modularize the game integration files and better organize the anticheat folder structure

This commit is contained in:
RaidMax 2022-08-20 10:57:03 -05:00
parent cf4dd6a868
commit 6f086ac565
12 changed files with 1259 additions and 1195 deletions

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@ -0,0 +1,23 @@
# IW5
This expands IW4M-Admins's Anti-cheat to Plutonium IW5
## Installation
Add ``_customcallbacks.gsc`` into the scripts folder. (%localappdata%\Plutonium\storage\iw5\scripts)
For more info check out Chase's [how-to guide](https://forum.plutonium.pw/topic/10738/tutorial-loading-custom-gsc-scripts).
You need to add this to you ``StatsPluginSettings.json`` found in your IW4M-Admin configuration folder.
```
"IW5": {
"Recoil": [
"iw5_1887_mp.*",
"turret_minigun_mp"
],
"Button": [
".*akimbo.*"
]
}
```
[Example](https://imgur.com/Ji9AafI)

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@ -24,12 +24,12 @@ Add this to the WeaponNameParserConfigurations List in the StatsPluginSettings.j
}
```
Now create the following entry for __EVERY__ T6 server you are using this on in the ServerDetectionTypes list:
Now update the `GameDetectionTypes` list with the following, if it does not already exist:
```
"1270014976": [
"T6": [
"Offset",
"Strain",
"Snap"
]
```
"Snap",
"Strain"
]
```

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@ -0,0 +1,714 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
Init()
{
level thread Setup();
}
Setup()
{
level endon( "game_ended" );
// setup default vars
level.eventBus = spawnstruct();
level.eventBus.inVar = "sv_iw4madmin_in";
level.eventBus.outVar = "sv_iw4madmin_out";
level.eventBus.failKey = "fail";
level.eventBus.timeoutKey = "timeout";
level.eventBus.timeout = 30;
level.commonFunctions = spawnstruct();
level.commonFunctions.SetDvar = "SetDvarIfUninitialized";
level.notifyTypes = spawnstruct();
level.notifyTypes.gameFunctionsInitialized = "GameFunctionsInitialized";
level.notifyTypes.integrationBootstrapInitialized = "IntegrationBootstrapInitialized";
level.clientDataKey = "clientData";
level.eventTypes = spawnstruct();
level.eventTypes.localClientEvent = "client_event";
level.eventTypes.clientDataReceived = "ClientDataReceived";
level.eventTypes.clientDataRequested = "ClientDataRequested";
level.eventTypes.setClientDataRequested = "SetClientDataRequested";
level.eventTypes.setClientDataCompleted = "SetClientDataCompleted";
level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
level.iw4madminIntegrationDebug = 0;
// map the event type to the handler
level.eventCallbacks = [];
level.eventCallbacks[level.eventTypes.clientDataReceived] = ::OnClientDataReceived;
level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted;
level.clientCommandCallbacks = [];
level.clientCommandRusAsTarget = [];
level.logger = spawnstruct();
level.overrideMethods = [];
level.iw4madminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
InitializeLogger();
wait ( 0.05 ); // needed to give script engine time to propagate notifies
level notify( level.notifyTypes.integrationBootstrapInitialized );
level waittill( level.notifyTypes.gameFunctionsInitialized );
LogDebug( "Integration received notify that game functions are initialized" );
_SetDvarIfUninitialized( level.eventBus.inVar, "" );
_SetDvarIfUninitialized( level.eventBus.outVar, "" );
_SetDvarIfUninitialized( "sv_iw4madmin_integration_enabled", 1 );
_SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 );
if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
{
return;
}
// start long running tasks
level thread MonitorClientEvents();
level thread MonitorBus();
level thread OnPlayerConnect();
}
//////////////////////////////////
// Client Methods
//////////////////////////////////
OnPlayerConnect()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill( "connected", player );
if ( _IsBot( player ) )
{
// we don't want to track bots
continue;
}
if ( !IsDefined( player.pers[level.clientDataKey] ) )
{
player.pers[level.clientDataKey] = spawnstruct();
}
player thread OnPlayerSpawned();
player thread OnPlayerJoinedTeam();
player thread OnPlayerJoinedSpectators();
player thread PlayerTrackingOnInterval();
}
}
OnPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self PlayerSpawnEvents();
}
}
OnPlayerDisconnect()
{
self endon ( "disconnect" );
for ( ;; )
{
self waittill( "disconnect" );
self SaveTrackingMetrics();
}
}
OnPlayerJoinedTeam()
{
self endon( "disconnect" );
for( ;; )
{
self waittill( "joined_team" );
// join spec and join team occur at the same moment - out of order logging would be problematic
wait( 0.25 );
LogPrint( GenerateJoinTeamString( false ) );
}
}
OnPlayerJoinedSpectators()
{
self endon( "disconnect" );
for( ;; )
{
self waittill( "joined_spectators" );
LogPrint( GenerateJoinTeamString( true ) );
}
}
OnGameEnded()
{
for ( ;; )
{
level waittill( "game_ended" );
// note: you can run data code here but it's possible for
// data to get truncated, so we will try a timer based approach for now
}
}
DisplayWelcomeData()
{
self endon( "disconnect" );
clientData = self.pers[level.clientDataKey];
if ( clientData.permissionLevel == "User" || clientData.permissionLevel == "Flagged" )
{
return;
}
self IPrintLnBold( "Welcome, your level is ^5" + clientData.permissionLevel );
wait( 2.0 );
self IPrintLnBold( "You were last seen ^5" + clientData.lastConnection );
}
PlayerSpawnEvents()
{
self endon( "disconnect" );
clientData = self.pers[level.clientDataKey];
// this gives IW4MAdmin some time to register the player before making the request;
// although probably not necessary some users might have a slow database or poll rate
wait ( 2 );
if ( IsDefined( clientData.state ) && clientData.state == "complete" )
{
return;
}
self RequestClientBasicData();
// example of requesting meta from IW4MAdmin
// self RequestClientMeta( "LastServerPlayed" );
}
PlayerTrackingOnInterval()
{
self endon( "disconnect" );
for ( ;; )
{
wait ( 120 );
if ( IsAlive( self ) )
{
self SaveTrackingMetrics();
}
}
}
MonitorClientEvents()
{
level endon( "game_ended" );
for ( ;; )
{
level waittill( level.eventTypes.localClientEvent, client );
LogDebug( "Processing Event " + client.event.type + "-" + client.event.subtype );
eventHandler = level.eventCallbacks[client.event.type];
if ( IsDefined( eventHandler ) )
{
client [[eventHandler]]( client.event );
LogDebug( "notify client for " + client.event.type );
client notify( level.eventTypes.localClientEvent, client.event );
}
client.eventData = [];
}
}
//////////////////////////////////
// Helper Methods
//////////////////////////////////
_IsBot( entity )
{
// there already is a cgame function exists as "IsBot", for IW4, but unsure what all titles have it defined,
// so we are defining it here
return IsDefined( entity.pers["isBot"] ) && entity.pers["isBot"];
}
_SetDvarIfUninitialized( dvarName, dvarValue )
{
[[level.overrideMethods[level.commonFunctions.SetDvar]]]( dvarName, dvarValue );
}
// Not every game can output to console or even game log.
// Adds a very basic logging system that every
// game specific script can extend.accumulate
// Logging to dvars used as example.
InitializeLogger()
{
level.logger._logger = [];
RegisterLogger( ::Log2Dvar );
RegisterLogger( ::Log2IngamePrint );
level.logger.debug = ::LogDebug;
level.logger.error = ::LogError;
level.logger.warning = ::LogWarning;
}
_Log( LogLevel, message )
{
for( i = 0; i < level.logger._logger.size; i++ )
{
[[level.logger._logger[i]]]( LogLevel, message );
}
}
LogDebug( message )
{
if ( level.iw4madminIntegrationDebug )
{
_Log( "debug", level.eventBus.gamename + ": " + message );
}
}
LogError( message )
{
_Log( "error", message );
}
LogWarning( message )
{
_Log( "warning", message );
}
Log2Dvar( LogLevel, message )
{
switch ( LogLevel )
{
case "debug":
SetDvar( "sv_iw4madmin_last_debug", message );
break;
case "error":
SetDvar( "sv_iw4madmin_last_error", message );
break;
case "warning":
SetDvar( "sv_iw4madmin_last_warning", message );
break;
}
}
Log2IngamePrint( LogLevel, message )
{
switch ( LogLevel )
{
case "debug":
IPrintLn( "[DEBUG] " + message );
break;
case "error":
IPrintLn( "[ERROR] " + message );
break;
case "warning":
IPrintLn( "[WARN] " + message );
break;
}
}
RegisterLogger( logger )
{
level.logger._logger[level.logger._logger.size] = logger;
}
RequestClientMeta( metaKey )
{
getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
level thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self );
}
RequestClientBasicData()
{
getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" );
level thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self );
}
IncrementClientMeta( metaKey, incrementValue, clientId )
{
SetClientMeta( metaKey, incrementValue, clientId, "increment" );
}
DecrementClientMeta( metaKey, decrementValue, clientId )
{
SetClientMeta( metaKey, decrementValue, clientId, "decrement" );
}
GenerateJoinTeamString( isSpectator )
{
team = self.team;
if ( IsDefined( self.joining_team ) )
{
team = self.joining_team;
}
else
{
if ( isSpectator || !IsDefined( team ) )
{
team = "spectator";
}
}
guid = self GetXuid();
if ( guid == "0" )
{
guid = self.guid;
}
if ( !IsDefined( guid ) || guid == "0" )
{
guid = "undefined";
}
return "JT;" + guid + ";" + self getEntityNumber() + ";" + team + ";" + self.name + "\n";
}
SetClientMeta( metaKey, metaValue, clientId, direction )
{
data = "key=" + metaKey + "|value=" + metaValue;
clientNumber = -1;
if ( IsDefined ( clientId ) )
{
data = data + "|clientId=" + clientId;
clientNumber = -1;
}
if ( IsDefined( direction ) )
{
data = data + "|direction=" + direction;
}
if ( IsPlayer( self ) )
{
clientNumber = self getEntityNumber();
}
setClientMetaEvent = BuildEventRequest( true, level.eventTypes.setClientDataRequested, "Meta", clientNumber, data );
level thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self );
}
SaveTrackingMetrics()
{
if ( !IsDefined( self.persistentClientId ) )
{
return;
}
LogDebug( "Saving tracking metrics for " + self.persistentClientId );
if ( !IsDefined( self.lastShotCount ) )
{
self.lastShotCount = 0;
}
currentShotCount = self [[level.overrideMethods["GetTotalShotsFired"]]]();
change = currentShotCount - self.lastShotCount;
self.lastShotCount = currentShotCount;
LogDebug( "Total Shots Fired increased by " + change );
if ( !IsDefined( change ) )
{
change = 0;
}
if ( change == 0 )
{
return;
}
IncrementClientMeta( "TotalShotsFired", change, self.persistentClientId );
}
BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
{
if ( !IsDefined( data ) )
{
data = "";
}
if ( !IsDefined( eventSubtype ) )
{
eventSubtype = "None";
}
if ( IsPlayer( entOrId ) )
{
entOrId = entOrId getEntityNumber();
}
request = "0";
if ( responseExpected )
{
request = "1";
}
request = request + ";" + eventType + ";" + eventSubtype + ";" + entOrId + ";" + data;
return request;
}
MonitorBus()
{
level endon( "game_ended" );
for( ;; )
{
wait ( 0.1 );
// check to see if IW4MAdmin is ready to receive more data
if ( getDvar( level.eventBus.inVar ) == "" )
{
level notify( "bus_ready" );
}
eventString = getDvar( level.eventBus.outVar );
if ( eventString == "" )
{
continue;
}
LogDebug( "-> " + eventString );
NotifyClientEvent( strtok( eventString, ";" ) );
SetDvar( level.eventBus.outVar, "" );
}
}
QueueEvent( request, eventType, notifyEntity )
{
level endon( "game_ended" );
start = GetTime();
maxWait = level.eventBus.timeout * 1000; // 30 seconds
timedOut = "";
while ( GetDvar( level.eventBus.inVar ) != "" && ( GetTime() - start ) < maxWait )
{
level [[level.overrideMethods["waittill_notify_or_timeout"]]]( "bus_ready", 1 );
if ( GetDvar( level.eventBus.inVar ) != "" )
{
LogDebug( "A request is already in progress..." );
timedOut = "set";
continue;
}
timedOut = "unset";
}
if ( timedOut == "set")
{
LogDebug( "Timed out waiting for response..." );
if ( IsDefined( notifyEntity ) )
{
notifyEntity NotifyClientEventTimeout( eventType );
}
SetDvar( level.eventBus.inVar, "" );
return;
}
LogDebug("<- " + request );
SetDvar( level.eventBus.inVar, request );
}
ParseDataString( data )
{
if ( !IsDefined( data ) )
{
LogDebug( "No data to parse" );
return [];
}
dataParts = strtok( data, "|" );
dict = [];
for ( i = 0; i < dataParts.size; i++ )
{
part = dataParts[i];
splitPart = strtok( part, "=" );
key = splitPart[0];
value = splitPart[1];
dict[key] = value;
dict[i] = key;
}
return dict;
}
NotifyClientEventTimeout( eventType )
{
// todo: make this actual eventing
if ( eventType == level.eventTypes.clientDataRequested )
{
self.pers["clientData"].state = level.eventBus.timeoutKey;
}
}
NotifyClientEvent( eventInfo )
{
origin = getPlayerFromClientNum( int( eventInfo[3] ) );
target = getPlayerFromClientNum( int( eventInfo[4] ) );
event = spawnstruct();
event.type = eventInfo[1];
event.subtype = eventInfo[2];
event.data = eventInfo[5];
event.origin = origin;
event.target = target;
LogDebug( "NotifyClientEvent->" + event.data );
if ( int( eventInfo[3] ) != -1 && !IsDefined( origin ) )
{
LogDebug( "origin is null but the slot id is " + int( eventInfo[3] ) );
}
if ( int( eventInfo[4] ) != -1 && !IsDefined( target ) )
{
LogDebug( "target is null but the slot id is " + int( eventInfo[4] ) );
}
if ( IsDefined( target ) )
{
client = event.target;
}
else if ( IsDefined( origin ) )
{
client = event.origin;
}
else
{
LogDebug( "Neither origin or target are set but we are a Client Event, aborting" );
return;
}
client.event = event;
level notify( level.eventTypes.localClientEvent, client );
}
GetPlayerFromClientNum( clientNum )
{
if ( clientNum < 0 )
{
return undefined;
}
for ( i = 0; i < level.players.size; i++ )
{
if ( level.players[i] getEntityNumber() == clientNum )
{
return level.players[i];
}
}
return undefined;
}
AddClientCommand( commandName, shouldRunAsTarget, callback, shouldOverwrite )
{
if ( IsDefined( level.clientCommandCallbacks[commandName] ) && IsDefined( shouldOverwrite ) && !shouldOverwrite )
{
return;
}
level.clientCommandCallbacks[commandName] = callback;
level.clientCommandRusAsTarget[commandName] = shouldRunAsTarget == true; //might speed up things later in case someone gives us a string or number instead of a boolean
}
//////////////////////////////////
// Event Handlers
/////////////////////////////////
OnClientDataReceived( event )
{
event.data = ParseDataString( event.data );
clientData = self.pers[level.clientDataKey];
if ( event.subtype == "Fail" )
{
LogDebug( "Received fail response" );
clientData.state = level.eventBus.failKey;
return;
}
if ( event.subtype == "Meta" )
{
if ( !IsDefined( clientData.meta ) )
{
clientData.meta = [];
}
metaKey = event.data[0];
clientData.meta[metaKey] = event.data[metaKey];
return;
}
clientData.permissionLevel = event.data["level"];
clientData.clientId = event.data["clientId"];
clientData.lastConnection = event.data["lastConnection"];
clientData.state = "complete";
self.persistentClientId = event.data["clientId"];
self thread DisplayWelcomeData();
}
OnExecuteCommand( event )
{
data = ParseDataString( event.data );
response = "";
command = level.clientCommandCallbacks[event.subtype];
runAsTarget = level.clientCommandRusAsTarget[event.subtype];
executionContextEntity = event.origin;
if ( runAsTarget )
{
executionContextEntity = event.target;
}
if ( IsDefined( command ) )
{
response = executionContextEntity [[command]]( event, data );
}
else
{
LogDebug( "Unknown Client command->" + event.subtype );
}
// send back the response to the origin, but only if they're not the target
if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target )
{
event.origin IPrintLnBold( response );
}
}
OnSetClientDataCompleted( event )
{
// IW4MAdmin let us know it persisted (success or fail)
LogDebug( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] );
}

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@ -0,0 +1,482 @@
#include common_scripts\iw4x_utility;
Init()
{
level.eventBus.gamename = "IW4";
level thread Setup();
}
Setup()
{
level endon( "game_ended" );
// it's possible that the notify type has not been defined yet so we have to hard code it
level waittill( "IntegrationBootstrapInitialized" );
scripts\_integration_base::RegisterLogger( ::Log2Console );
level.overrideMethods["GetTotalShotsFired"] = ::GetTotalShotsFired;
level.overrideMethods["SetDvarIfUninitialized"] = ::_SetDvarIfUninitialized;
level.overrideMethods["waittill_notify_or_timeout"] = ::_waittill_notify_or_timeout;
RegisterClientCommands();
level notify( level.notifyTypes.gameFunctionsInitialized );
if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
{
return;
}
level thread OnPlayerConnect();
}
OnPlayerConnect()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill( "connected", player );
if ( scripts\_integration_base::_IsBot( player ) )
{
// we don't want to track bots
continue;
}
player thread SetPersistentData();
}
}
RegisterClientCommands()
{
scripts\_integration_base::AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
scripts\_integration_base::AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
scripts\_integration_base::AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
scripts\_integration_base::AddClientCommand( "Hide", false, ::HideImpl );
scripts\_integration_base::AddClientCommand( "Unhide", false, ::UnhideImpl );
scripts\_integration_base::AddClientCommand( "Alert", true, ::AlertImpl );
scripts\_integration_base::AddClientCommand( "Goto", false, ::GotoImpl );
scripts\_integration_base::AddClientCommand( "Kill", true, ::KillImpl );
scripts\_integration_base::AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
scripts\_integration_base::AddClientCommand( "LockControls", true, ::LockControlsImpl );
scripts\_integration_base::AddClientCommand( "UnlockControls", true, ::UnlockControlsImpl );
scripts\_integration_base::AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
scripts\_integration_base::AddClientCommand( "NoClip", false, ::NoClipImpl );
}
GetTotalShotsFired()
{
return maps\mp\_utility::getPlayerStat( "mostshotsfired" );
}
_SetDvarIfUninitialized( dvar, value )
{
SetDvarIfUninitialized( dvar, value );
}
_waittill_notify_or_timeout( _notify, timeout )
{
common_scripts\utility::waittill_notify_or_timeout( _notify, timeout );
}
Log2Console( logLevel, message )
{
PrintConsole( "[" + logLevel + "] " + message + "\n" );
}
//////////////////////////////////
// GUID helpers
/////////////////////////////////
SetPersistentData()
{
guidHigh = self GetPlayerData( "bests", "none" );
guidLow = self GetPlayerData( "awards", "none" );
persistentGuid = guidHigh + "," + guidLow;
guidIsStored = guidHigh != 0 && guidLow != 0;
if ( guidIsStored )
{
scripts\_integration_base::LogDebug( "Uploading persistent guid " + persistentGuid );
scripts\_integration_base::SetClientMeta( "PersistentClientGuid", persistentGuid );
return;
}
guid = self SplitGuid();
scripts\_integration_base::LogDebug( "Persisting client guid " + guidHigh + "," + guidLow );
self SetPlayerData( "bests", "none", guid["high"] );
self SetPlayerData( "awards", "none", guid["low"] );
}
SplitGuid()
{
guid = self GetGuid();
if ( isDefined( self.guid ) )
{
guid = self.guid;
}
firstPart = 0;
secondPart = 0;
stringLength = 17;
firstPartExp = 0;
secondPartExp = 0;
for ( i = stringLength - 1; i > 0; i-- )
{
char = GetSubStr( guid, i - 1, i );
if ( char == "" )
{
char = "0";
}
if ( i > stringLength / 2 )
{
value = GetIntForHexChar( char );
power = Pow( 16, secondPartExp );
secondPart = secondPart + ( value * power );
secondPartExp++;
}
else
{
value = GetIntForHexChar( char );
power = Pow( 16, firstPartExp );
firstPart = firstPart + ( value * power );
firstPartExp++;
}
}
split = [];
split["low"] = int( secondPart );
split["high"] = int( firstPart );
return split;
}
Pow( num, exponent )
{
result = 1;
while( exponent != 0 )
{
result = result * num;
exponent--;
}
return result;
}
GetIntForHexChar( char )
{
char = ToLower( char );
// generated by co-pilot because I can't be bothered to make it more "elegant"
switch( char )
{
case "0":
return 0;
case "1":
return 1;
case "2":
return 2;
case "3":
return 3;
case "4":
return 4;
case "5":
return 5;
case "6":
return 6;
case "7":
return 7;
case "8":
return 8;
case "9":
return 9;
case "a":
return 10;
case "b":
return 11;
case "c":
return 12;
case "d":
return 13;
case "e":
return 14;
case "f":
return 15;
default:
return 0;
}
}
//////////////////////////////////
// Command Implementations
/////////////////////////////////
GiveWeaponImpl( event, data )
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self IPrintLnBold( "You have been given a new weapon" );
self GiveWeapon( data["weaponName"] );
self SwitchToWeapon( data["weaponName"] );
return self.name + "^7 has been given ^5" + data["weaponName"];
}
TakeWeaponsImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self TakeAllWeapons();
self IPrintLnBold( "All your weapons have been taken" );
return "Took weapons from " + self.name;
}
TeamSwitchImpl()
{
if ( !IsAlive( self ) )
{
return self + "^7 is not alive";
}
team = level.allies;
if ( self.team == "allies" )
{
team = level.axis;
}
self IPrintLnBold( "You are being team switched" );
wait( 2 );
self [[team]]();
return self.name + "^7 switched to " + self.team;
}
LockControlsImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self freezeControls( true );
self God();
self Hide();
info = [];
info[ "alertType" ] = "Alert!";
info[ "message" ] = "You have been frozen!";
self AlertImpl( undefined, info );
return self.name + "\'s controls are locked";
}
UnlockControlsImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self freezeControls( false );
self God();
self Show();
return self.name + "\'s controls are unlocked";
}
NoClipImpl()
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
}
if ( !IsDefined ( self.isNoClipped ) )
{
self.isNoClipped = false;
}
if ( !self.isNoClipped )
{
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
self God();
self Noclip();
self Hide();
self.isNoClipped = true;
self IPrintLnBold( "NoClip enabled" );
}
else
{
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
self God();
self Noclip();
self Hide();
self.isNoClipped = false;
self IPrintLnBold( "NoClip disabled" );
}
self IPrintLnBold( "NoClip enabled" );
}
HideImpl()
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
{
self.savedHealth = self.health;
self.savedMaxHealth = self.maxhealth;
}
self God();
self Hide();
self.isHidden = true;
self IPrintLnBold( "You are now ^5hidden ^7from other players" );
}
UnhideImpl()
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
if ( !IsDefined( self.isHidden ) || !self.isHidden )
{
self IPrintLnBold( "You are not hidden" );
return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 0 );
self SetClientDvar( "sv_cheats", 0 );
self God();
self Show();
self.isHidden = false;
self IPrintLnBold( "You are now ^5visible ^7to other players" );
}
AlertImpl( event, data )
{
if ( level.eventBus.gamename == "IW4" )
{
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
}
return "Sent alert to " + self.name;
}
GotoImpl( event, data )
{
if ( IsDefined( event.target ) )
{
return self GotoPlayerImpl( event.target );
}
else
{
return self GotoCoordImpl( data );
}
}
GotoCoordImpl( data )
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
position = ( int( data["x"] ), int( data["y"] ), int( data["z"]) );
self SetOrigin( position );
self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
}
GotoPlayerImpl( target )
{
if ( !IsAlive( target ) )
{
self IPrintLnBold( target.name + " is not alive" );
return;
}
self SetOrigin( target GetOrigin() );
self IPrintLnBold( "Moved to " + target.name );
}
PlayerToMeImpl( event )
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self SetOrigin( event.origin GetOrigin() );
return "Moved here " + self.name;
}
KillImpl()
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self Suicide();
self IPrintLnBold( "You were killed by " + self.name );
return "You killed " + self.name;
}
SetSpectatorImpl()
{
if ( self.pers["team"] == "spectator" )
{
return self.name + " is already spectating";
}
self [[level.spectator]]();
self IPrintLnBold( "You have been moved to spectator" );
return self.name + " has been moved to spectator";
}

File diff suppressed because it is too large Load Diff

View File

@ -6,14 +6,12 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{26E8
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8C8F3945-0AEF-4949-A1F7-B18E952E50BC}"
ProjectSection(SolutionItems) = preProject
GameFiles\IW4x\userraw\scripts\_customcallbacks.gsc = GameFiles\IW4x\userraw\scripts\_customcallbacks.gsc
DeploymentFiles\deployment-pipeline.yml = DeploymentFiles\deployment-pipeline.yml
DeploymentFiles\PostPublish.ps1 = DeploymentFiles\PostPublish.ps1
README.md = README.md
version.txt = version.txt
DeploymentFiles\UpdateIW4MAdmin.ps1 = DeploymentFiles\UpdateIW4MAdmin.ps1
DeploymentFiles\UpdateIW4MAdmin.sh = DeploymentFiles\UpdateIW4MAdmin.sh
GameFiles\_integration.gsc = GameFiles\_integration.gsc
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SharedLibraryCore", "SharedLibraryCore\SharedLibraryCore.csproj", "{AA0541A2-8D51-4AD9-B0AC-3D1F5B162481}"
@ -71,6 +69,34 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Integrations.Cod", "Integra
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Integrations.Source", "Integrations\Source\Integrations.Source.csproj", "{9512295B-3045-40E0-9B7E-2409F2173E9D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GameFiles", "GameFiles", "{6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GameInterface", "GameInterface", "{5C2BE2A8-EA1D-424F-88E1-7FC33EEC2E55}"
ProjectSection(SolutionItems) = preProject
GameFiles\GameInterface\_integration_base.gsc = GameFiles\GameInterface\_integration_base.gsc
GameFiles\GameInterface\_integration_iw4x.gsc = GameFiles\GameInterface\_integration_iw4x.gsc
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "AntiCheat", "AntiCheat", "{AB83BAC0-C539-424A-BF00-78487C10753C}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "IW4x", "IW4x", "{3EA564BD-3AC6-479B-96B6-CB059DCD0C77}"
ProjectSection(SolutionItems) = preProject
GameFiles\AntiCheat\IW4x\userraw\scripts\_customcallbacks.gsc = GameFiles\AntiCheat\IW4x\userraw\scripts\_customcallbacks.gsc
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Pluto T6", "Pluto T6", "{866F453D-BC89-457F-8B55-485494759B31}"
ProjectSection(SolutionItems) = preProject
GameFiles\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc = GameFiles\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc
GameFiles\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc.src = GameFiles\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc.src
GameFiles\AntiCheat\PT6\README.MD = GameFiles\AntiCheat\PT6\README.MD
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Pluto IW5", "Pluto IW5", "{603725A4-BC0B-423B-955B-762C89E1C4C2}"
ProjectSection(SolutionItems) = preProject
GameFiles\AntiCheat\IW5\storage\iw5\scripts\_customcallbacks.gsc = GameFiles\AntiCheat\IW5\storage\iw5\scripts\_customcallbacks.gsc
GameFiles\AntiCheat\IW5\README.MD = GameFiles\AntiCheat\IW5\README.MD
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -389,6 +415,12 @@ Global
{00A1FED2-2254-4AF7-A5DB-2357FA7C88CD} = {26E8B310-269E-46D4-A612-24601F16065F}
{A9348433-58C1-4B9C-8BB7-088B02529D9D} = {A2AE33B4-0830-426A-9E11-951DAB12BE5B}
{9512295B-3045-40E0-9B7E-2409F2173E9D} = {A2AE33B4-0830-426A-9E11-951DAB12BE5B}
{6CBF412C-EFEE-45F7-80FD-AC402C22CDB9} = {8C8F3945-0AEF-4949-A1F7-B18E952E50BC}
{5C2BE2A8-EA1D-424F-88E1-7FC33EEC2E55} = {6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}
{AB83BAC0-C539-424A-BF00-78487C10753C} = {6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}
{3EA564BD-3AC6-479B-96B6-CB059DCD0C77} = {AB83BAC0-C539-424A-BF00-78487C10753C}
{866F453D-BC89-457F-8B55-485494759B31} = {AB83BAC0-C539-424A-BF00-78487C10753C}
{603725A4-BC0B-423B-955B-762C89E1C4C2} = {AB83BAC0-C539-424A-BF00-78487C10753C}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {84F8F8E0-1F73-41E0-BD8D-BB6676E2EE87}

View File

@ -336,21 +336,6 @@ let commands = [{
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'nightmode',
description: 'sets server into nightmode',
alias: 'nitem',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4', 'IW5'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
}
},
{
name: 'setspectator',
description: 'sets a player as spectator',