origin IPrintLnBold( response );
|
||||
}
|
||||
}
|
||||
|
||||
OnSetClientDataCompleted( event )
|
||||
{
|
||||
// IW4MAdmin let us know it persisted (success or fail)
|
||||
LogDebug( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] );
|
||||
}
|
482
GameFiles/GameInterface/_integration_iw4x.gsc
Normal file
482
GameFiles/GameInterface/_integration_iw4x.gsc
Normal file
@ -0,0 +1,482 @@
|
||||
#include common_scripts\iw4x_utility;
|
||||
|
||||
Init()
|
||||
{
|
||||
level.eventBus.gamename = "IW4";
|
||||
|
||||
level thread Setup();
|
||||
}
|
||||
|
||||
Setup()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
// it's possible that the notify type has not been defined yet so we have to hard code it
|
||||
level waittill( "IntegrationBootstrapInitialized" );
|
||||
|
||||
scripts\_integration_base::RegisterLogger( ::Log2Console );
|
||||
|
||||
level.overrideMethods["GetTotalShotsFired"] = ::GetTotalShotsFired;
|
||||
level.overrideMethods["SetDvarIfUninitialized"] = ::_SetDvarIfUninitialized;
|
||||
level.overrideMethods["waittill_notify_or_timeout"] = ::_waittill_notify_or_timeout;
|
||||
|
||||
RegisterClientCommands();
|
||||
|
||||
level notify( level.notifyTypes.gameFunctionsInitialized );
|
||||
|
||||
if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
level thread OnPlayerConnect();
|
||||
}
|
||||
|
||||
OnPlayerConnect()
|
||||
{
|
||||
level endon ( "game_ended" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
if ( scripts\_integration_base::_IsBot( player ) )
|
||||
{
|
||||
// we don't want to track bots
|
||||
continue;
|
||||
}
|
||||
|
||||
player thread SetPersistentData();
|
||||
}
|
||||
}
|
||||
|
||||
RegisterClientCommands()
|
||||
{
|
||||
scripts\_integration_base::AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
|
||||
scripts\_integration_base::AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
|
||||
scripts\_integration_base::AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
|
||||
scripts\_integration_base::AddClientCommand( "Hide", false, ::HideImpl );
|
||||
scripts\_integration_base::AddClientCommand( "Unhide", false, ::UnhideImpl );
|
||||
scripts\_integration_base::AddClientCommand( "Alert", true, ::AlertImpl );
|
||||
scripts\_integration_base::AddClientCommand( "Goto", false, ::GotoImpl );
|
||||
scripts\_integration_base::AddClientCommand( "Kill", true, ::KillImpl );
|
||||
scripts\_integration_base::AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
|
||||
scripts\_integration_base::AddClientCommand( "LockControls", true, ::LockControlsImpl );
|
||||
scripts\_integration_base::AddClientCommand( "UnlockControls", true, ::UnlockControlsImpl );
|
||||
scripts\_integration_base::AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
|
||||
scripts\_integration_base::AddClientCommand( "NoClip", false, ::NoClipImpl );
|
||||
}
|
||||
|
||||
GetTotalShotsFired()
|
||||
{
|
||||
return maps\mp\_utility::getPlayerStat( "mostshotsfired" );
|
||||
}
|
||||
|
||||
_SetDvarIfUninitialized( dvar, value )
|
||||
{
|
||||
SetDvarIfUninitialized( dvar, value );
|
||||
}
|
||||
|
||||
_waittill_notify_or_timeout( _notify, timeout )
|
||||
{
|
||||
common_scripts\utility::waittill_notify_or_timeout( _notify, timeout );
|
||||
}
|
||||
|
||||
Log2Console( logLevel, message )
|
||||
{
|
||||
PrintConsole( "[" + logLevel + "] " + message + "\n" );
|
||||
}
|
||||
|
||||
//////////////////////////////////
|
||||
// GUID helpers
|
||||
/////////////////////////////////
|
||||
|
||||
SetPersistentData()
|
||||
{
|
||||
guidHigh = self GetPlayerData( "bests", "none" );
|
||||
guidLow = self GetPlayerData( "awards", "none" );
|
||||
persistentGuid = guidHigh + "," + guidLow;
|
||||
guidIsStored = guidHigh != 0 && guidLow != 0;
|
||||
|
||||
if ( guidIsStored )
|
||||
{
|
||||
scripts\_integration_base::LogDebug( "Uploading persistent guid " + persistentGuid );
|
||||
scripts\_integration_base::SetClientMeta( "PersistentClientGuid", persistentGuid );
|
||||
return;
|
||||
}
|
||||
|
||||
guid = self SplitGuid();
|
||||
|
||||
scripts\_integration_base::LogDebug( "Persisting client guid " + guidHigh + "," + guidLow );
|
||||
|
||||
self SetPlayerData( "bests", "none", guid["high"] );
|
||||
self SetPlayerData( "awards", "none", guid["low"] );
|
||||
}
|
||||
|
||||
SplitGuid()
|
||||
{
|
||||
guid = self GetGuid();
|
||||
|
||||
if ( isDefined( self.guid ) )
|
||||
{
|
||||
guid = self.guid;
|
||||
}
|
||||
|
||||
firstPart = 0;
|
||||
secondPart = 0;
|
||||
stringLength = 17;
|
||||
firstPartExp = 0;
|
||||
secondPartExp = 0;
|
||||
|
||||
for ( i = stringLength - 1; i > 0; i-- )
|
||||
{
|
||||
char = GetSubStr( guid, i - 1, i );
|
||||
if ( char == "" )
|
||||
{
|
||||
char = "0";
|
||||
}
|
||||
|
||||
if ( i > stringLength / 2 )
|
||||
{
|
||||
value = GetIntForHexChar( char );
|
||||
power = Pow( 16, secondPartExp );
|
||||
secondPart = secondPart + ( value * power );
|
||||
secondPartExp++;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = GetIntForHexChar( char );
|
||||
power = Pow( 16, firstPartExp );
|
||||
firstPart = firstPart + ( value * power );
|
||||
firstPartExp++;
|
||||
}
|
||||
}
|
||||
|
||||
split = [];
|
||||
split["low"] = int( secondPart );
|
||||
split["high"] = int( firstPart );
|
||||
|
||||
return split;
|
||||
}
|
||||
|
||||
Pow( num, exponent )
|
||||
{
|
||||
result = 1;
|
||||
while( exponent != 0 )
|
||||
{
|
||||
result = result * num;
|
||||
exponent--;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GetIntForHexChar( char )
|
||||
{
|
||||
char = ToLower( char );
|
||||
// generated by co-pilot because I can't be bothered to make it more "elegant"
|
||||
switch( char )
|
||||
{
|
||||
case "0":
|
||||
return 0;
|
||||
case "1":
|
||||
return 1;
|
||||
case "2":
|
||||
return 2;
|
||||
case "3":
|
||||
return 3;
|
||||
case "4":
|
||||
return 4;
|
||||
case "5":
|
||||
return 5;
|
||||
case "6":
|
||||
return 6;
|
||||
case "7":
|
||||
return 7;
|
||||
case "8":
|
||||
return 8;
|
||||
case "9":
|
||||
return 9;
|
||||
case "a":
|
||||
return 10;
|
||||
case "b":
|
||||
return 11;
|
||||
case "c":
|
||||
return 12;
|
||||
case "d":
|
||||
return 13;
|
||||
case "e":
|
||||
return 14;
|
||||
case "f":
|
||||
return 15;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////
|
||||
// Command Implementations
|
||||
/////////////////////////////////
|
||||
|
||||
GiveWeaponImpl( event, data )
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
return self.name + "^7 is not alive";
|
||||
}
|
||||
|
||||
self IPrintLnBold( "You have been given a new weapon" );
|
||||
self GiveWeapon( data["weaponName"] );
|
||||
self SwitchToWeapon( data["weaponName"] );
|
||||
|
||||
return self.name + "^7 has been given ^5" + data["weaponName"];
|
||||
}
|
||||
|
||||
TakeWeaponsImpl()
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
return self.name + "^7 is not alive";
|
||||
}
|
||||
|
||||
self TakeAllWeapons();
|
||||
self IPrintLnBold( "All your weapons have been taken" );
|
||||
|
||||
return "Took weapons from " + self.name;
|
||||
}
|
||||
|
||||
TeamSwitchImpl()
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
return self + "^7 is not alive";
|
||||
}
|
||||
|
||||
team = level.allies;
|
||||
|
||||
if ( self.team == "allies" )
|
||||
{
|
||||
team = level.axis;
|
||||
}
|
||||
|
||||
self IPrintLnBold( "You are being team switched" );
|
||||
wait( 2 );
|
||||
self [[team]]();
|
||||
|
||||
return self.name + "^7 switched to " + self.team;
|
||||
}
|
||||
|
||||
LockControlsImpl()
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
return self.name + "^7 is not alive";
|
||||
}
|
||||
|
||||
|
||||
self freezeControls( true );
|
||||
self God();
|
||||
self Hide();
|
||||
|
||||
info = [];
|
||||
info[ "alertType" ] = "Alert!";
|
||||
info[ "message" ] = "You have been frozen!";
|
||||
|
||||
self AlertImpl( undefined, info );
|
||||
|
||||
return self.name + "\'s controls are locked";
|
||||
}
|
||||
|
||||
UnlockControlsImpl()
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
return self.name + "^7 is not alive";
|
||||
}
|
||||
|
||||
self freezeControls( false );
|
||||
self God();
|
||||
self Show();
|
||||
|
||||
return self.name + "\'s controls are unlocked";
|
||||
}
|
||||
|
||||
NoClipImpl()
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
self IPrintLnBold( "You are not alive" );
|
||||
}
|
||||
|
||||
if ( !IsDefined ( self.isNoClipped ) )
|
||||
{
|
||||
self.isNoClipped = false;
|
||||
}
|
||||
|
||||
if ( !self.isNoClipped )
|
||||
{
|
||||
self SetClientDvar( "sv_cheats", 1 );
|
||||
self SetClientDvar( "cg_thirdperson", 1 );
|
||||
self SetClientDvar( "sv_cheats", 0 );
|
||||
|
||||
self God();
|
||||
self Noclip();
|
||||
self Hide();
|
||||
|
||||
self.isNoClipped = true;
|
||||
|
||||
self IPrintLnBold( "NoClip enabled" );
|
||||
}
|
||||
else
|
||||
{
|
||||
self SetClientDvar( "sv_cheats", 1 );
|
||||
self SetClientDvar( "cg_thirdperson", 1 );
|
||||
self SetClientDvar( "sv_cheats", 0 );
|
||||
|
||||
self God();
|
||||
self Noclip();
|
||||
self Hide();
|
||||
|
||||
self.isNoClipped = false;
|
||||
|
||||
self IPrintLnBold( "NoClip disabled" );
|
||||
}
|
||||
|
||||
self IPrintLnBold( "NoClip enabled" );
|
||||
}
|
||||
|
||||
HideImpl()
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
self IPrintLnBold( "You are not alive" );
|
||||
return;
|
||||
}
|
||||
|
||||
self SetClientDvar( "sv_cheats", 1 );
|
||||
self SetClientDvar( "cg_thirdperson", 1 );
|
||||
self SetClientDvar( "sv_cheats", 0 );
|
||||
|
||||
if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
|
||||
{
|
||||
self.savedHealth = self.health;
|
||||
self.savedMaxHealth = self.maxhealth;
|
||||
}
|
||||
|
||||
self God();
|
||||
self Hide();
|
||||
|
||||
self.isHidden = true;
|
||||
|
||||
self IPrintLnBold( "You are now ^5hidden ^7from other players" );
|
||||
}
|
||||
|
||||
UnhideImpl()
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
self IPrintLnBold( "You are not alive" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !IsDefined( self.isHidden ) || !self.isHidden )
|
||||
{
|
||||
self IPrintLnBold( "You are not hidden" );
|
||||
return;
|
||||
}
|
||||
|
||||
self SetClientDvar( "sv_cheats", 1 );
|
||||
self SetClientDvar( "cg_thirdperson", 0 );
|
||||
self SetClientDvar( "sv_cheats", 0 );
|
||||
|
||||
self God();
|
||||
self Show();
|
||||
|
||||
self.isHidden = false;
|
||||
|
||||
self IPrintLnBold( "You are now ^5visible ^7to other players" );
|
||||
}
|
||||
|
||||
AlertImpl( event, data )
|
||||
{
|
||||
if ( level.eventBus.gamename == "IW4" )
|
||||
{
|
||||
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
|
||||
}
|
||||
|
||||
return "Sent alert to " + self.name;
|
||||
}
|
||||
|
||||
GotoImpl( event, data )
|
||||
{
|
||||
if ( IsDefined( event.target ) )
|
||||
{
|
||||
return self GotoPlayerImpl( event.target );
|
||||
}
|
||||
else
|
||||
{
|
||||
return self GotoCoordImpl( data );
|
||||
}
|
||||
}
|
||||
|
||||
GotoCoordImpl( data )
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
self IPrintLnBold( "You are not alive" );
|
||||
return;
|
||||
}
|
||||
|
||||
position = ( int( data["x"] ), int( data["y"] ), int( data["z"]) );
|
||||
self SetOrigin( position );
|
||||
self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
|
||||
}
|
||||
|
||||
GotoPlayerImpl( target )
|
||||
{
|
||||
if ( !IsAlive( target ) )
|
||||
{
|
||||
self IPrintLnBold( target.name + " is not alive" );
|
||||
return;
|
||||
}
|
||||
|
||||
self SetOrigin( target GetOrigin() );
|
||||
self IPrintLnBold( "Moved to " + target.name );
|
||||
}
|
||||
|
||||
PlayerToMeImpl( event )
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
return self.name + " is not alive";
|
||||
}
|
||||
|
||||
self SetOrigin( event.origin GetOrigin() );
|
||||
return "Moved here " + self.name;
|
||||
}
|
||||
|
||||
KillImpl()
|
||||
{
|
||||
if ( !IsAlive( self ) )
|
||||
{
|
||||
return self.name + " is not alive";
|
||||
}
|
||||
|
||||
self Suicide();
|
||||
self IPrintLnBold( "You were killed by " + self.name );
|
||||
|
||||
return "You killed " + self.name;
|
||||
}
|
||||
|
||||
SetSpectatorImpl()
|
||||
{
|
||||
if ( self.pers["team"] == "spectator" )
|
||||
{
|
||||
return self.name + " is already spectating";
|
||||
}
|
||||
|
||||
self [[level.spectator]]();
|
||||
self IPrintLnBold( "You have been moved to spectator" );
|
||||
|
||||
return self.name + " has been moved to spectator";
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -6,14 +6,12 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{26E8
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8C8F3945-0AEF-4949-A1F7-B18E952E50BC}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
GameFiles\IW4x\userraw\scripts\_customcallbacks.gsc = GameFiles\IW4x\userraw\scripts\_customcallbacks.gsc
|
||||
DeploymentFiles\deployment-pipeline.yml = DeploymentFiles\deployment-pipeline.yml
|
||||
DeploymentFiles\PostPublish.ps1 = DeploymentFiles\PostPublish.ps1
|
||||
README.md = README.md
|
||||
version.txt = version.txt
|
||||
DeploymentFiles\UpdateIW4MAdmin.ps1 = DeploymentFiles\UpdateIW4MAdmin.ps1
|
||||
DeploymentFiles\UpdateIW4MAdmin.sh = DeploymentFiles\UpdateIW4MAdmin.sh
|
||||
GameFiles\_integration.gsc = GameFiles\_integration.gsc
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SharedLibraryCore", "SharedLibraryCore\SharedLibraryCore.csproj", "{AA0541A2-8D51-4AD9-B0AC-3D1F5B162481}"
|
||||
@ -71,6 +69,34 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Integrations.Cod", "Integra
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Integrations.Source", "Integrations\Source\Integrations.Source.csproj", "{9512295B-3045-40E0-9B7E-2409F2173E9D}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GameFiles", "GameFiles", "{6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GameInterface", "GameInterface", "{5C2BE2A8-EA1D-424F-88E1-7FC33EEC2E55}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
GameFiles\GameInterface\_integration_base.gsc = GameFiles\GameInterface\_integration_base.gsc
|
||||
GameFiles\GameInterface\_integration_iw4x.gsc = GameFiles\GameInterface\_integration_iw4x.gsc
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "AntiCheat", "AntiCheat", "{AB83BAC0-C539-424A-BF00-78487C10753C}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "IW4x", "IW4x", "{3EA564BD-3AC6-479B-96B6-CB059DCD0C77}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
GameFiles\AntiCheat\IW4x\userraw\scripts\_customcallbacks.gsc = GameFiles\AntiCheat\IW4x\userraw\scripts\_customcallbacks.gsc
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Pluto T6", "Pluto T6", "{866F453D-BC89-457F-8B55-485494759B31}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
GameFiles\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc = GameFiles\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc
|
||||
GameFiles\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc.src = GameFiles\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc.src
|
||||
GameFiles\AntiCheat\PT6\README.MD = GameFiles\AntiCheat\PT6\README.MD
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Pluto IW5", "Pluto IW5", "{603725A4-BC0B-423B-955B-762C89E1C4C2}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
GameFiles\AntiCheat\IW5\storage\iw5\scripts\_customcallbacks.gsc = GameFiles\AntiCheat\IW5\storage\iw5\scripts\_customcallbacks.gsc
|
||||
GameFiles\AntiCheat\IW5\README.MD = GameFiles\AntiCheat\IW5\README.MD
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -389,6 +415,12 @@ Global
|
||||
{00A1FED2-2254-4AF7-A5DB-2357FA7C88CD} = {26E8B310-269E-46D4-A612-24601F16065F}
|
||||
{A9348433-58C1-4B9C-8BB7-088B02529D9D} = {A2AE33B4-0830-426A-9E11-951DAB12BE5B}
|
||||
{9512295B-3045-40E0-9B7E-2409F2173E9D} = {A2AE33B4-0830-426A-9E11-951DAB12BE5B}
|
||||
{6CBF412C-EFEE-45F7-80FD-AC402C22CDB9} = {8C8F3945-0AEF-4949-A1F7-B18E952E50BC}
|
||||
{5C2BE2A8-EA1D-424F-88E1-7FC33EEC2E55} = {6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}
|
||||
{AB83BAC0-C539-424A-BF00-78487C10753C} = {6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}
|
||||
{3EA564BD-3AC6-479B-96B6-CB059DCD0C77} = {AB83BAC0-C539-424A-BF00-78487C10753C}
|
||||
{866F453D-BC89-457F-8B55-485494759B31} = {AB83BAC0-C539-424A-BF00-78487C10753C}
|
||||
{603725A4-BC0B-423B-955B-762C89E1C4C2} = {AB83BAC0-C539-424A-BF00-78487C10753C}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {84F8F8E0-1F73-41E0-BD8D-BB6676E2EE87}
|
||||
|
@ -336,21 +336,6 @@ let commands = [{
|
||||
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'nightmode',
|
||||
description: 'sets server into nightmode',
|
||||
alias: 'nitem',
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: false,
|
||||
arguments: [],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
}
|
||||
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'setspectator',
|
||||
description: 'sets a player as spectator',
|
||||
|
Loading…
Reference in New Issue
Block a user